From 62bc90f5fa40f959d72e05677e21de6c66e4bdbc Mon Sep 17 00:00:00 2001 From: Haselnussbomber Date: Fri, 15 Aug 2025 18:08:41 +0200 Subject: [PATCH] Do not fire TerritoryChanged event on load --- Dalamud/Game/ClientState/ClientState.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Dalamud/Game/ClientState/ClientState.cs b/Dalamud/Game/ClientState/ClientState.cs index 6aeb71086..13b75bda0 100644 --- a/Dalamud/Game/ClientState/ClientState.cs +++ b/Dalamud/Game/ClientState/ClientState.cs @@ -184,7 +184,7 @@ internal sealed class ClientState : IInternalDisposableService, IClientState private unsafe void Setup() { - this.SetTerritoryType((ushort)GameMain.Instance()->CurrentTerritoryTypeId); + this.TerritoryType = (ushort)GameMain.Instance()->CurrentTerritoryTypeId; } private unsafe void SetupTerritoryTypeDetour(EventFramework* eventFramework, ushort territoryType)