From 5f7d66f7346c5f9767d2cd335b7c53c4f04007b4 Mon Sep 17 00:00:00 2001 From: goat Date: Wed, 25 Mar 2020 02:31:56 +0900 Subject: [PATCH] fix: better territype sig --- Dalamud/Game/ClientState/ClientStateAddressResolver.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/Dalamud/Game/ClientState/ClientStateAddressResolver.cs b/Dalamud/Game/ClientState/ClientStateAddressResolver.cs index 70b8f1c91..148965f26 100644 --- a/Dalamud/Game/ClientState/ClientStateAddressResolver.cs +++ b/Dalamud/Game/ClientState/ClientStateAddressResolver.cs @@ -1,9 +1,4 @@ using System; -using System.Collections.Generic; -using System.Linq; -using System.Runtime.InteropServices; -using System.Text; -using System.Threading.Tasks; using Dalamud.Game.Internal; namespace Dalamud.Game.ClientState @@ -18,7 +13,7 @@ namespace Dalamud.Game.ClientState ActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148; LocalContentId = sig.Module.BaseAddress + 0x1C2E000; JobGaugeData = sig.GetStaticAddressFromSig("E8 ?? ?? ?? ?? FF C6 48 8D 5B 0C", 0xB9) + 0x10; - TerritoryType = sig.GetStaticAddressFromSig("E8 ?? ?? ?? ?? 0F B6 5F 12 8B C8", 0x26); + TerritoryType = sig.GetStaticAddressFromSig("48 83 EC 20 81 3D ?? ?? ?? ?? ?? ?? ?? ?? 49 8B F8",0 ); } } }