refactor: new code style in Troubleshooting.cs

This commit is contained in:
goat 2021-03-31 15:28:49 +02:00
parent 876993e620
commit 6085952f26

View file

@ -1,30 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Configuration;
using Dalamud.Plugin;
using Newtonsoft.Json;
using Serilog;
using Encoding = System.Text.Encoding;
namespace Dalamud
{
/// <summary>
/// Class responsible for printing troubleshooting information to the log.
/// </summary>
internal static class Troubleshooting
{
private class TroubleshootingPayload {
public PluginDefinition[] LoadedPlugins { get; set; }
public string DalamudVersion { get; set; }
public string GameVersion { get; set; }
public string Language { get; set; }
public bool DoDalamudTest { get; set; }
public bool DoPluginTest { get; set; }
public bool InterfaceLoaded { get; set; }
public List<ThirdRepoSetting> ThirdRepo { get; set; }
}
public static void LogTroubleshooting(Dalamud dalamud, bool isInterfaceLoaded) {
try {
var payload = new TroubleshootingPayload {
/// <summary>
/// Log troubleshooting information to Serilog.
/// </summary>
/// <param name="dalamud">The <see cref="Dalamud"/> instance to read information from.</param>
/// <param name="isInterfaceLoaded">Whether or not the interface was loaded.</param>
public static void LogTroubleshooting(Dalamud dalamud, bool isInterfaceLoaded)
{
try
{
var payload = new TroubleshootingPayload
{
LoadedPlugins = dalamud.PluginManager.Plugins.Select(x => x.Definition).ToArray(),
DalamudVersion = Util.AssemblyVersion,
GameVersion = dalamud.StartInfo.GameVersion,
@ -32,16 +34,36 @@ namespace Dalamud
DoDalamudTest = dalamud.Configuration.DoDalamudTest,
DoPluginTest = dalamud.Configuration.DoPluginTest,
InterfaceLoaded = isInterfaceLoaded,
ThirdRepo = dalamud.Configuration.ThirdRepoList
ThirdRepo = dalamud.Configuration.ThirdRepoList,
};
Log.Information("TROUBLESHOOTING:" +
System.Convert.ToBase64String(
Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(payload))));
} catch (Exception ex) {
}
catch (Exception ex)
{
Log.Error(ex, "Could not print troubleshooting.");
}
}
private class TroubleshootingPayload
{
public PluginDefinition[] LoadedPlugins { get; set; }
public string DalamudVersion { get; set; }
public string GameVersion { get; set; }
public string Language { get; set; }
public bool DoDalamudTest { get; set; }
public bool DoPluginTest { get; set; }
public bool InterfaceLoaded { get; set; }
public List<ThirdRepoSetting> ThirdRepo { get; set; }
}
}
}