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Name the tuple in BaseAddressResolver
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2 changed files with 5 additions and 5 deletions
105
Dalamud/Game/BaseAddressResolver.cs
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105
Dalamud/Game/BaseAddressResolver.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace Dalamud.Game
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{
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/// <summary>
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/// Base memory address resolver.
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/// </summary>
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public abstract class BaseAddressResolver
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{
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/// <summary>
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/// Gets a list of memory addresses that were found, to list in /xldata.
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/// </summary>
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public static Dictionary<string, List<(string ClassName, IntPtr Address)>> DebugScannedValues { get; } = new();
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/// <summary>
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/// Gets or sets a value indicating whether the resolver has successfully run <see cref="Setup32Bit(SigScanner)"/> or <see cref="Setup64Bit(SigScanner)"/>.
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/// </summary>
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protected bool IsResolved { get; set; }
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/// <summary>
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/// Setup the resolver, calling the appopriate method based on the process architecture.
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/// </summary>
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/// <param name="scanner">The SigScanner instance.</param>
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public void Setup(SigScanner scanner)
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{
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// Because C# don't allow to call virtual function while in ctor
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// we have to do this shit :\
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if (this.IsResolved)
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{
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return;
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}
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if (scanner.Is32BitProcess)
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{
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this.Setup32Bit(scanner);
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}
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else
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{
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this.Setup64Bit(scanner);
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}
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this.SetupInternal(scanner);
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var className = this.GetType().Name;
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DebugScannedValues[className] = new List<(string, IntPtr)>();
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foreach (var property in this.GetType().GetProperties().Where(x => x.PropertyType == typeof(IntPtr)))
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{
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DebugScannedValues[className].Add((property.Name, (IntPtr)property.GetValue(this)));
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}
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this.IsResolved = true;
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}
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/// <summary>
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/// Fetch vfunc N from a pointer to the vtable and return a delegate function pointer.
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/// </summary>
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/// <typeparam name="T">The delegate to marshal the function pointer to.</typeparam>
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/// <param name="address">The address of the virtual table.</param>
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/// <param name="vtableOffset">The offset from address to the vtable pointer.</param>
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/// <param name="count">The vfunc index.</param>
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/// <returns>A delegate function pointer that can be invoked.</returns>
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public T GetVirtualFunction<T>(IntPtr address, int vtableOffset, int count) where T : class
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{
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// Get vtable
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var vtable = Marshal.ReadIntPtr(address, vtableOffset);
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// Get an address to the function
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var functionAddress = Marshal.ReadIntPtr(vtable, IntPtr.Size * count);
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return Marshal.GetDelegateForFunctionPointer<T>(functionAddress);
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}
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/// <summary>
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/// Setup the resolver by finding any necessary memory addresses.
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/// </summary>
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/// <param name="scanner">The SigScanner instance.</param>
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protected virtual void Setup32Bit(SigScanner scanner)
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{
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throw new NotSupportedException("32 bit version is not supported.");
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}
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/// <summary>
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/// Setup the resolver by finding any necessary memory addresses.
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/// </summary>
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/// <param name="scanner">The SigScanner instance.</param>
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protected virtual void Setup64Bit(SigScanner scanner)
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{
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throw new NotSupportedException("64 bit version is not supported.");
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}
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/// <summary>
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/// Setup the resolver by finding any necessary memory addresses.
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/// </summary>
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/// <param name="scanner">The SigScanner instance.</param>
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protected virtual void SetupInternal(SigScanner scanner)
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{
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// Do nothing
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}
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}
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}
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