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Enable TCP_NODELAY
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parent
d0209fe6a3
commit
642c84f0e5
2 changed files with 62 additions and 1 deletions
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@ -46,6 +46,8 @@ namespace Dalamud {
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public readonly DalamudConfiguration Configuration;
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public readonly DalamudConfiguration Configuration;
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internal readonly WinSockHandlers WinSock2;
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public Dalamud(DalamudStartInfo info) {
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public Dalamud(DalamudStartInfo info) {
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this.StartInfo = info;
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this.StartInfo = info;
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this.Configuration = DalamudConfiguration.Load(info.ConfigurationPath);
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this.Configuration = DalamudConfiguration.Load(info.ConfigurationPath);
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@ -75,7 +77,9 @@ namespace Dalamud {
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this.PluginManager = new PluginManager(this, info.PluginDirectory, info.DefaultPluginDirectory);
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this.PluginManager = new PluginManager(this, info.PluginDirectory, info.DefaultPluginDirectory);
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this.IconReplacer = new IconReplacer(this, this.sigScanner);
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this.IconReplacer = new IconReplacer(this, this.sigScanner);
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this.WinSock2 = new WinSockHandlers();
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try {
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try {
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this.PluginManager.LoadPlugins();
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this.PluginManager.LoadPlugins();
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} catch (Exception ex) {
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} catch (Exception ex) {
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@ -109,6 +113,8 @@ namespace Dalamud {
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this.unloadSignal.Dispose();
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this.unloadSignal.Dispose();
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this.WinSock2.Dispose();
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if (this.Configuration.ComboPresets != CustomComboPreset.None)
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if (this.Configuration.ComboPresets != CustomComboPreset.None)
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this.IconReplacer.Dispose();
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this.IconReplacer.Dispose();
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}
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}
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55
Dalamud/Game/Network/WinSockHandlers.cs
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55
Dalamud/Game/Network/WinSockHandlers.cs
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@ -0,0 +1,55 @@
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using Dalamud.Hooking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Dalamud.Game
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{
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internal sealed class WinSockHandlers : IDisposable
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{
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[UnmanagedFunctionPointer(CallingConvention.Winapi)]
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private delegate IntPtr SocketDelegate(int af, int type, int protocol);
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private Hook<SocketDelegate> ws2SocketHook;
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[DllImport("ws2_32.dll", CallingConvention = CallingConvention.Winapi)]
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private static extern int setsockopt(IntPtr socket, SocketOptionLevel level, SocketOptionName optName, ref IntPtr optVal, int optLen);
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public WinSockHandlers() {
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ws2SocketHook = Hook<SocketDelegate>.FromSymbol("ws2_32.dll", "socket", new SocketDelegate(OnSocket));
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ws2SocketHook.Enable();
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}
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private IntPtr OnSocket(int af, int type, int protocol)
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{
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var socket = ws2SocketHook.Original(af, type, protocol);
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// IPPROTO_TCP
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if (type == 1)
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{
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// INVALID_SOCKET
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if (socket != new IntPtr(-1))
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{
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// In case you're not aware of it: (albeit you should)
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// https://linux.die.net/man/7/tcp
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// https://assets.extrahop.com/whitepapers/TCP-Optimization-Guide-by-ExtraHop.pdf
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var value = new IntPtr(1);
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setsockopt(socket, SocketOptionLevel.Tcp, SocketOptionName.NoDelay, ref value, 4);
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// Enable tcp_quickack option. This option is undocumented in MSDN but it is supported in Windows 7 and onwards.
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value = new IntPtr(1);
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setsockopt(socket, SocketOptionLevel.Tcp, (SocketOptionName)12, ref value, 4);
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}
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}
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return socket;
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}
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public void Dispose() {
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ws2SocketHook.Dispose();
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}
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}
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}
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