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feat: add Window.BringToFront()
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1 changed files with 18 additions and 0 deletions
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@ -15,6 +15,7 @@ public abstract class Window
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private bool internalLastIsOpen = false;
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private bool internalLastIsOpen = false;
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private bool internalIsOpen = false;
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private bool internalIsOpen = false;
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private bool nextFrameBringToFront = false;
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/// <summary>
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/// <summary>
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/// Initializes a new instance of the <see cref="Window"/> class.
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/// Initializes a new instance of the <see cref="Window"/> class.
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@ -126,6 +127,17 @@ public abstract class Window
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this.IsOpen ^= true;
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this.IsOpen ^= true;
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}
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}
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/// <summary>
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/// Bring this window to the front.
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/// </summary>
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public void BringToFront()
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{
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if (!this.IsOpen)
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return;
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this.nextFrameBringToFront = true;
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}
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/// <summary>
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/// <summary>
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/// Code to always be executed before the open-state of the window is checked.
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/// Code to always be executed before the open-state of the window is checked.
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/// </summary>
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/// </summary>
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@ -241,6 +253,12 @@ public abstract class Window
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ImGui.PushStyleColor(ImGuiCol.TitleBgCollapsed, focusedHeaderColor);
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ImGui.PushStyleColor(ImGuiCol.TitleBgCollapsed, focusedHeaderColor);
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}
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}
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if (this.nextFrameBringToFront)
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{
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ImGui.SetNextWindowFocus();
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this.nextFrameBringToFront = false;
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}
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if (this.ShowCloseButton ? ImGui.Begin(this.WindowName, ref this.internalIsOpen, this.Flags) : ImGui.Begin(this.WindowName, this.Flags))
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if (this.ShowCloseButton ? ImGui.Begin(this.WindowName, ref this.internalIsOpen, this.Flags) : ImGui.Begin(this.WindowName, this.Flags))
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{
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{
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// Draw the actual window contents
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// Draw the actual window contents
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