fix: catch some discord bot errors

This commit is contained in:
goat 2020-07-20 18:25:07 +02:00
parent f92a37fbf9
commit 64f07a8c02
3 changed files with 31 additions and 17 deletions

View file

@ -188,27 +188,35 @@ namespace Dalamud.DiscordBot {
string senderName;
string senderWorld;
if (playerLink == null) {
// chat messages from the local player do not include a player link, and are just the raw name
// but we should still track other instances to know if this is ever an issue otherwise
// Special case 2 - When the local player talks in party/alliance, the name comes through as raw text,
// but prefixed by their position number in the party (which for local player may always be 1)
if (sender.TextValue.EndsWith(this.dalamud.ClientState.LocalPlayer.Name))
if (this.dalamud.ClientState.LocalPlayer != null) {
if (playerLink == null)
{
senderName = this.dalamud.ClientState.LocalPlayer.Name;
// chat messages from the local player do not include a player link, and are just the raw name
// but we should still track other instances to know if this is ever an issue otherwise
// Special case 2 - When the local player talks in party/alliance, the name comes through as raw text,
// but prefixed by their position number in the party (which for local player may always be 1)
if (sender.TextValue.EndsWith(this.dalamud.ClientState.LocalPlayer.Name))
{
senderName = this.dalamud.ClientState.LocalPlayer.Name;
}
else
{
Log.Error("playerLink was null. Sender: {0}", BitConverter.ToString(sender.Encode()));
senderName = wasOutgoingTell ? this.dalamud.ClientState.LocalPlayer.Name : sender.TextValue;
}
senderWorld = this.dalamud.ClientState.LocalPlayer.HomeWorld.GameData.Name;
}
else
{
Log.Error("playerLink was null. Sender: {0}", BitConverter.ToString(sender.Encode()));
senderName = wasOutgoingTell ? this.dalamud.ClientState.LocalPlayer.Name : sender.TextValue;
senderName = wasOutgoingTell ? this.dalamud.ClientState.LocalPlayer.Name : playerLink.PlayerName;
senderWorld = playerLink.World.Name;
}
senderWorld = this.dalamud.ClientState.LocalPlayer.HomeWorld.GameData.Name;
} else {
senderName = wasOutgoingTell ? this.dalamud.ClientState.LocalPlayer.Name : playerLink.PlayerName;
senderWorld = playerLink.World.Name;
senderName = string.Empty;
senderWorld = string.Empty;
}
var rawMessage = message.TextValue;