Rename namespace PlayerState to Player

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Haselnussbomber 2025-11-17 19:29:48 +01:00
parent 2cf869872d
commit 64d4f7061a
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GPG key ID: BB905BB49E7295D1
16 changed files with 34 additions and 22 deletions

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@ -2,11 +2,13 @@ using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Dalamud.Game.Player;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using CSBuddy = FFXIVClientStructs.FFXIV.Client.Game.UI.Buddy;
using CSUIState = FFXIVClientStructs.FFXIV.Client.Game.UI.UIState;
namespace Dalamud.Game.ClientState.Buddy;
@ -24,7 +26,7 @@ internal sealed partial class BuddyList : IServiceType, IBuddyList
private const uint InvalidObjectID = 0xE0000000;
[ServiceManager.ServiceDependency]
private readonly PlayerState.PlayerState playerState = Service<PlayerState.PlayerState>.Get();
private readonly PlayerState playerState = Service<PlayerState>.Get();
[ServiceManager.ServiceConstructor]
private BuddyList()
@ -69,7 +71,7 @@ internal sealed partial class BuddyList : IServiceType, IBuddyList
}
}
private unsafe FFXIVClientStructs.FFXIV.Client.Game.UI.Buddy* BuddyListStruct => &UIState.Instance()->Buddy;
private unsafe CSBuddy* BuddyListStruct => &CSUIState.Instance()->Buddy;
/// <inheritdoc/>
public IBuddyMember? this[int index]

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@ -6,6 +6,7 @@ using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.Gui;
using Dalamud.Game.Network.Internal;
using Dalamud.Game.Player;
using Dalamud.Hooking;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
@ -15,7 +16,6 @@ using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Application.Network;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.Network;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
@ -23,6 +23,7 @@ using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using Lumina.Excel.Sheets;
using Action = System.Action;
using CSUIState = FFXIVClientStructs.FFXIV.Client.Game.UI.UIState;
namespace Dalamud.Game.ClientState;
@ -47,7 +48,7 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
private readonly NetworkHandlers networkHandlers = Service<NetworkHandlers>.Get();
[ServiceManager.ServiceDependency]
private readonly PlayerState.PlayerState playerState = Service<PlayerState.PlayerState>.Get();
private readonly PlayerState playerState = Service<PlayerState>.Get();
[ServiceManager.ServiceDependency]
private readonly ObjectTable objectTable = Service<ObjectTable>.Get();
@ -285,7 +286,7 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
this.TerritoryType = (ushort)GameMain.Instance()->CurrentTerritoryTypeId;
this.MapId = AgentMap.Instance()->CurrentMapId;
this.Instance = UIState.Instance()->PublicInstance.InstanceId;
this.Instance = CSUIState.Instance()->PublicInstance.InstanceId;
this.initialized = true;

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@ -1,6 +1,7 @@
using System.Numerics;
using Dalamud.Data;
using Dalamud.Game.Player;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Memory;
@ -153,7 +154,7 @@ internal unsafe partial class Fate
if (fate == null)
return false;
var playerState = Service<PlayerState.PlayerState>.Get();
var playerState = Service<PlayerState>.Get();
return playerState.IsLoaded == true;
}

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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using Dalamud.Game.Player;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
@ -63,7 +64,7 @@ internal sealed partial class FateTable : IServiceType, IFateTable
if (fate == null)
return false;
var playerState = Service<PlayerState.PlayerState>.Get();
var playerState = Service<PlayerState>.Get();
return playerState.IsLoaded == true;
}
@ -86,7 +87,7 @@ internal sealed partial class FateTable : IServiceType, IFateTable
if (offset == IntPtr.Zero)
return null;
var playerState = Service<PlayerState.PlayerState>.Get();
var playerState = Service<PlayerState>.Get();
if (!playerState.IsLoaded)
return null;

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@ -5,6 +5,7 @@ using System.Runtime.CompilerServices;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.Player;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
@ -32,7 +33,7 @@ internal sealed partial class ObjectTable : IServiceType, IObjectTable
private static int objectTableLength;
[ServiceManager.ServiceDependency]
private readonly PlayerState.PlayerState playerState = Service<PlayerState.PlayerState>.Get();
private readonly PlayerState playerState = Service<PlayerState>.Get();
private readonly CachedEntry[] cachedObjectTable;

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@ -1,6 +1,7 @@
using System.Numerics;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.Player;
using Dalamud.Game.Text.SeStringHandling;
namespace Dalamud.Game.ClientState.Objects.Types;
@ -171,7 +172,7 @@ internal partial class GameObject
if (actor == null)
return false;
var playerState = Service<PlayerState.PlayerState>.Get();
var playerState = Service<PlayerState>.Get();
return playerState.IsLoaded == true;
}

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Dalamud.Game.Player;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
@ -25,7 +26,7 @@ internal sealed unsafe partial class PartyList : IServiceType, IPartyList
private const int AllianceLength = 20;
[ServiceManager.ServiceDependency]
private readonly PlayerState.PlayerState playerState = Service<PlayerState.PlayerState>.Get();
private readonly PlayerState playerState = Service<PlayerState>.Get();
[ServiceManager.ServiceConstructor]
private PartyList()

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@ -3,6 +3,8 @@ using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Dalamud.Game.Player;
namespace Dalamud.Game.ClientState.Statuses;
/// <summary>
@ -72,7 +74,7 @@ public sealed unsafe partial class StatusList
// The use case for CreateStatusListReference and CreateStatusReference to be static is so
// fake status lists can be generated. Since they aren't exposed as services, it's either
// here or somewhere else.
var playerState = Service<PlayerState.PlayerState>.Get();
var playerState = Service<PlayerState>.Get();
if (!playerState.IsLoaded)
return null;
@ -89,7 +91,7 @@ public sealed unsafe partial class StatusList
if (address == IntPtr.Zero)
return null;
var playerState = Service<PlayerState.PlayerState>.Get();
var playerState = Service<PlayerState>.Get();
if (!playerState.IsLoaded)
return null;

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@ -11,6 +11,7 @@ using Dalamud.Game.Gui;
using Dalamud.Game.Network.Internal.MarketBoardUploaders;
using Dalamud.Game.Network.Internal.MarketBoardUploaders.Universalis;
using Dalamud.Game.Network.Structures;
using Dalamud.Game.Player;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking;
using Dalamud.Networking.Http;
@ -268,7 +269,7 @@ internal unsafe class NetworkHandlers : IInternalDisposableService
private static (ulong UploaderId, uint WorldId) GetUploaderInfo()
{
var playerState = Service<PlayerState.PlayerState>.Get();
var playerState = Service<PlayerState>.Get();
return (playerState.ContentId, playerState.CurrentWorld.RowId);
}

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@ -1,4 +1,4 @@
namespace Dalamud.Game.PlayerState;
namespace Dalamud.Game.Player;
/// <summary>
/// Specifies the mentor certification version for a player.

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@ -1,4 +1,4 @@
namespace Dalamud.Game.PlayerState;
namespace Dalamud.Game.Player;
/// <summary>
/// Represents a player's attribute.

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@ -13,7 +13,7 @@ using Lumina.Excel.Sheets;
using CSPlayerState = FFXIVClientStructs.FFXIV.Client.Game.UI.PlayerState;
using GrandCompany = Lumina.Excel.Sheets.GrandCompany;
namespace Dalamud.Game.PlayerState;
namespace Dalamud.Game.Player;
/// <summary>
/// This class contains the PlayerState wrappers.

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@ -1,4 +1,4 @@
namespace Dalamud.Game.PlayerState;
namespace Dalamud.Game.Player;
/// <summary>
/// Represents the sex of a character.

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@ -8,6 +8,7 @@ using Dalamud.Configuration.Internal;
using Dalamud.Data;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.Config;
using Dalamud.Game.Player;
using Dalamud.Game.Text.Evaluator.Internal;
using Dalamud.Game.Text.Noun;
using Dalamud.Game.Text.Noun.Enums;
@ -68,7 +69,7 @@ internal class SeStringEvaluator : IServiceType, ISeStringEvaluator
private readonly SheetRedirectResolver sheetRedirectResolver = Service<SheetRedirectResolver>.Get();
[ServiceManager.ServiceDependency]
private readonly PlayerState.PlayerState playerState = Service<PlayerState.PlayerState>.Get();
private readonly PlayerState playerState = Service<PlayerState>.Get();
private readonly ConcurrentDictionary<StringCacheKey<ActionKind>, string> actStrCache = [];
private readonly ConcurrentDictionary<StringCacheKey<ObjectKind>, string> objStrCache = [];

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@ -4,7 +4,7 @@ using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.Gui;
using Dalamud.Game.PlayerState;
using Dalamud.Game.Player;
using Dalamud.Utility;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;

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@ -1,6 +1,6 @@
using System.Collections.Generic;
using Dalamud.Game.PlayerState;
using Dalamud.Game.Player;
using Lumina.Excel;
using Lumina.Excel.Sheets;