fix: catch some discord bot errors

This commit is contained in:
goat 2020-07-20 18:25:07 +02:00
parent f92a37fbf9
commit 64f07a8c02
3 changed files with 31 additions and 17 deletions

View file

@ -75,7 +75,7 @@ namespace Dalamud.Injector {
Thread.Sleep(1000);
#if DEBUG
#if NO
// Inject exception handler
NativeInject(process);
#endif

View file

@ -188,7 +188,9 @@ namespace Dalamud.DiscordBot {
string senderName;
string senderWorld;
if (playerLink == null) {
if (this.dalamud.ClientState.LocalPlayer != null) {
if (playerLink == null)
{
// chat messages from the local player do not include a player link, and are just the raw name
// but we should still track other instances to know if this is ever an issue otherwise
@ -206,10 +208,16 @@ namespace Dalamud.DiscordBot {
}
senderWorld = this.dalamud.ClientState.LocalPlayer.HomeWorld.GameData.Name;
} else {
}
else
{
senderName = wasOutgoingTell ? this.dalamud.ClientState.LocalPlayer.Name : playerLink.PlayerName;
senderWorld = playerLink.World.Name;
}
} else {
senderName = string.Empty;
senderWorld = string.Empty;
}
var rawMessage = message.TextValue;

View file

@ -170,7 +170,13 @@ namespace Dalamud.Game {
var messageCopy = message;
var senderCopy = sender;
Task.Run(() => this.dalamud.BotManager.ProcessChatMessage(type, messageCopy, senderCopy));
Task.Run(async () => {
try {
await this.dalamud.BotManager.ProcessChatMessage(type, messageCopy, senderCopy);
} catch (Exception ex) {
Log.Error(ex, "Could not process discord bot message.");
}
});
// Handle all of this with SeString some day
/*