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https://github.com/goatcorp/Dalamud.git
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Merge branch 'net5' of ssh://github.com/goatcorp/Dalamud into net5
This commit is contained in:
commit
623737e666
5 changed files with 132 additions and 49 deletions
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@ -38,9 +38,11 @@ namespace Dalamud.Interface.Internal.Windows
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private bool doCfChatMessage;
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private bool doMbCollect;
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private readonly string[] fontResolutionLevelStrings;
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private int fontResolutionLevel;
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private float globalUiScale;
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private bool doUseAxisFontsFromGame;
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private bool doAllowBigFontAtlas;
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private float fontGamma;
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private bool doToggleUiHide;
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private bool doToggleUiHideDuringCutscenes;
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@ -97,7 +99,7 @@ namespace Dalamud.Interface.Internal.Windows
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this.globalUiScale = configuration.GlobalUiScale;
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this.fontGamma = configuration.FontGamma;
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this.doUseAxisFontsFromGame = configuration.UseAxisFontsFromGame;
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this.doAllowBigFontAtlas = configuration.AllowBigFontAtlas;
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this.fontResolutionLevel = configuration.FontResolutionLevel;
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this.doToggleUiHide = configuration.ToggleUiHide;
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this.doToggleUiHideDuringCutscenes = configuration.ToggleUiHideDuringCutscenes;
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this.doToggleUiHideDuringGpose = configuration.ToggleUiHideDuringGpose;
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@ -120,6 +122,15 @@ namespace Dalamud.Interface.Internal.Windows
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this.doButtonsSystemMenu = configuration.DoButtonsSystemMenu;
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this.disableRmtFiltering = configuration.DisableRmtFiltering;
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this.fontResolutionLevelStrings = new string[]
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{
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Loc.Localize("DalamudSettingsFontResolutionLevel0", "Least (1k x 1k texture)"),
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Loc.Localize("DalamudSettingsFontResolutionLevel1", "Lesser (2k x 2k texture)"),
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Loc.Localize("DalamudSettingsFontResolutionLevel2", "Normal (4k x 4k texture)"),
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Loc.Localize("DalamudSettingsFontResolutionLevel3", "Better (8k x 8k texture, may crash your game)"),
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Loc.Localize("DalamudSettingsFontResolutionLevel4", "Best (16k x 16k texture, may crash your game)"),
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};
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this.languages = Localization.ApplicableLangCodes.Prepend("en").ToArray();
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try
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{
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@ -188,7 +199,7 @@ namespace Dalamud.Interface.Internal.Windows
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ImGui.GetIO().FontGlobalScale = configuration.GlobalUiScale;
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interfaceManager.FontGammaOverride = null;
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interfaceManager.AllowBigFontAtlasOverride = null;
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interfaceManager.FontResolutionLevelOverride = null;
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interfaceManager.UseAxisOverride = null;
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this.thirdRepoList = configuration.ThirdRepoList.Select(x => x.Clone()).ToList();
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this.devPluginLocations = configuration.DevPluginLoadLocations.Select(x => x.Clone()).ToList();
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@ -298,13 +309,45 @@ namespace Dalamud.Interface.Internal.Windows
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ImGui.Text(Loc.Localize("DalamudSettingsGlobalUiScale", "Global UI Scale"));
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ImGui.SameLine();
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ImGui.SetCursorPosY(ImGui.GetCursorPosY() - 3);
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if (ImGui.Button(Loc.Localize("DalamudSettingsIndividualConfigResetToDefaultValue", "Reset") + "##DalamudSettingsGlobalUiScaleReset"))
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if (ImGui.Button(Loc.Localize("DalamudSettingsIndividualConfigResetToDefaultValue", "9.6pt") + "##DalamudSettingsGlobalUiScaleReset96"))
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{
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this.globalUiScale = 9.6f / 12.0f;
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ImGui.GetIO().FontGlobalScale = this.globalUiScale;
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interfaceManager.RebuildFonts();
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}
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ImGui.SameLine();
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if (ImGui.Button(Loc.Localize("DalamudSettingsIndividualConfigResetToDefaultValue", "Reset (12pt)") + "##DalamudSettingsGlobalUiScaleReset12"))
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{
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this.globalUiScale = 1.0f;
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ImGui.GetIO().FontGlobalScale = this.globalUiScale;
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interfaceManager.RebuildFonts();
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}
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ImGui.SameLine();
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if (ImGui.Button(Loc.Localize("DalamudSettingsIndividualConfigResetToDefaultValue", "14pt") + "##DalamudSettingsGlobalUiScaleReset14"))
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{
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this.globalUiScale = 14.0f / 12.0f;
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ImGui.GetIO().FontGlobalScale = this.globalUiScale;
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interfaceManager.RebuildFonts();
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}
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ImGui.SameLine();
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if (ImGui.Button(Loc.Localize("DalamudSettingsIndividualConfigResetToDefaultValue", "18pt") + "##DalamudSettingsGlobalUiScaleReset18"))
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{
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this.globalUiScale = 18.0f / 12.0f;
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ImGui.GetIO().FontGlobalScale = this.globalUiScale;
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interfaceManager.RebuildFonts();
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}
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ImGui.SameLine();
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if (ImGui.Button(Loc.Localize("DalamudSettingsIndividualConfigResetToDefaultValue", "36pt") + "##DalamudSettingsGlobalUiScaleReset36"))
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{
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this.globalUiScale = 36.0f / 12.0f;
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ImGui.GetIO().FontGlobalScale = this.globalUiScale;
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interfaceManager.RebuildFonts();
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}
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if (ImGui.DragFloat("##DalamudSettingsGlobalUiScaleDrag", ref this.globalUiScale, 0.005f, MinScale, MaxScale, "%.2f"))
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{
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ImGui.GetIO().FontGlobalScale = this.globalUiScale;
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@ -334,13 +377,17 @@ namespace Dalamud.Interface.Internal.Windows
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ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleUiAxisFontsHint", "Use AXIS fonts (the game's main UI fonts) as default Dalamud font."));
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if (ImGui.Checkbox(Loc.Localize("DalamudSettingAllowBigFontAtlas", "Allow big font atlas"), ref this.doAllowBigFontAtlas))
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ImGui.Text(Loc.Localize("DalamudSettingsFontResolutionLevel", "Font resolution level"));
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if (ImGui.Combo("##DalamudSettingsFontResolutionLevelCombo", ref this.fontResolutionLevel, this.fontResolutionLevelStrings, this.fontResolutionLevelStrings.Length))
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{
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interfaceManager.AllowBigFontAtlasOverride = this.doAllowBigFontAtlas;
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interfaceManager.FontResolutionLevelOverride = this.fontResolutionLevel;
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interfaceManager.RebuildFonts();
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}
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ImGui.TextColored(ImGuiColors.DalamudGrey, string.Format(Loc.Localize("DalamudSettingAllowBigFontAtlas", "Displays text crisply, but may crash if your GPU does not support it.\nCurrent size: {0}px * {1}px"), ImGui.GetIO().Fonts.TexWidth, ImGui.GetIO().Fonts.TexHeight));
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ImGui.TextColored(ImGuiColors.DalamudGrey, string.Format(
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Loc.Localize("DalamudSettingsFontResolutionLevel", "Your PC may not support loading all font into memory at maximum sizes, and it may crash. Adjust this option to try to show more crisp text.\nCurrent font atlas size is {0}px * {1}px."),
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ImGui.GetIO().Fonts.TexWidth,
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ImGui.GetIO().Fonts.TexHeight));
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ImGui.Checkbox(Loc.Localize("DalamudSettingToggleUiHide", "Hide plugin UI when the game UI is toggled off"), ref this.doToggleUiHide);
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ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleUiHideHint", "Hide any open windows by plugins when toggling the game overlay."));
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@ -869,7 +916,7 @@ namespace Dalamud.Interface.Internal.Windows
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configuration.ShowTsm = this.doTsm;
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configuration.UseAxisFontsFromGame = this.doUseAxisFontsFromGame;
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configuration.AllowBigFontAtlas = this.doAllowBigFontAtlas;
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configuration.FontResolutionLevel = this.fontResolutionLevel;
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configuration.FontGamma = this.fontGamma;
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// This is applied every frame in InterfaceManager::CheckViewportState()
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