Merge branch 'master' into sestring_payloads_refactor

# Conflicts:
#	Dalamud/Dalamud.cs
#	Dalamud/Game/Internal/Gui/ChatGui.cs
This commit is contained in:
meli 2020-04-25 19:47:36 -07:00
commit 68f3862efe
92 changed files with 5004 additions and 1803 deletions

View file

@ -14,10 +14,10 @@
</PropertyGroup>
<PropertyGroup Label="Feature">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyVersion>4.8.8.0</AssemblyVersion>
<FileVersion>4.8.8.0</FileVersion>
<AssemblyVersion>4.8.9.0</AssemblyVersion>
<FileVersion>4.8.9.0</FileVersion>
<Description>XIVLauncher addon injection</Description>
<Version>4.8.8.0</Version>
<Version>4.8.9.0</Version>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DocumentationFile></DocumentationFile>

View file

@ -16,18 +16,20 @@ namespace Dalamud.Injector {
static private Process process = null;
private static void Main(string[] args) {
#if !DEBUG
AppDomain.CurrentDomain.UnhandledException += delegate(object sender, UnhandledExceptionEventArgs eventArgs)
{
File.WriteAllText("InjectorException.txt", eventArgs.ExceptionObject.ToString());
#if !DEBUG
MessageBox.Show("Failed to inject the XIVLauncher in-game addon.\nPlease try restarting your game and your PC.\nIf this keeps happening, please report this error.", "XIVLauncher Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
#else
MessageBox.Show("Couldn't inject.\nMake sure that Dalamud was not injected into your target process as a release build before and that the target process can be accessed with VM_WRITE permissions.\n\n" + eventArgs.ExceptionObject, "Debug Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
#endif
Environment.Exit(0);
};
#endif
var pid = -1;
var pid = -1;
if (args.Length == 1) {
pid = int.Parse(args[0]);
}

View file

@ -40,13 +40,13 @@ namespace Dalamud {
public readonly Framework Framework;
public readonly CommandManager CommandManager;
public CommandManager CommandManager { get; private set; }
public readonly ChatHandlers ChatHandlers;
public ChatHandlers ChatHandlers { get; private set; }
public readonly NetworkHandlers NetworkHandlers;
public NetworkHandlers NetworkHandlers { get; private set; }
public readonly DiscordBotManager BotManager;
public DiscordBotManager BotManager { get; private set; }
public PluginManager PluginManager { get; private set; }
public PluginRepository PluginRepository { get; private set; }
@ -60,13 +60,14 @@ namespace Dalamud {
private readonly WinSockHandlers WinSock2;
public readonly InterfaceManager InterfaceManager;
public InterfaceManager InterfaceManager { get; private set; }
public readonly DataManager Data;
public DataManager Data { get; private set; }
private Localization localizationMgr;
public bool IsReady { get; private set; }
private readonly string assemblyVersion = Assembly.GetAssembly(typeof(ChatHandlers)).GetName().Version.ToString();
@ -75,13 +76,6 @@ namespace Dalamud {
this.loggingLevelSwitch = loggingLevelSwitch;
this.Configuration = DalamudConfiguration.Load(info.ConfigurationPath);
this.localizationMgr = new Localization(this.StartInfo.WorkingDirectory);
if (!string.IsNullOrEmpty(this.Configuration.LanguageOverride)) {
this.localizationMgr.SetupWithLangCode(this.Configuration.LanguageOverride);
} else {
this.localizationMgr.SetupWithUiCulture();
}
this.baseDirectory = info.WorkingDirectory;
@ -94,53 +88,63 @@ namespace Dalamud {
// Initialize game subsystem
this.Framework = new Framework(this.SigScanner, this);
// Initialize managers. Basically handlers for the logic
this.CommandManager = new CommandManager(this, info.Language);
SetupCommands();
this.ChatHandlers = new ChatHandlers(this);
this.NetworkHandlers = new NetworkHandlers(this, this.Configuration.OptOutMbCollection);
this.Data = new DataManager(this.StartInfo.Language);
this.Data.Initialize();
// TODO: better way to do this? basically for lumina injection
SeString.Dalamud = this;
this.ClientState = new ClientState(this, info, this.SigScanner);
this.BotManager = new DiscordBotManager(this, this.Configuration.DiscordFeatureConfig);
this.WinSock2 = new WinSockHandlers();
try {
this.InterfaceManager = new InterfaceManager(this, this.SigScanner);
this.InterfaceManager.OnDraw += BuildDalamudUi;
} catch (Exception e) {
Log.Information(e, "Could not init interface.");
}
AssetManager.EnsureAssets(this.baseDirectory).ContinueWith(async task => {
this.localizationMgr = new Localization(this.StartInfo.WorkingDirectory);
if (!string.IsNullOrEmpty(this.Configuration.LanguageOverride)) {
this.localizationMgr.SetupWithLangCode(this.Configuration.LanguageOverride);
} else {
this.localizationMgr.SetupWithUiCulture();
}
try {
this.InterfaceManager = new InterfaceManager(this, this.SigScanner);
this.InterfaceManager.OnDraw += BuildDalamudUi;
this.InterfaceManager.Enable();
} catch (Exception e) {
Log.Information(e, "Could not init interface.");
}
this.Data = new DataManager(this.StartInfo.Language);
await this.Data.Initialize(this.baseDirectory);
// TODO: better way to do this? basically for lumina injection
SeString.Dalamud = this;
this.NetworkHandlers = new NetworkHandlers(this, this.Configuration.OptOutMbCollection);
// Initialize managers. Basically handlers for the logic
this.CommandManager = new CommandManager(this, info.Language);
SetupCommands();
this.ChatHandlers = new ChatHandlers(this);
// Discord Bot Manager
this.BotManager = new DiscordBotManager(this, this.Configuration.DiscordFeatureConfig);
this.BotManager.Start();
try
{
this.PluginManager = new PluginManager(this, this.StartInfo.PluginDirectory, this.StartInfo.DefaultPluginDirectory);
this.PluginManager.LoadPlugins();
this.PluginRepository = new PluginRepository(PluginManager, this.StartInfo.PluginDirectory, this.StartInfo.GameVersion);
}
catch (Exception ex)
{
Log.Error(ex, "Plugin load failed.");
}
IsReady = true;
});
}
public void Start() {
try {
this.InterfaceManager?.Enable();
} catch (Exception e) {
Log.Information("Could not enable interface.");
}
this.Framework.Enable();
this.ClientState.Enable();
this.BotManager.Start();
try {
this.PluginManager = new PluginManager(this, this.StartInfo.PluginDirectory, this.StartInfo.DefaultPluginDirectory);
this.PluginManager.LoadPlugins();
PluginRepository = new PluginRepository(PluginManager, this.StartInfo.PluginDirectory, this.StartInfo.GameVersion);
} catch (Exception ex) {
Log.Error(ex, "Plugin load failed.");
}
}
public void Unload() {
@ -156,7 +160,7 @@ namespace Dalamud {
// due to rendering happening on another thread, where a plugin might receive
// a render call after it has been disposed, which can crash if it attempts to
// use any resources that it freed in its own Dispose method
this.InterfaceManager.Dispose();
this.InterfaceManager?.Dispose();
try
{
@ -211,7 +215,7 @@ namespace Dalamud {
ImGui.Separator();
if (ImGui.MenuItem("Open Log window"))
{
this.logWindow = new DalamudLogWindow();
this.logWindow = new DalamudLogWindow(CommandManager);
this.isImguiDrawLogWindow = true;
}
if (ImGui.BeginMenu("Set log level..."))
@ -439,7 +443,7 @@ namespace Dalamud {
this.CommandManager.AddHandler("/xllanguage", new CommandInfo(OnSetLanguageCommand)
{
HelpMessage = Loc.Localize("DalamudLanguageHelp", "Set the language for the in-game addon and plugins that support it.")
HelpMessage = Loc.Localize("DalamudLanguageHelp", "Set the language for the in-game addon and plugins that support it. Available languages: ") + Localization.ApplicableLangCodes.Aggregate("en", (current, code) => current + ", " + code)
});
this.CommandManager.AddHandler("/imdebug", new CommandInfo(OnDebugImInfoCommand)
@ -606,15 +610,15 @@ namespace Dalamud {
else
this.Configuration.PreferredRoleReminders.Add(rouletteIndex, role);
Framework.Gui.Chat.Print($"Set bonus notifications for {argParts[0]}({rouletteIndex}) to {role}");
Framework.Gui.Chat.Print(string.Format(Loc.Localize("DalamudBonusSet", "Set bonus notifications for {0}({1}) to {2}"), argParts[0], rouletteIndex, role));
this.Framework.Gui.Chat.Print($"Set bonus notifications for {argParts[0]}({rouletteIndex}) to {role}");
this.Framework.Gui.Chat.Print(string.Format(Loc.Localize("DalamudBonusSet", "Set bonus notifications for {0}({1}) to {2}"), argParts[0], rouletteIndex, role));
this.Configuration.Save();
return;
InvalidArgs:
Framework.Gui.Chat.PrintError(Loc.Localize("DalamudInvalidArguments", "Unrecognized arguments."));
Framework.Gui.Chat.Print(Loc.Localize("DalamudBonusPossibleValues", "Possible values for roulette: leveling, 506070, msq, guildhests, expert, trials, mentor, alliance, normal\nPossible values for role: tank, dps, healer, all, none/reset"));
this.Framework.Gui.Chat.PrintError(Loc.Localize("DalamudInvalidArguments", "Unrecognized arguments."));
this.Framework.Gui.Chat.Print(Loc.Localize("DalamudBonusPossibleValues", "Possible values for roulette: leveling, 506070, msq, guildhests, expert, trials, mentor, alliance, normal\nPossible values for role: tank, dps, healer, all, none/reset"));
}
private void OnDebugDrawDevMenu(string command, string arguments) {
@ -662,9 +666,13 @@ namespace Dalamud {
if (Localization.ApplicableLangCodes.Contains(arguments.ToLower())) {
this.localizationMgr.SetupWithLangCode(arguments.ToLower());
this.Configuration.LanguageOverride = arguments.ToLower();
this.Framework.Gui.Chat.Print(string.Format(Loc.Localize("DalamudLanguageSetTo", "Language set to {0}"), arguments));
} else {
this.localizationMgr.SetupWithUiCulture();
this.Configuration.LanguageOverride = null;
this.Framework.Gui.Chat.Print(string.Format(Loc.Localize("DalamudLanguageSetTo", "Language set to {0}"), "default"));
}
this.Configuration.Save();

View file

@ -14,9 +14,9 @@
</PropertyGroup>
<PropertyGroup Label="Feature">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyVersion>4.8.8.0</AssemblyVersion>
<Version>4.8.8.0</Version>
<FileVersion>4.8.8.0</FileVersion>
<AssemblyVersion>4.8.9.0</AssemblyVersion>
<Version>4.8.9.0</Version>
<FileVersion>4.8.9.0</FileVersion>
</PropertyGroup>
<ItemGroup Label="Resources">
<None Include="$(SolutionDir)/Resources/**/*" CopyToOutputDirectory="PreserveNewest" Visible="false" />
@ -43,6 +43,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="CheapLoc" Version="1.1.3" />
<PackageReference Include="JetBrains.Annotations" Version="2020.1.0" />
<PackageReference Include="Lumina" Version="1.1.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="PropertyChanged.Fody" Version="2.6.1" />
@ -79,26 +80,5 @@
<None Update="NotoSansCJKjp-Medium.otf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="UIRes\loc\dalamud\dalamud_de.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="UIRes\loc\dalamud\dalamud_es.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="UIRes\loc\dalamud\dalamud_fr.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="UIRes\loc\dalamud\dalamud_it.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="UIRes\loc\dalamud\dalamud_ja.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="UIRes\logo.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="UIRes\NotoSansCJKjp-Medium.otf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

View file

@ -22,8 +22,6 @@ namespace Dalamud.Data
/// This class provides data for Dalamud-internal features, but can also be used by plugins if needed.
/// </summary>
public class DataManager {
private const string DataBaseUrl = "https://goaaats.github.io/ffxiv/tools/launcher/addons/Hooks/Data/";
public ReadOnlyDictionary<string, ushort> ServerOpCodes { get; private set; }
/// <summary>
@ -53,20 +51,14 @@ namespace Dalamud.Data
this.language = language;
}
public async Task Initialize()
public async Task Initialize(string baseDir)
{
try
{
Log.Verbose("Starting data download...");
using var client = new HttpClient()
{
BaseAddress = new Uri(DataBaseUrl)
};
var opCodeDict =
JsonConvert.DeserializeObject<Dictionary<string, ushort>>(
await client.GetStringAsync(DataBaseUrl + "serveropcode.json"));
JsonConvert.DeserializeObject<Dictionary<string, ushort>>(File.ReadAllText(Path.Combine(baseDir, "UIRes", "serveropcode.json")));
this.ServerOpCodes = new ReadOnlyDictionary<string, ushort>(opCodeDict);
Log.Verbose("Loaded {0} ServerOpCodes.", opCodeDict.Count);

View file

@ -0,0 +1,181 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Dalamud.Game.Chat
{
/// <summary>
/// Special unicode characters with game-related symbols that work both in-game and in any dalamud window.
/// </summary>
public enum SeIconChar {
BotanistSprout = 0xE034,
ItemLevel = 0xE033,
AutoTranslateOpen = 0xE040,
AutoTranslateClose = 0xE041,
HighQuality = 0xE03C,
Clock = 0xE031,
Gil = 0xE049,
Hyadelyn = 0xE048,
MouseNoClick = 0xE050,
MouseLeftClick = 0xE051,
MouseRightClick = 0xE052,
MouseBothClick = 0xE053,
MouseWheel = 0xE054,
Mouse1 = 0xE055,
Mouse2 = 0xE056,
Mouse3 = 0xE057,
Mouse4 = 0xE058,
Mouse5 = 0xE059,
LevelEn = 0xE06A,
LevelDe = 0xE06B,
LevelFr = 0xE06C,
Experience = 0xE0BC,
ExperienceFilled = 0xE0BD,
TimeAm = 0xE06D,
TimePm = 0xE06E,
ArrowRight = 0xE06F,
ArrowDown = 0xE035,
Number0 = 0xE060,
Number1 = 0xE061,
Number2 = 0xE062,
Number3 = 0xE063,
Number4 = 0xE064,
Number5 = 0xE065,
Number6 = 0xE066,
Number7 = 0xE067,
Number8 = 0xE068,
Number9 = 0xE069,
BoxedNumber0 = 0xE08F,
BoxedNumber1 = 0xE090,
BoxedNumber2 = 0xE091,
BoxedNumber3 = 0xE092,
BoxedNumber4 = 0xE093,
BoxedNumber5 = 0xE094,
BoxedNumber6 = 0xE095,
BoxedNumber7 = 0xE096,
BoxedNumber8 = 0xE097,
BoxedNumber9 = 0xE098,
BoxedNumber10 = 0xE099,
BoxedNumber11 = 0xE09A,
BoxedNumber12 = 0xE09B,
BoxedNumber13 = 0xE09C,
BoxedNumber14 = 0xE09D,
BoxedNumber15 = 0xE09E,
BoxedNumber16 = 0xE09F,
BoxedNumber17 = 0xE0A0,
BoxedNumber18 = 0xE0A1,
BoxedNumber19 = 0xE0A2,
BoxedNumber20 = 0xE0A3,
BoxedNumber21 = 0xE0A4,
BoxedNumber22 = 0xE0A5,
BoxedNumber23 = 0xE0A6,
BoxedNumber24 = 0xE0A7,
BoxedNumber25 = 0xE0A8,
BoxedNumber26 = 0xE0A9,
BoxedNumber27 = 0xE0AA,
BoxedNumber28 = 0xE0AB,
BoxedNumber29 = 0xE0AC,
BoxedNumber30 = 0xE0AD,
BoxedNumber31 = 0xE0AE,
BoxedPlus = 0xE0AF,
BoxedQuestionMark = 0xE070,
BoxedStar = 0xE0C0,
BoxedRoman1 = 0xE0C1,
BoxedRoman2 = 0xE0C2,
BoxedRoman3 = 0xE0C3,
BoxedRoman4 = 0xE0C4,
BoxedRoman5 = 0xE0C5,
BoxedRoman6 = 0xE0C6,
BoxedLetterA = 0xE071,
BoxedLetterB = 0xE072,
BoxedLetterC = 0xE073,
BoxedLetterD = 0xE074,
BoxedLetterE = 0xE075,
BoxedLetterF = 0xE076,
BoxedLetterG = 0xE077,
BoxedLetterH = 0xE078,
BoxedLetterI = 0xE079,
BoxedLetterJ = 0xE07A,
BoxedLetterK = 0xE07B,
BoxedLetterL = 0xE07C,
BoxedLetterM = 0xE07D,
BoxedLetterN = 0xE07E,
BoxedLetterO = 0xE07F,
BoxedLetterP = 0xE080,
BoxedLetterQ = 0xE081,
BoxedLetterR = 0xE082,
BoxedLetterS = 0xE083,
BoxedLetterT = 0xE084,
BoxedLetterU = 0xE085,
BoxedLetterV = 0xE086,
BoxedLetterW = 0xE087,
BoxedLetterX = 0xE088,
BoxedLetterY = 0xE089,
BoxedLetterZ = 0xE08A,
Circle = 0xE04A,
Square = 0xE04B,
Cross = 0xE04C,
Triangle = 0xE04D,
Hexagon = 0xE042,
Prohibited = 0xE043,
Dice = 0xE03E,
Debuff = 0xE05B,
Buff = 0xE05C,
CrossWorld = 0xE05D,
EurekaLevel = 0xE03A,
LinkMarker = 0xE0BB,
Glamoured = 0xE03B,
GlamouredDyed = 0xE04E,
QuestSync = 0xE0BE,
QuestRepeatable = 0xE0BF,
ImeHiragana = 0xE020,
ImeKatakana = 0xE021,
ImeAlphanumeric = 0xE022,
ImeKatakanaHalfWidth = 0xE023,
ImeAlphanumericHalfWidth = 0xE024,
Instance1 = 0xE0B1,
Instance2 = 0xE0B2,
Instance3 = 0xE0B3,
Instance4 = 0xE0B4,
Instance5 = 0xE0B5,
Instance6 = 0xE0B6,
Instance7 = 0xE0B7,
Instance8 = 0xE0B8,
Instance9 = 0xE0B9,
InstanceMerged = 0xE0BA,
LocalTimeEn = 0xE0D0,
ServerTimeEn = 0xE0D1,
EorzeaTimeEn = 0xE0D2,
LocalTimeDe = 0xE0D3,
ServerTimeDe = 0xE0D4,
EorzeaTimeDe = 0xE0D5,
LocalTimeFr = 0xE0D6,
ServerTimeFr = 0xE0D7,
EorzeaTimeFr = 0xE0D8,
LocalTimeJa = 0xE0D9,
ServerTimeJa = 0xE0DA,
EorzeaTimeJa = 0xE0DB,
}
}

View file

@ -1,11 +1,13 @@
using System;
using System.Linq;
namespace Dalamud.Game.Chat {
namespace Dalamud.Game.Chat
{
/// <summary>
/// The FFXIV chat types as seen in the LogKind ex table.
/// </summary>
public enum XivChatType : ushort {
public enum XivChatType : ushort
{
None = 0,
Debug = 1,
@ -81,7 +83,10 @@ namespace Dalamud.Game.Chat {
[XivChatTypeInfo("Echo", "echo", 0xFF808080)]
Echo = 56,
SystemError = 58,
GatheringSystemMessage = 60,
SystemMessage = 57,
GatheringSystemMessage = 59,
ErrorMessage = 60,
// not sure if this is used for anything else
RetainerSale = 71,
@ -107,14 +112,18 @@ namespace Dalamud.Game.Chat {
CrossLinkShell8 = 107
}
public static class XivChatTypeExtensions {
public static XivChatTypeInfoAttribute GetDetails(this XivChatType p) {
public static class XivChatTypeExtensions
{
public static XivChatTypeInfoAttribute GetDetails(this XivChatType p)
{
return p.GetAttribute<XivChatTypeInfoAttribute>();
}
}
public class XivChatTypeInfoAttribute : Attribute {
internal XivChatTypeInfoAttribute(string fancyName, string slug, uint defaultColor) {
public class XivChatTypeInfoAttribute : Attribute
{
internal XivChatTypeInfoAttribute(string fancyName, string slug, uint defaultColor)
{
FancyName = fancyName;
Slug = slug;
DefaultColor = defaultColor;
@ -125,9 +134,11 @@ namespace Dalamud.Game.Chat {
public uint DefaultColor { get; }
}
public static class EnumExtensions {
public static class EnumExtensions
{
public static TAttribute GetAttribute<TAttribute>(this Enum value)
where TAttribute : Attribute {
where TAttribute : Attribute
{
var type = value.GetType();
var name = Enum.GetName(type, value);
return type.GetField(name) // I prefer to get attributes this way

View file

@ -1,19 +1,24 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Game.ClientState.Actors.Types.NonPlayer;
using Dalamud.Hooking;
using JetBrains.Annotations;
using Serilog;
namespace Dalamud.Game.ClientState.Actors {
/// <summary>
/// This collection represents the currently spawned FFXIV actors.
/// </summary>
public class ActorTable : ICollection, IDisposable {
public class ActorTable : IReadOnlyCollection<Actor>, ICollection {
private const int ActorTableLength = 424;
#region temporary imports for crash workaround
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool ReadProcessMemory(
IntPtr hProcess,
@ -21,19 +26,12 @@ namespace Dalamud.Game.ClientState.Actors {
IntPtr lpBuffer,
int dwSize,
out IntPtr lpNumberOfBytesRead);
#endregion
private ClientStateAddressResolver Address { get; }
private Dalamud dalamud;
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate IntPtr SomeActorTableAccessDelegate(IntPtr manager, IntPtr offset);
private Hook<SomeActorTableAccessDelegate> someActorTableAccessHook;
private bool isReady = false;
private IntPtr realActorTablePtr;
/// <summary>
/// Set up the actor table collection.
/// </summary>
@ -42,26 +40,7 @@ namespace Dalamud.Game.ClientState.Actors {
Address = addressResolver;
this.dalamud = dalamud;
this.someActorTableAccessHook = new Hook<SomeActorTableAccessDelegate>(Address.SomeActorTableAccess, new SomeActorTableAccessDelegate(SomeActorTableAccessDetour), this);
Log.Verbose("Actor table address {ActorTable}", Address.ViewportActorTable);
}
public void Enable() {
this.someActorTableAccessHook.Enable();
}
public void Dispose() {
if (!this.isReady)
this.someActorTableAccessHook.Dispose();
this.isReady = false;
}
private IntPtr SomeActorTableAccessDetour(IntPtr manager, IntPtr offset) {
this.realActorTablePtr = offset;
this.isReady = true;
return this.someActorTableAccessHook.Original(manager, offset);
Log.Verbose("Actor table address {ActorTable}", Address.ActorTable);
}
/// <summary>
@ -69,34 +48,25 @@ namespace Dalamud.Game.ClientState.Actors {
/// </summary>
/// <param name="index">Spawn index.</param>
/// <returns><see cref="Actor" /> at the specified spawn index.</returns>
[CanBeNull]
public Actor this[int index] {
get {
if (!this.isReady)
return null;
if (this.someActorTableAccessHook != null)
{
this.someActorTableAccessHook.Dispose();
this.someActorTableAccessHook = null;
}
if (index >= Length)
return null;
var tblIndex = this.realActorTablePtr + 8 + index * 8;
var tblIndex = Address.ActorTable + index * 8;
var offset = Marshal.ReadIntPtr(tblIndex);
//Log.Verbose("Actor at {0} for {1}", offset.ToInt64().ToString("X"), index);
//Log.Debug($"Reading actor {index} at {tblIndex.ToInt64():X} pointing to {offset.ToInt64():X}");
if (offset == IntPtr.Zero)
return null;
// FIXME: hack workaround for trying to access the player on logout, after the main object has been deleted
var sz = Marshal.SizeOf(typeof(Structs.Actor));
var actorMem = Marshal.AllocHGlobal(sz); // we arguably could just reuse this
if (!ReadProcessMemory(Process.GetCurrentProcess().Handle, offset, actorMem, sz, out _))
{
var actorMem = Marshal.AllocHGlobal(sz); // we arguably could just reuse this
if (!ReadProcessMemory(Process.GetCurrentProcess().Handle, offset, actorMem, sz, out _)) {
Log.Debug("ActorTable - ReadProcessMemory failed: likely player deletion during logout");
return null;
}
@ -106,9 +76,8 @@ namespace Dalamud.Game.ClientState.Actors {
//Log.Debug("ActorTable[{0}]: {1} - {2} - {3}", index, tblIndex.ToString("X"), offset.ToString("X"),
// actorStruct.ObjectKind.ToString());
switch (actorStruct.ObjectKind)
{
switch (actorStruct.ObjectKind) {
case ObjectKind.Player: return new PlayerCharacter(offset, actorStruct, this.dalamud);
case ObjectKind.BattleNpc: return new BattleNpc(offset, actorStruct, this.dalamud);
default: return new Actor(offset, actorStruct, this.dalamud);
@ -116,7 +85,7 @@ namespace Dalamud.Game.ClientState.Actors {
}
}
private class ActorTableEnumerator : IEnumerator {
private class ActorTableEnumerator : IEnumerator<Actor> {
private readonly ActorTable table;
private int currentIndex;
@ -134,17 +103,28 @@ namespace Dalamud.Game.ClientState.Actors {
this.currentIndex = 0;
}
public object Current => this.table[this.currentIndex];
public Actor Current => this.table[this.currentIndex];
object IEnumerator.Current => Current;
// Required by IEnumerator<T> even though we have nothing we want to dispose here.
public void Dispose() {}
}
public IEnumerator GetEnumerator() {
public IEnumerator<Actor> GetEnumerator() {
return new ActorTableEnumerator(this);
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
/// <summary>
/// The amount of currently spawned actors.
/// </summary>
public int Length => !this.isReady ? 0 : Marshal.ReadInt32(this.realActorTablePtr);
public int Length => ActorTableLength;
int IReadOnlyCollection<Actor>.Count => Length;
int ICollection.Count => Length;

View file

@ -0,0 +1,34 @@
using Dalamud.Game.ClientState.Structs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Dalamud.Game.ClientState.Actors.Types
{
public class PartyMember
{
public string CharacterName;
public long Unknown;
public Actor Actor;
public ObjectKind ObjectKind;
public PartyMember(ActorTable table, Structs.PartyMember rawData)
{
CharacterName = Marshal.PtrToStringAnsi(rawData.namePtr);
Unknown = rawData.unknown;
Actor = null;
for (var i = 0; i < table.Length; i++)
{
if (table[i].ActorId == rawData.actorId)
{
Actor = table[i];
break;
}
}
ObjectKind = rawData.objectKind;
}
}
}

View file

@ -6,6 +6,7 @@ using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Game.Internal;
using Dalamud.Game.Internal.Network;
using Dalamud.Hooking;
using JetBrains.Annotations;
using Lumina.Excel.GeneratedSheets;
using Serilog;
@ -29,6 +30,7 @@ namespace Dalamud.Game.ClientState
/// <summary>
/// The local player character, if one is present.
/// </summary>
[CanBeNull]
public PlayerCharacter LocalPlayer {
get {
var actor = this.Actors[0];
@ -80,6 +82,11 @@ namespace Dalamud.Game.ClientState
/// </summary>
public JobGauges JobGauges;
/// <summary>
/// The class facilitating party list data access
/// </summary>
public PartyList PartyList;
/// <summary>
/// Provides access to the keypress state of keyboard keys in game.
/// </summary>
@ -101,6 +108,8 @@ namespace Dalamud.Game.ClientState
this.Actors = new ActorTable(dalamud, Address);
this.PartyList = new PartyList(dalamud, Address);
this.JobGauges = new JobGauges(Address);
this.KeyState = new KeyState(Address, scanner.Module.BaseAddress);
@ -115,12 +124,12 @@ namespace Dalamud.Game.ClientState
}
public void Enable() {
this.Actors.Enable();
this.PartyList.Enable();
this.setupTerritoryTypeHook.Enable();
}
public void Dispose() {
this.Actors.Dispose();
this.PartyList.Dispose();
this.setupTerritoryTypeHook.Dispose();
}

View file

@ -5,18 +5,22 @@ namespace Dalamud.Game.ClientState
{
public sealed class ClientStateAddressResolver : BaseAddressResolver {
// Static offsets
public IntPtr ViewportActorTable { get; private set; }
public IntPtr ActorTable { get; private set; }
//public IntPtr ViewportActorTable { get; private set; }
public IntPtr LocalContentId { get; private set; }
public IntPtr JobGaugeData { get; private set; }
public IntPtr KeyboardState { get; private set; }
// Functions
public IntPtr SetupTerritoryType { get; private set; }
public IntPtr SomeActorTableAccess { get; private set; }
//public IntPtr SomeActorTableAccess { get; private set; }
public IntPtr PartyListUpdate { get; private set; }
protected override void Setup64Bit(SigScanner sig) {
ViewportActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148;
SomeActorTableAccess = sig.ScanText("E8 ?? ?? ?? ?? 48 8D 55 A0 48 8D 8E ?? ?? ?? ??");
// We don't need those anymore, but maybe someone else will - let's leave them here for good measure
//ViewportActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148;
//SomeActorTableAccess = sig.ScanText("E8 ?? ?? ?? ?? 48 8D 55 A0 48 8D 8E ?? ?? ?? ??");
ActorTable = sig.GetStaticAddressFromSig("88 91 ?? ?? ?? ?? 48 8D 3D ?? ?? ?? ??", 0x0);
LocalContentId = sig.GetStaticAddressFromSig("48 8B 05 ?? ?? ?? ?? 48 89 86 ?? ?? ?? ??", 0);
JobGaugeData = sig.GetStaticAddressFromSig("E8 ?? ?? ?? ?? FF C6 48 8D 5B 0C", 0xB9) + 0x10;
@ -25,6 +29,8 @@ namespace Dalamud.Game.ClientState
// This resolves to a fixed offset only, without the base address added in, so GetStaticAddressFromSig() can't be used
KeyboardState = sig.ScanText("48 8D 0C 85 ?? ?? ?? ?? 8B 04 31 85 C2 0F 85") + 0x4;
PartyListUpdate = sig.ScanText("E8 ?? ?? ?? ?? 49 8B D4 4C 8D 87 ?? ?? ?? ??");
}
}
}

View file

@ -0,0 +1,119 @@
using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Hooking;
using Dalamud.Plugin;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Dalamud.Game.ClientState
{
public class PartyList : IReadOnlyCollection<PartyMember>, ICollection, IDisposable
{
private ClientStateAddressResolver Address { get; }
private Dalamud dalamud;
private delegate long PartyListUpdateDelegate(IntPtr structBegin, long param2, char param3);
private Hook<PartyListUpdateDelegate> partyListUpdateHook;
private IntPtr partyListBegin;
private bool isReady = false;
public PartyList(Dalamud dalamud, ClientStateAddressResolver addressResolver)
{
Address = addressResolver;
this.dalamud = dalamud;
this.partyListUpdateHook = new Hook<PartyListUpdateDelegate>(Address.PartyListUpdate, new PartyListUpdateDelegate(PartyListUpdateDetour), this);
}
public void Enable()
{
this.partyListUpdateHook.Enable();
}
public void Dispose()
{
if (!this.isReady)
this.partyListUpdateHook.Dispose();
this.isReady = false;
}
private long PartyListUpdateDetour(IntPtr structBegin, long param2, char param3)
{
var result = this.partyListUpdateHook.Original(structBegin, param2, param3);
this.partyListBegin = structBegin + 0xB48;
this.partyListUpdateHook.Dispose();
this.isReady = true;
return result;
}
public PartyMember this[int index]
{
get
{
if (!this.isReady)
return null;
if (index >= Length)
return null;
var tblIndex = partyListBegin + index * 24;
var memberStruct = Marshal.PtrToStructure<Structs.PartyMember>(tblIndex);
return new PartyMember(this.dalamud.ClientState.Actors, memberStruct);
}
}
public void CopyTo(Array array, int index)
{
for (var i = 0; i < Length; i++)
{
array.SetValue(this[i], index);
index++;
}
}
private class PartyListEnumerator : IEnumerator<PartyMember>
{
private readonly PartyList party;
private int currentIndex;
public PartyListEnumerator(PartyList list)
{
this.party = list;
}
public bool MoveNext()
{
this.currentIndex++;
return this.currentIndex != this.party.Length;
}
public void Reset()
{
this.currentIndex = 0;
}
public PartyMember Current => this.party[this.currentIndex];
object IEnumerator.Current => Current;
// Required by IEnumerator<T> even though we have nothing we want to dispose here.
public void Dispose() {}
}
public IEnumerator<PartyMember> GetEnumerator() => new PartyListEnumerator(this);
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public int Length => !this.isReady ? 0 : Marshal.ReadByte(partyListBegin + 0xF0);
int IReadOnlyCollection<PartyMember>.Count => Length;
public int Count => Length;
public object SyncRoot => this;
public bool IsSynchronized => false;
}
}

View file

@ -20,11 +20,13 @@ namespace Dalamud.Game.ClientState.Structs
[FieldOffset(140)] public ObjectKind ObjectKind;
[FieldOffset(141)] public byte SubKind;
[FieldOffset(142)] public bool IsFriendly;
[FieldOffset(144)] public byte YalmDistanceFromPlayer1; // Demo says one of these is x distance
[FieldOffset(145)] public byte PlayerTargetStatus; // This is some kind of enum
[FieldOffset(146)] public byte YalmDistanceFromPlayer2; // and the other is z distance
[FieldOffset(160)] public Position3 Position;
[FieldOffset(0x17F8)] public int TargetActorId;
// This field can't be correctly aligned, so we have to cut it manually.
[FieldOffset(0x17d0)] [MarshalAs(UnmanagedType.ByValArray, SizeConst = 7)] public byte[] CompanyTag;
[FieldOffset(0x1868)] public int NameId;
[FieldOffset(0x1884)] public byte CurrentWorld;
[FieldOffset(0x1886)] public byte HomeWorld;
@ -34,5 +36,6 @@ namespace Dalamud.Game.ClientState.Structs
[FieldOffset(6340)] public int MaxMp;
[FieldOffset(6358)] public byte ClassJob;
[FieldOffset(6360)] public byte Level;
}
}

View file

@ -11,6 +11,7 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
public struct BRDGauge {
[FieldOffset(0)] public short SongTimer;
[FieldOffset(2)] public byte NumSongStacks;
[FieldOffset(3)] public byte SoulVoiceValue;
[FieldOffset(4)] public CurrentSong ActiveSong;
}
}

View file

@ -0,0 +1,19 @@
using Dalamud.Game.ClientState.Actors;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Dalamud.Game.ClientState.Structs
{
[StructLayout(LayoutKind.Explicit)]
public struct PartyMember
{
[FieldOffset(0x0)] public IntPtr namePtr;
[FieldOffset(0x8)] public long unknown;
[FieldOffset(0x10)] public int actorId;
[FieldOffset(0x14)] public ObjectKind objectKind;
}
}

View file

@ -59,7 +59,7 @@ namespace Dalamud.Game.Command {
private void OnChatMessage(XivChatType type, uint senderId, ref StdString sender,
ref StdString message, ref bool isHandled) {
if (type == XivChatType.GatheringSystemMessage && senderId == 0) {
if (type == XivChatType.ErrorMessage && senderId == 0) {
var cmdMatch = this.currentLangCommandRegex.Match(message.Value).Groups["command"];
if (cmdMatch.Success) {
// Yes, it's a chat command.
@ -69,7 +69,12 @@ namespace Dalamud.Game.Command {
}
}
private bool ProcessCommand(string content) {
/// <summary>
/// Process a command in full.
/// </summary>
/// <param name="content">The full command string.</param>
/// <returns>True if the command was found and dispatched.</returns>
public bool ProcessCommand(string content) {
string command;
string argument;

View file

@ -97,6 +97,8 @@ namespace Dalamud.Game.Internal.Gui {
var parsedSender = SeString.Parse(sender.RawData);
var parsedMessage = SeString.Parse(message.RawData);
Log.Verbose("[CHATGUI][{0}][{1}]", parsedSender.TextValue, parsedMessage.TextValue);
//Log.Debug($"HandlePrintMessageDetour {manager} - [{chattype}] [{BitConverter.ToString(message.RawData).Replace("-", " ")}] {message.Value} from {senderName.Value}");
var originalMessageData = (byte[]) message.RawData.Clone();
@ -173,12 +175,14 @@ namespace Dalamud.Game.Internal.Gui {
}
public void Print(string message) {
Log.Verbose("[CHATGUI PRINT]{0}", message);
PrintChat(new XivChatEntry {
MessageBytes = Encoding.UTF8.GetBytes(message)
});
}
public void PrintError(string message) {
Log.Verbose("[CHATGUI PRINT ERROR]{0}", message);
PrintChat(new XivChatEntry {
MessageBytes = Encoding.UTF8.GetBytes(message),
Type = XivChatType.Urgent

View file

@ -0,0 +1,68 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using Serilog;
namespace Dalamud.Interface
{
class AssetManager {
private const string AssetStoreUrl = "https://goatcorp.github.io/DalamudAssets/";
private static readonly Dictionary<string, string> AssetDictionary = new Dictionary<string, string> {
{AssetStoreUrl + "UIRes/serveropcode.json", "UIRes/serveropcode.json" },
{AssetStoreUrl + "UIRes/NotoSansCJKjp-Medium.otf", "UIRes/NotoSansCJKjp-Medium.otf" },
{AssetStoreUrl + "UIRes/logo.png", "UIRes/logo.png" },
{AssetStoreUrl + "UIRes/loc/dalamud/dalamud_de.json", "UIRes/loc/dalamud/dalamud_de.json" },
{AssetStoreUrl + "UIRes/loc/dalamud/dalamud_es.json", "UIRes/loc/dalamud/dalamud_es.json" },
{AssetStoreUrl + "UIRes/loc/dalamud/dalamud_fr.json", "UIRes/loc/dalamud/dalamud_fr.json" },
{AssetStoreUrl + "UIRes/loc/dalamud/dalamud_it.json", "UIRes/loc/dalamud/dalamud_it.json" },
{AssetStoreUrl + "UIRes/loc/dalamud/dalamud_ja.json", "UIRes/loc/dalamud/dalamud_ja.json" },
{"https://img.finalfantasyxiv.com/lds/pc/global/fonts/FFXIV_Lodestone_SSF.ttf", "UIRes/gamesym.ttf" }
};
public static async Task EnsureAssets(string baseDir) {
using var client = new HttpClient();
var assetVerRemote = await client.GetStringAsync(AssetStoreUrl + "version");
var assetVerPath = Path.Combine(baseDir, "assetver");
var assetVerLocal = "0";
if (File.Exists(assetVerPath))
assetVerLocal = File.ReadAllText(assetVerPath);
var forceRedownload = assetVerLocal != assetVerRemote;
if (forceRedownload)
Log.Information("Assets need redownload");
Log.Verbose("Starting asset download");
foreach (var entry in AssetDictionary) {
var filePath = Path.Combine(baseDir, entry.Value);
Directory.CreateDirectory(Path.GetDirectoryName(filePath));
if (!File.Exists(filePath) || forceRedownload) {
Log.Verbose("Downloading {0} to {1}...", entry.Key, entry.Value);
try {
File.WriteAllBytes(filePath, await client.GetByteArrayAsync(entry.Key));
} catch (Exception ex) {
// If another game is running, we don't want to just fail in here
Log.Error(ex, "Could not download asset.");
}
}
}
try {
File.WriteAllText(assetVerPath, assetVerRemote);
} catch (Exception ex) {
Log.Error(ex, "Could not write asset version.");
}
}
}
}

View file

@ -1,4 +1,6 @@
using System.Linq;
using System.Numerics;
using Dalamud.Game.Chat;
using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Game.ClientState.Actors.Types.NonPlayer;
using ImGuiNET;
@ -45,8 +47,8 @@ namespace Dalamud.Interface
ImGui.SameLine();
var copy = ImGui.Button("Copy all");
ImGui.SameLine();
ImGui.Combo("Data kind", ref this.currentKind, new[] {"ServerOpCode", "ContentFinderCondition", "State"},
3);
ImGui.Combo("Data kind", ref this.currentKind, new[] {"ServerOpCode", "ContentFinderCondition", "Actor Table", "Font Test", "Party List"},
5);
ImGui.BeginChild("scrolling", new Vector2(0, 0), false, ImGuiWindowFlags.HorizontalScrollbar);
@ -67,12 +69,11 @@ namespace Dalamud.Interface
var stateString = string.Empty;
// LocalPlayer is null in a number of situations (at least with the current visible-actors list)
// which would crash here.
if (this.dalamud.ClientState.Actors.Length == 0 || this.dalamud.ClientState.LocalPlayer == null)
{
if (this.dalamud.ClientState.Actors.Length == 0) {
ImGui.TextUnformatted("Data not ready.");
}
else
{
} else if (this.dalamud.ClientState.LocalPlayer == null) {
ImGui.TextUnformatted("LocalPlayer null.");
} else {
stateString += $"FrameworkBase: {this.dalamud.Framework.Address.BaseAddress.ToInt64():X}\n";
stateString += $"ActorTableLen: {this.dalamud.ClientState.Actors.Length}\n";
@ -86,6 +87,9 @@ namespace Dalamud.Interface
for (var i = 0; i < this.dalamud.ClientState.Actors.Length; i++) {
var actor = this.dalamud.ClientState.Actors[i];
if (actor == null)
continue;
stateString +=
$"{actor.Address.ToInt64():X}:{actor.ActorId:X}[{i}] - {actor.ObjectKind} - {actor.Name} - {actor.Position.X} {actor.Position.Y} {actor.Position.Z}\n";
@ -104,6 +108,38 @@ namespace Dalamud.Interface
ImGui.TextUnformatted(stateString);
}
break;
case 3:
var specialChars = string.Empty;
for (var i = 0xE020; i <= 0xE0DB; i++) {
specialChars += $"0x{i:X} - {(SeIconChar) i} - {(char) i}\n";
}
ImGui.TextUnformatted(specialChars);
break;
case 4:
var partyString = string.Empty;
if (this.dalamud.ClientState.PartyList.Length == 0) {
ImGui.TextUnformatted("Data not ready.");
} else {
partyString += $"{this.dalamud.ClientState.PartyList.Count} Members\n";
for (var i = 0; i < this.dalamud.ClientState.PartyList.Count; i++) {
var member = this.dalamud.ClientState.PartyList[i];
if (member == null) {
partyString +=
$"[{i}] was null\n";
continue;
}
partyString +=
$"[{i}] {member.CharacterName} - {member.ObjectKind} - {member.Actor.ActorId}\n";
}
ImGui.TextUnformatted(partyString);
}
break;
}
else

View file

@ -4,15 +4,21 @@ using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using Dalamud.Game.Command;
using ImGuiNET;
using Serilog;
namespace Dalamud.Interface
{
class DalamudLogWindow : IDisposable {
private readonly CommandManager commandManager;
private bool autoScroll = true;
private string logText = string.Empty;
public DalamudLogWindow() {
private string commandText = string.Empty;
public DalamudLogWindow(CommandManager commandManager) {
this.commandManager = commandManager;
SerilogEventSink.Instance.OnLogLine += Serilog_OnLogLine;
}
@ -59,6 +65,18 @@ namespace Dalamud.Interface
ImGui.SameLine();
var copy = ImGui.Button("Copy");
ImGui.Text("Enter command: ");
ImGui.SameLine();
ImGui.InputText("##commandbox", ref this.commandText, 255);
ImGui.SameLine();
if (ImGui.Button("Send")) {
if (this.commandManager.ProcessCommand(this.commandText)) {
Log.Information("Command was dispatched.");
} else {
Log.Information("Command {0} not registered.", this.commandText);
}
}
ImGui.BeginChild("scrolling", new Vector2(0, 0), false, ImGuiWindowFlags.HorizontalScrollbar);
if (clear)

View file

@ -200,7 +200,7 @@ namespace Dalamud.Interface
return null;
}
private IntPtr PresentDetour(IntPtr swapChain, uint syncInterval, uint presentFlags)
private unsafe IntPtr PresentDetour(IntPtr swapChain, uint syncInterval, uint presentFlags)
{
if (this.scene == null)
{
@ -209,11 +209,31 @@ namespace Dalamud.Interface
this.scene.OnBuildUI += Display;
this.scene.OnNewInputFrame += OnNewInputFrame;
ImFontConfigPtr fontConfig = ImGuiNative.ImFontConfig_ImFontConfig();
fontConfig.MergeMode = true;
fontConfig.PixelSnapH = true;
var fontPathJp = Path.Combine(this.dalamud.StartInfo.WorkingDirectory, "UIRes", "NotoSansCJKjp-Medium.otf");
ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathJp, 17.0f, null, ImGui.GetIO().Fonts.GetGlyphRangesJapanese());
var fontPathGame = Path.Combine(this.dalamud.StartInfo.WorkingDirectory, "UIRes", "gamesym.ttf");
Log.Verbose(fontPathGame);
var rangeHandle = GCHandle.Alloc(new ushort[]
{
0xE020,
0xE0DB,
0
}, GCHandleType.Pinned);
ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathGame, 17.0f, fontConfig, rangeHandle.AddrOfPinnedObject());
ImGui.GetIO().Fonts.Build();
fontConfig.Destroy();
rangeHandle.Free();
ImGui.GetStyle().GrabRounding = 3f;
ImGui.GetStyle().FrameRounding = 4f;
ImGui.GetStyle().WindowRounding = 4f;

View file

@ -81,7 +81,7 @@ namespace Dalamud.Interface
ImGui.Separator();
ImGui.Text("Search: ");
ImGui.Text(Loc.Localize("DalamudItemSearchVerb", "Search: "));
ImGui.SameLine();
ImGui.InputText("##searchbox", ref this.searchText, 32);
@ -138,15 +138,34 @@ namespace Dalamud.Interface
{
for (var i = 0; i < this.searchTask.Result.Count; i++)
{
if (ImGui.Selectable(this.searchTask.Result[i].Name, this.selectedItemIndex == i))
if (ImGui.Selectable(this.searchTask.Result[i].Name, this.selectedItemIndex == i, ImGuiSelectableFlags.AllowDoubleClick))
{
this.selectedItemIndex = i;
var iconTex = this.data.GetIcon(this.searchTask.Result[i].Icon);
this.selectedItemTex?.Dispose();
this.selectedItemTex =
this.builder.LoadImageRaw(iconTex.GetRgbaImageData(), iconTex.Header.Width,
iconTex.Header.Height, 4);
try
{
var iconTex = this.data.GetIcon(this.searchTask.Result[i].Icon);
this.selectedItemTex?.Dispose();
this.selectedItemTex =
this.builder.LoadImageRaw(iconTex.GetRgbaImageData(), iconTex.Header.Width,
iconTex.Header.Height, 4);
} catch (Exception ex)
{
Log.Error(ex, "Failed loading item texture");
this.selectedItemTex?.Dispose();
this.selectedItemTex = null;
}
if (ImGui.IsMouseDoubleClicked(0))
{
OnItemChosen?.Invoke(this, this.searchTask.Result[i]);
if (this.closeOnChoose)
{
this.selectedItemTex?.Dispose();
isOpen = false;
}
}
}
}
}

View file

@ -14,7 +14,7 @@ namespace Dalamud.Plugin
{
public class PluginRepository
{
private const string PluginRepoBaseUrl = "https://goaaats.github.io/DalamudPlugins/";
private const string PluginRepoBaseUrl = "https://goatcorp.github.io/DalamudPlugins/";
private PluginManager manager;
private string pluginDirectory;

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@ -1,194 +0,0 @@
{
"DalamudUnloadHelp": {
"message": "Entläd das XIVLauncher In-Game-Addon.",
"description": "Dalamud.SetupCommands"
},
"DalamudPluginReloadHelp": {
"message": "Läd alle Plugins neu.",
"description": "Dalamud.SetupCommands"
},
"DalamudPrintChatHelp": {
"message": "Gibt eine Nachricht im Chat aus.",
"description": "Dalamud.SetupCommands"
},
"DalamudCmdInfoHelp": {
"message": "Zeigt eine Liste aller verfügbaren Textkommandos an.",
"description": "Dalamud.SetupCommands"
},
"DalamudMuteHelp": {
"message": "Gib ein Wort oder einen Satz ein, der nicht im Chat auftauchen soll. Nutzung: /xlmute <word or sentence>",
"description": "Dalamud.SetupCommands"
},
"DalamudMuteListHelp": {
"message": "Listet stummgeschaltete Worte oder Sätze auf.",
"description": "Dalamud.SetupCommands"
},
"DalamudUnmuteHelp": {
"message": "Löscht ein Wort oder einen Satz von der Liste der stummgeschalteten Worte. Nutzung: /xlunmute <word or sentence>",
"description": "Dalamud.SetupCommands"
},
"DalamudLastLinkHelp": {
"message": "Öffnet den zuletzt im Chat geposteten Link in deinem Browser.",
"description": "Dalamud.SetupCommands"
},
"DalamudBotJoinHelp": {
"message": "Füge den XIVLauncher Discord-Bot zu einem deiner Server hinzu.",
"description": "Dalamud.SetupCommands"
},
"DalamudBgmSetHelp": {
"message": "Setzt die Hintergrundmusik im Spiel. Nutzung: /xlbgmset <BGM ID>",
"description": "Dalamud.SetupCommands"
},
"DalamudItemLinkHelp": {
"message": "Verlinkt den angegebenen Gegenstand. Nutzung: /xlitem <Item name>. Um den exakten Namen anzugeben, nutze /xlitem +<Item name>",
"description": "Dalamud.SetupCommands"
},
"DalamudBonusHelp": {
"message": "Sende eine Benachrichtigung, wenn ein Zufallsinhalt einen Bonus für die Rolle hast, die du angibst. Nutzung: /xlbonus <roulette name> <role name>",
"description": "Dalamud.SetupCommands"
},
"DalamudDevMenuHelp": {
"message": "Öffne das dev-Menü DEBUG",
"description": "Dalamud.SetupCommands"
},
"DalamudInstallerHelp": {
"message": "Öffnet den Plugin-Installer",
"description": "Dalamud.SetupCommands"
},
"DalamudCreditsHelp": {
"message": "Öffnet die Liste der Mitwirkenden",
"description": "Dalamud.SetupCommands"
},
"DalamudCmdHelpAvailable": {
"message": "Verfügbare Kommandos:",
"description": "Dalamud.OnHelpCommand"
},
"DalamudMuted": {
"message": "\"{0}\" stummgeschaltet.",
"description": "Dalamud.OnBadWordsAddCommand"
},
"DalamudNoneMuted": {
"message": "Keine stummgeschalteten Wörte oder Sätze.",
"description": "Dalamud.OnBadWordsListCommand"
},
"DalamudUnmuted": {
"message": "\"{0}\" freigegeben.",
"description": "Dalamud.OnBadWordsRemoveCommand"
},
"DalamudNoLastLink": {
"message": "Keinen Link gefunden...",
"description": "Dalamud.OnLastLinkCommand"
},
"DalamudOpeningLink": {
"message": "{0} wird geöffnet",
"description": "Dalamud.OnLastLinkCommand"
},
"DalamudBotNotSetup": {
"message": "Der XIVLauncher Discord-Bot wurde nicht korrekt eingestellt. Bitte prüfe die Einstellungen und unser FAQ.",
"description": "Dalamud.OnBotJoinCommand"
},
"DalamudChannelNotSetup": {
"message": "Du hast keinen Discord-Kanal für diese Notifikationen eingestellt - du wirst sie also nur im Chat erhalten.\nUm einen Kanal einzustellen, nutze bitte die XIVLauncher-Einstellungen.",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudBonusSet": {
"message": "Bonus-Notifikationen für {0}({1}) auf {2} gesetzt",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudInvalidArguments": {
"message": "Parameter nicht erkannt.",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudBonusPossibleValues": {
"message": "Mögliche Werte für Zufallsinhalte: leveling, 506070, msq, guildhests, expert, trials, mentor, alliance, normal\nMögliche Werte für Rollen: tank, dps, healer, all, none/reset",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudItemNotFound": {
"message": "Gegenstand konnte nicht gefunden werden.",
"description": "<<OnItemLinkCommand>b__0>d.MoveNext"
},
"InstallerHeader": {
"message": "Plugin-Installer",
"description": "PluginInstallerWindow.Draw"
},
"InstallerHint": {
"message": "Dieses Fenster erlaubt es dir, Plugins zu installieren.\nSie werden von Drittanbietern entwickelt.",
"description": "PluginInstallerWindow.Draw"
},
"InstallerLoading": {
"message": "Plugins werden geladen...",
"description": "PluginInstallerWindow.Draw"
},
"InstallerDownloadFailed": {
"message": "Download fehlgeschlagen.",
"description": "PluginInstallerWindow.Draw"
},
"InstallerInstalled": {
"message": " (installiert)",
"description": "PluginInstallerWindow.Draw"
},
"InstallerInProgress": {
"message": "Wird installiert...",
"description": "PluginInstallerWindow.Draw"
},
"InstallerDisable": {
"message": "Deaktivieren",
"description": "PluginInstallerWindow.Draw"
},
"InstallerOpenConfig": {
"message": "Einstellungen öffnen",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdating": {
"message": "Wird aktualisiert...",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdateComplete": {
"message": "{0} Plugins aktualisiert!",
"description": "PluginInstallerWindow.Draw"
},
"InstallerNoUpdates": {
"message": "Keine Aktualisierungen gefunden!",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdatePlugins": {
"message": "Plugins aktualisieren",
"description": "PluginInstallerWindow.Draw"
},
"Close": {
"message": "Schließen",
"description": "PluginInstallerWindow.Draw"
},
"InstallerError": {
"message": "Installation fehlgeschlagen",
"description": "PluginInstallerWindow.Draw"
},
"InstallerErrorHint": {
"message": "Der Plugin-Installer konnte die Operation nicht erfolgreich beenden.\nBitte starte das Spiel neu und melde diesen Fehler auf unserem Discord-Server.",
"description": "PluginInstallerWindow.Draw"
},
"OK": {
"message": "OK",
"description": "PluginInstallerWindow.Draw"
},
"DalamudWelcome": {
"message": "XIVLauncher In-Game-Addon v{0} geladen.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginLoaded": {
"message": " 》 {0} v{1} geladen.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudUpdated": {
"message": "Das In-Game-Addon wurde aktualisiert oder neu installiert. Bitte prüfe unseren Discord-Server für weitere Informationen!",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginUpdateRequired": {
"message": "Eines oder mehrere deiner Plugins müssen aktualisiert werden. Bitte nutze das /xlplugins-Kommando, um sie zu aktualisieren.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginUpdateCheckFail": {
"message": "Konnte nicht auf Plugin-Aktualisierungen prüfen.",
"description": "ChatHandlers.OnChatMessage"
}
}

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@ -1,194 +0,0 @@
{
"DalamudUnloadHelp": {
"message": "Decarga el extra In-Game de XIVLauncher.",
"description": "Dalamud.SetupCommands"
},
"DalamudPluginReloadHelp": {
"message": "Recarga todos de los plugins.",
"description": "Dalamud.SetupCommands"
},
"DalamudPrintChatHelp": {
"message": "Publica al chat.",
"description": "Dalamud.SetupCommands"
},
"DalamudCmdInfoHelp": {
"message": "Muestre la lista de los comandos disponibles.",
"description": "Dalamud.SetupCommands"
},
"DalamudMuteHelp": {
"message": "Bloquea una palabra u oración que aperecer en el chat. Uso: /xlmute <palabra u oración>",
"description": "Dalamud.SetupCommands"
},
"DalamudMuteListHelp": {
"message": "Enumera las palabras u oraciónes qué están bloqueadas.",
"description": "Dalamud.SetupCommands"
},
"DalamudUnmuteHelp": {
"message": "Desbloquea una palabra u oración. Uso: /xlunmute <palabra u oración>",
"description": "Dalamud.SetupCommands"
},
"DalamudLastLinkHelp": {
"message": "Abre el enlace anterior en su navegador por defecto.",
"description": "Dalamud.SetupCommands"
},
"DalamudBotJoinHelp": {
"message": "Agrega el bot Discord de XIVLauncher que ha configurado a su servidor.",
"description": "Dalamud.SetupCommands"
},
"DalamudBgmSetHelp": {
"message": "Configura la música ambiental del juego. Uso: /xlbgmset <BGM ID>",
"description": "Dalamud.SetupCommands"
},
"DalamudItemLinkHelp": {
"message": "Enlaza un artículo por nombre. Uso: /xlitem <nombre del artículo>. Para emperejando un artículo exactamente, utiliza /xlitem +<nombre del artículo>",
"description": "Dalamud.SetupCommands"
},
"DalamudBonusHelp": {
"message": "Notifícase cuando una ruleta tenga un extra que usted especifica. Ejecútalo sin parametres para más información. Uso: /xlbonus <nombre de ruleta> <nombre del papel>",
"description": "Dalamud.SetupCommands"
},
"DalamudDevMenuHelp": {
"message": "Dibuja el menú dev DEBUG",
"description": "Dalamud.SetupCommands"
},
"DalamudInstallerHelp": {
"message": "Abre el instalador de plugins",
"description": "Dalamud.SetupCommands"
},
"DalamudCreditsHelp": {
"message": "Abra los méritos de Dalamud.",
"description": "Dalamud.SetupCommands"
},
"DalamudCmdHelpAvailable": {
"message": "Comandos disponibles:",
"description": "Dalamud.OnHelpCommand"
},
"DalamudMuted": {
"message": "Ha bloqueado \"{0}\".",
"description": "Dalamud.OnBadWordsAddCommand"
},
"DalamudNoneMuted": {
"message": "No hay palabras u oraciónes qué están bloqueadas.",
"description": "Dalamud.OnBadWordsListCommand"
},
"DalamudUnmuted": {
"message": "Ha desbloqueado \"{0}\".",
"description": "Dalamud.OnBadWordsRemoveCommand"
},
"DalamudNoLastLink": {
"message": "No hay un enlace anterior...",
"description": "Dalamud.OnLastLinkCommand"
},
"DalamudOpeningLink": {
"message": "Está abriendo {0}",
"description": "Dalamud.OnLastLinkCommand"
},
"DalamudBotNotSetup": {
"message": "El bot Discord de XIVLauncher no configuría corecto o no pudo conectar a Discord. Por favor revisa los ajustes y el FAQ.",
"description": "Dalamud.OnBotJoinCommand"
},
"DalamudChannelNotSetup": {
"message": "No configuría un canal Discord para estos notificaciónes - solo recibirá en el chat. Para que lo configura, por favor utiliza los ajustes de XIVLauncher en el juego.",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudBonusSet": {
"message": "Configura notificaciónes bonus para {0}({1}) a {2}",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudInvalidArguments": {
"message": "Hay argumentes que no reconocido.",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudBonusPossibleValues": {
"message": "Valores posibles para ruleta: leveling, 506070, msq, guildhests, expert, trials, mentor, alliance, normal\nValores posibles para rol: tank, dps, healer, all, none/reset",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudItemNotFound": {
"message": "No pudo encuentra el artículo.",
"description": "<<OnItemLinkCommand>b__0>d.MoveNext"
},
"InstallerHeader": {
"message": "Instalador de Plugins",
"description": "PluginInstallerWindow.Draw"
},
"InstallerHint": {
"message": "Esta ventana permite que instalar y elimnar los plugins en el juego.\nFueron hechos por desarrolladores terceros.",
"description": "PluginInstallerWindow.Draw"
},
"InstallerLoading": {
"message": "Está cargando los plugins...",
"description": "PluginInstallerWindow.Draw"
},
"InstallerDownloadFailed": {
"message": "La descarga falló.",
"description": "PluginInstallerWindow.Draw"
},
"InstallerInstalled": {
"message": " (instalado)",
"description": "PluginInstallerWindow.Draw"
},
"InstallerInProgress": {
"message": "Instalación en curso...",
"description": "PluginInstallerWindow.Draw"
},
"InstallerDisable": {
"message": "Desactiva",
"description": "PluginInstallerWindow.Draw"
},
"InstallerOpenConfig": {
"message": "Abre Configuración",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdating": {
"message": "Actualizando...",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdateComplete": {
"message": "¡{0} plugins han actualizado!",
"description": "PluginInstallerWindow.Draw"
},
"InstallerNoUpdates": {
"message": "¡No hay actualizaciónes!",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdatePlugins": {
"message": "Actualiza plugins",
"description": "PluginInstallerWindow.Draw"
},
"Close": {
"message": "Cierra",
"description": "PluginInstallerWindow.Draw"
},
"InstallerError": {
"message": "El instalador falló",
"description": "PluginInstallerWindow.Draw"
},
"InstallerErrorHint": {
"message": "El instalador de plugins corrió a una problema, o el plugin está incompatible.\nPor favor reinicia el juego y informa el error en neustro Discord.",
"description": "PluginInstallerWindow.Draw"
},
"OK": {
"message": "OK",
"description": "PluginInstallerWindow.Draw"
},
"DalamudWelcome": {
"message": "El extra In-Game v{0} de XIVLauncher ha cargado.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginLoaded": {
"message": " 》 {0} v{1} ha cargado.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudUpdated": {
"message": "¡El extra In-Game había actualizado o reinstalado con éxito! Por favor comproba el Discord para un changelog completo.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginUpdateRequired": {
"message": "Uno o más de sus plugins deben habar actualizado. ¡Por favor utiliza el comando /xlplugins para los actualizan!",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginUpdateCheckFail": {
"message": "No pudo buscar para actualizaciónes de los plugins.",
"description": "ChatHandlers.OnChatMessage"
}
}

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@ -1,194 +0,0 @@
{
"DalamudUnloadHelp": {
"message": "Désactive l'addon in-game de XIVLauncher.",
"description": "Dalamud.SetupCommands"
},
"DalamudPluginReloadHelp": {
"message": "Recharge tous les plugins.",
"description": "Dalamud.SetupCommands"
},
"DalamudPrintChatHelp": {
"message": "Afficher dans le chat.",
"description": "Dalamud.SetupCommands"
},
"DalamudCmdInfoHelp": {
"message": "Montre la liste des commandes disponibles.",
"description": "Dalamud.SetupCommands"
},
"DalamudMuteHelp": {
"message": "Met en sourdine un mot ou une phrase dans le chat. Utilisation: /xlmute <mot ou phrase>",
"description": "Dalamud.SetupCommands"
},
"DalamudMuteListHelp": {
"message": "Liste les mots ou phrases en sourdine.",
"description": "Dalamud.SetupCommands"
},
"DalamudUnmuteHelp": {
"message": "Ré-affiche un mot ou une phrase. Utilisation: /xlunmute <mot ou phrase>",
"description": "Dalamud.SetupCommands"
},
"DalamudLastLinkHelp": {
"message": "Ouvre le dernier lien affiché dans le chat dans votre navigateur par défaut.",
"description": "Dalamud.SetupCommands"
},
"DalamudBotJoinHelp": {
"message": "Ajoute le bot discord XIVLauncher que vous avez configuré à votre serveur.",
"description": "Dalamud.SetupCommands"
},
"DalamudBgmSetHelp": {
"message": "Définit la musique de fond. Utilisation: /xlbgmset <BGM ID>",
"description": "Dalamud.SetupCommands"
},
"DalamudItemLinkHelp": {
"message": "Envoie le lien d'un objet grâce à son nom. Utilisation: /xlitem <Nom de l'objet>. Pour trouver un objet précis, utilisez /xlitem +<Nom de l'objet>",
"description": "Dalamud.SetupCommands"
},
"DalamudBonusHelp": {
"message": "Informe lorsque une mission aléatoire possède le bonus spécifié. Exécuter sans paramètres pour plus d'infos. Utilisation: /xlbonus <nom de la mission aléatoire> <nom du rôle>",
"description": "Dalamud.SetupCommands"
},
"DalamudDevMenuHelp": {
"message": "Fait sortir le menu dev DEBUG",
"description": "Dalamud.SetupCommands"
},
"DalamudInstallerHelp": {
"message": "Ouvrir linstallateur de plugins",
"description": "Dalamud.SetupCommands"
},
"DalamudCreditsHelp": {
"message": "Ouvre la liste des participants.",
"description": "Dalamud.SetupCommands"
},
"DalamudCmdHelpAvailable": {
"message": "Commandes disponibles:",
"description": "Dalamud.OnHelpCommand"
},
"DalamudMuted": {
"message": "\"{0}\" est mis en sourdine.",
"description": "Dalamud.OnBadWordsAddCommand"
},
"DalamudNoneMuted": {
"message": "Pas de mots ou phrases en sourdine.",
"description": "Dalamud.OnBadWordsListCommand"
},
"DalamudUnmuted": {
"message": "\"{0}\" est de nouveau visible.",
"description": "Dalamud.OnBadWordsRemoveCommand"
},
"DalamudNoLastLink": {
"message": "Il n'y a pas de lien...",
"description": "Dalamud.OnLastLinkCommand"
},
"DalamudOpeningLink": {
"message": "Ouverture de {0}",
"description": "Dalamud.OnLastLinkCommand"
},
"DalamudBotNotSetup": {
"message": "Le bot discord XIVLauncher n'a pas été configuré correctement ou ne peut pas se connecter à discord. Veuillez vérifier les paramètres et la FAQ.",
"description": "Dalamud.OnBotJoinCommand"
},
"DalamudChannelNotSetup": {
"message": "Vous n'avez pas configuré de canal discord pour ces notifications - vous les recevrez uniquement dans le chat. Pour ce faire, veuillez utiliser les paramètres \"In-game\" dans XIVLauncher.",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudBonusSet": {
"message": "Définit les notifications de bonus pour {0}({1}) à {2}",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudInvalidArguments": {
"message": "Arguments non-reconnus.",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudBonusPossibleValues": {
"message": "Valeurs possibles pour mission aléatoire: leveling, 506070, msq, guildhests, expert, trials, mentor, alliance, normal\nValeurs possibles pour rôle: tank, dps, healer, all, none/reset",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudItemNotFound": {
"message": "L'objet n'a pas pu être trouvé.",
"description": "<<OnItemLinkCommand>b__0>d.MoveNext"
},
"InstallerHeader": {
"message": "Installateur de Plugin",
"description": "PluginInstallerWindow.Draw"
},
"InstallerHint": {
"message": "Cette fenêtre vous autorise à installer ou retirer des plugins en jeu.\nIls sont créés par des développeurs tiers.",
"description": "PluginInstallerWindow.Draw"
},
"InstallerLoading": {
"message": "Chargement des plugins...",
"description": "PluginInstallerWindow.Draw"
},
"InstallerDownloadFailed": {
"message": "Le téléchargement a échoué.",
"description": "PluginInstallerWindow.Draw"
},
"InstallerInstalled": {
"message": " (installé)",
"description": "PluginInstallerWindow.Draw"
},
"InstallerInProgress": {
"message": "Installation en cours...",
"description": "PluginInstallerWindow.Draw"
},
"InstallerDisable": {
"message": "Désactiver",
"description": "PluginInstallerWindow.Draw"
},
"InstallerOpenConfig": {
"message": "Ouvrir la configuration",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdating": {
"message": "Mise à jour...",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdateComplete": {
"message": "{0} plugin(s) mis à jour!",
"description": "PluginInstallerWindow.Draw"
},
"InstallerNoUpdates": {
"message": "Pas de mise à jour trouvée!",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdatePlugins": {
"message": "Mettre à jour les plugins",
"description": "PluginInstallerWindow.Draw"
},
"Close": {
"message": "Fermer",
"description": "PluginInstallerWindow.Draw"
},
"InstallerError": {
"message": "Échec de l'installation",
"description": "PluginInstallerWindow.Draw"
},
"InstallerErrorHint": {
"message": "L'installateur de plugins a rencontré un problème ou le plugin est incompatible.\nVeuillez redémarrer le jeu et rapporter cette erreur sur notre discord.",
"description": "PluginInstallerWindow.Draw"
},
"OK": {
"message": "OK",
"description": "PluginInstallerWindow.Draw"
},
"DalamudWelcome": {
"message": "Addon en jeu XIVLauncher v{0} chargé.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginLoaded": {
"message": " 》 {0} v{1} chargé.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudUpdated": {
"message": "L'addon en jeu à été mis à jour ou réinstallé avec succès! Veuillez consulter le discord pour plus d'informations.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginUpdateRequired": {
"message": "Un ou plusieurs plugins ne sont plus à jour. Veuillez utiliser la commande en jeu /xlplugins pour les mettre à jour!",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginUpdateCheckFail": {
"message": "Impossible de vérifier les mises à jour des plugins.",
"description": "ChatHandlers.OnChatMessage"
}
}

View file

@ -1,194 +0,0 @@
{
"DalamudUnloadHelp": {
"message": "Disattiva l'addon in gioco di XIVLauncher.",
"description": "Dalamud.SetupCommands"
},
"DalamudPluginReloadHelp": {
"message": "Ricarica tutti i plugin.",
"description": "Dalamud.SetupCommands"
},
"DalamudPrintChatHelp": {
"message": "Stampa in chat.",
"description": "Dalamud.SetupCommands"
},
"DalamudCmdInfoHelp": {
"message": "Mostra lista dei comandi disponibili.",
"description": "Dalamud.SetupCommands"
},
"DalamudMuteHelp": {
"message": "Proibisci a una parola o a una frase di apparire in chat. Uso: /xlmute <parola o frase>",
"description": "Dalamud.SetupCommands"
},
"DalamudMuteListHelp": {
"message": "Elenca parole e frasi proibite.",
"description": "Dalamud.SetupCommands"
},
"DalamudUnmuteHelp": {
"message": "Permetti a una parola o a una frase di apparire in chat. Uso: /xlunmute <parola o frase>",
"description": "Dalamud.SetupCommands"
},
"DalamudLastLinkHelp": {
"message": "Apri il link piú recente della chat nel tuo browser predefinito.",
"description": "Dalamud.SetupCommands"
},
"DalamudBotJoinHelp": {
"message": "Aggiungi al tuo server il bot Discord di XIVLauncher che hai impostato.",
"description": "Dalamud.SetupCommands"
},
"DalamudBgmSetHelp": {
"message": "Imposta la musica di sottofondo del gioco. Uso: /xlbgmset <ID Musica>",
"description": "Dalamud.SetupCommands"
},
"DalamudItemLinkHelp": {
"message": "Linka un oggetto per nome. Uso: /xlitem <Nome oggetto>. Per abbinare un oggetto specifico, usa /xlitem +<Nome oggetto>",
"description": "Dalamud.SetupCommands"
},
"DalamudBonusHelp": {
"message": "Notificami quando una roulette contiene un bonus specifico. Esegui senza parametri aggiuntivi per maggiori informazioni. Uso: /xlbonus <Nome roulette> <Nome ruolo>",
"description": "Dalamud.SetupCommands"
},
"DalamudDevMenuHelp": {
"message": "Mostra menu sviluppatore DEBUG",
"description": "Dalamud.SetupCommands"
},
"DalamudInstallerHelp": {
"message": "Apri l'installatore dei plugin",
"description": "Dalamud.SetupCommands"
},
"DalamudCreditsHelp": {
"message": "Apri i titoli di coda per dalamud.",
"description": "Dalamud.SetupCommands"
},
"DalamudCmdHelpAvailable": {
"message": "Comandi disponibili:",
"description": "Dalamud.OnHelpCommand"
},
"DalamudMuted": {
"message": "Silenziato \"{0}\".",
"description": "Dalamud.OnBadWordsAddCommand"
},
"DalamudNoneMuted": {
"message": "Nessuna parola o frase proibita.",
"description": "Dalamud.OnBadWordsListCommand"
},
"DalamudUnmuted": {
"message": "Riattivato \"{0}\".",
"description": "Dalamud.OnBadWordsRemoveCommand"
},
"DalamudNoLastLink": {
"message": "Nessun link recente...",
"description": "Dalamud.OnLastLinkCommand"
},
"DalamudOpeningLink": {
"message": "Aprendo {0}",
"description": "Dalamud.OnLastLinkCommand"
},
"DalamudBotNotSetup": {
"message": "Il bot Discord di XIVLauncher non è stato impostato correttamente o non ha potuto connettersi a Discord. Per favore controlla le impostazioni e le FAQ.",
"description": "Dalamud.OnBotJoinCommand"
},
"DalamudChannelNotSetup": {
"message": "Non hai impostato un canale Discord per queste notifiche - Per fare ció, utilizza le impostazioni di gioco di XIVLauncher. Al momento, riceverai le notifiche solo nella chat.",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudBonusSet": {
"message": "Impostate notifiche bonus per {0}({1} a {2})",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudInvalidArguments": {
"message": "Argomenti non risconosciuti.",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudBonusPossibleValues": {
"message": "Possibili valori per la roulette: leveling, 506070, msq, guildhests, expert, trials, mentor, alliance, normal\nPossibili valori per i ruoli: tank, dps, healer, all, none/reset",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudItemNotFound": {
"message": "Oggetto non trovato.",
"description": "<<OnItemLinkCommand>b__0>d.MoveNext"
},
"InstallerHeader": {
"message": "Installatore Plugin",
"description": "PluginInstallerWindow.Draw"
},
"InstallerHint": {
"message": "Questa finestra ti permette di installare e rimuovere i plugin di gioco.\nSono sviluppati da terze parti.",
"description": "PluginInstallerWindow.Draw"
},
"InstallerLoading": {
"message": "Caricamento plugins...",
"description": "PluginInstallerWindow.Draw"
},
"InstallerDownloadFailed": {
"message": "Download fallito.",
"description": "PluginInstallerWindow.Draw"
},
"InstallerInstalled": {
"message": " (installato)",
"description": "PluginInstallerWindow.Draw"
},
"InstallerInProgress": {
"message": "Installazione in corso...",
"description": "PluginInstallerWindow.Draw"
},
"InstallerDisable": {
"message": "Disabilita",
"description": "PluginInstallerWindow.Draw"
},
"InstallerOpenConfig": {
"message": "Apri configurazione",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdating": {
"message": "Aggiornamento...",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdateComplete": {
"message": "{0} plugins aggiornati!",
"description": "PluginInstallerWindow.Draw"
},
"InstallerNoUpdates": {
"message": "Nessun aggiornamento trovato!",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdatePlugins": {
"message": "Aggiorna plugins",
"description": "PluginInstallerWindow.Draw"
},
"Close": {
"message": "Chiudi",
"description": "PluginInstallerWindow.Draw"
},
"InstallerError": {
"message": "Installazione fallita",
"description": "PluginInstallerWindow.Draw"
},
"InstallerErrorHint": {
"message": "L'installatore ha riscontrato dei problemi o il plugin é incompatibile.\nRiavvia il gioco e segnalaci questo errore sul nostro Discord.",
"description": "PluginInstallerWindow.Draw"
},
"OK": {
"message": "OK",
"description": "PluginInstallerWindow.Draw"
},
"DalamudWelcome": {
"message": "XIVLauncher addon in gioco v{0} caricato.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginLoaded": {
"message": " 》 {0} v{1} caricato.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudUpdated": {
"message": "L'addon in gioco è stato aggiornato o reinstallato con successo! Controlla su Discord per un changelog completo.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginUpdateRequired": {
"message": "Uno o piú dei tuoi plugins necessita un aggiornamento. Usa il comando /xlplugins in gioco per aggiornarli!",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginUpdateCheckFail": {
"message": "Non è stato possibile controllare gli aggiornamenti dei plugin.",
"description": "ChatHandlers.OnChatMessage"
}
}

View file

@ -1,194 +0,0 @@
{
"DalamudUnloadHelp": {
"message": "XIVLauncher In-Game アドオンをアンロードします。",
"description": "Dalamud.SetupCommands"
},
"DalamudPluginReloadHelp": {
"message": "全てのプラグインをリロードします。",
"description": "Dalamud.SetupCommands"
},
"DalamudPrintChatHelp": {
"message": "チャットに出力する。",
"description": "Dalamud.SetupCommands"
},
"DalamudCmdInfoHelp": {
"message": "利用可能なコマンド一覧を表示します。",
"description": "Dalamud.SetupCommands"
},
"DalamudMuteHelp": {
"message": "チャットに表示される単語や文章をミュートします。 利用法: /xlmute <単語 または、文章>",
"description": "Dalamud.SetupCommands"
},
"DalamudMuteListHelp": {
"message": "ミュートされた単語または文章の一覧を表示します。",
"description": "Dalamud.SetupCommands"
},
"DalamudUnmuteHelp": {
"message": "単語または文章のミュートを解除します。利用法: /xlunmute <単語 または、文章>",
"description": "Dalamud.SetupCommands"
},
"DalamudLastLinkHelp": {
"message": "デフォルトブラウザで直前に投稿したリンクを開きます。",
"description": "Dalamud.SetupCommands"
},
"DalamudBotJoinHelp": {
"message": "設定した XIVLauncher の Discord ボットを自分のサーバーへ追加します。",
"description": "Dalamud.SetupCommands"
},
"DalamudBgmSetHelp": {
"message": "ゲームBGMを設定します。利用法: /xlbgmset <BGM ID>",
"description": "Dalamud.SetupCommands"
},
"DalamudItemLinkHelp": {
"message": "アイテムを名前でリンクします。使用法: /xlitem <アイテム名> アイテム名を完全一致したい場合: /xlitem +<アイテム名>",
"description": "Dalamud.SetupCommands"
},
"DalamudBonusHelp": {
"message": "ルーレットに指定したボーナスがある場合に通知します。詳細はパラメータなしで実行してください。使用法: /xlbonus <ルーレット名> <ロール名>",
"description": "Dalamud.SetupCommands"
},
"DalamudDevMenuHelp": {
"message": "DEBUG 開発メニューを表示します。",
"description": "Dalamud.SetupCommands"
},
"DalamudInstallerHelp": {
"message": "プラグインインストーラを開きます",
"description": "Dalamud.SetupCommands"
},
"DalamudCreditsHelp": {
"message": "Dalamud のクレジットを開きます。",
"description": "Dalamud.SetupCommands"
},
"DalamudCmdHelpAvailable": {
"message": "利用可能なコマンド:",
"description": "Dalamud.OnHelpCommand"
},
"DalamudMuted": {
"message": "\"{0}\" をミュートしました。",
"description": "Dalamud.OnBadWordsAddCommand"
},
"DalamudNoneMuted": {
"message": "ミュートされている単語または、文章はありません。",
"description": "Dalamud.OnBadWordsListCommand"
},
"DalamudUnmuted": {
"message": "\"{0}\" のミュートを解除しました。",
"description": "Dalamud.OnBadWordsRemoveCommand"
},
"DalamudNoLastLink": {
"message": "直前のリンクがありません……",
"description": "Dalamud.OnLastLinkCommand"
},
"DalamudOpeningLink": {
"message": "{0} を開いています。",
"description": "Dalamud.OnLastLinkCommand"
},
"DalamudBotNotSetup": {
"message": "XIVLauncher の Discordボットが正しく設定されていないか、Discord に接続できませんでした。設定やFAQをご確認ください。",
"description": "Dalamud.OnBotJoinCommand"
},
"DalamudChannelNotSetup": {
"message": "通知用の Discord チャンネルを設定していません (チャットでのみ受信できます)。Discord で通知を受け取るには、XIVLauncher の In-Game 設定をしてください。",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudBonusSet": {
"message": "{0}({1}) のボーナス通知を {2} に設定します",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudInvalidArguments": {
"message": "認識できないパラメータです。",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudBonusPossibleValues": {
"message": "ルーレットの可能な入力leveling, 506070, msq, guildhests, expert, trials, mentor, alliance, normal\nロールの可能な入力tank, dps, healer, all, none/reset",
"description": "Dalamud.OnRouletteBonusNotifyCommand"
},
"DalamudItemNotFound": {
"message": "アイテムを見つけられませんでした。",
"description": "<<OnItemLinkCommand>b__0>d.MoveNext"
},
"InstallerHeader": {
"message": "プラグインインストーラ",
"description": "PluginInstallerWindow.Draw"
},
"InstallerHint": {
"message": "このウィンドウでは、In-Game プラグインのインストールと削除を行うことができます。\nこれらはサードパーティの開発者によって作られたものです。",
"description": "PluginInstallerWindow.Draw"
},
"InstallerLoading": {
"message": "プラグインをロード中……",
"description": "PluginInstallerWindow.Draw"
},
"InstallerDownloadFailed": {
"message": "ダウンロードが失敗しました。",
"description": "PluginInstallerWindow.Draw"
},
"InstallerInstalled": {
"message": " (導入済み)",
"description": "PluginInstallerWindow.Draw"
},
"InstallerInProgress": {
"message": "インストール中……",
"description": "PluginInstallerWindow.Draw"
},
"InstallerDisable": {
"message": "無効化",
"description": "PluginInstallerWindow.Draw"
},
"InstallerOpenConfig": {
"message": "設定を開く",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdating": {
"message": "アップデートしています……",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdateComplete": {
"message": "{0} のプラグインが更新されました!",
"description": "PluginInstallerWindow.Draw"
},
"InstallerNoUpdates": {
"message": "アップデートが見つかりませんでした!",
"description": "PluginInstallerWindow.Draw"
},
"InstallerUpdatePlugins": {
"message": "プラグインをアップデートする",
"description": "PluginInstallerWindow.Draw"
},
"Close": {
"message": "閉じる",
"description": "PluginInstallerWindow.Draw"
},
"InstallerError": {
"message": "インストールが失敗しました",
"description": "PluginInstallerWindow.Draw"
},
"InstallerErrorHint": {
"message": "プラグインのインストーラに問題が発生したか、プラグインとの互換性がありません。\nゲームを再起動して、このエラーを私たちのディスコードで報告してください。",
"description": "PluginInstallerWindow.Draw"
},
"OK": {
"message": "OK",
"description": "PluginInstallerWindow.Draw"
},
"DalamudWelcome": {
"message": "XIVLauncher In-Game アドオン v{0} がロードされました.",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginLoaded": {
"message": " 》 {0} v{1} がロードされました。",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudUpdated": {
"message": "In-Game アドオンの更新または、再インストールに成功しました。詳細な変更履歴はDiscordで確認してください。",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginUpdateRequired": {
"message": "いくつかのプラグインで更新が必要です。/xlplugins コマンドを使用して、プラグインを更新してください。",
"description": "ChatHandlers.OnChatMessage"
},
"DalamudPluginUpdateCheckFail": {
"message": "プラグインの更新を確認できませんでした。",
"description": "ChatHandlers.OnChatMessage"
}
}

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@ -1,16 +1,16 @@
# Dalamud [![Actions Status](https://github.com/goaaats/Dalamud/workflows/Build%20Dalamud/badge.svg)](https://github.com/goaaats/Dalamud/actions) [![Discord Shield](https://discordapp.com/api/guilds/581875019861328007/widget.png?style=shield)](https://discord.gg/3NMcUV5)
<p align="center">
<img src="https://raw.githubusercontent.com/goaaats/Dalamud/master/Dalamud/UIRes/logo.png" alt="FFXIV Sapphire" width="200"/>
<img src="https://raw.githubusercontent.com/goatcorp/DalamudAssets/master/UIRes/logo.png" alt="Dalamud" width="200"/>
</p>
Dalamud is a plugin development framework for FINAL FANTASY XIV that provides access to game data and native interoperability with the game itself to add functionality and quality-of-life.
It is meant to be used in conjunction with [FFXIVQuickLauncher](https://github.com/goaaats/FFXIVQuickLauncher).
It is meant to be used in conjunction with [FFXIVQuickLauncher](https://github.com/goatcorp/FFXIVQuickLauncher).
## Plugin development
Dalamud features a growing API for in-game plugin development with game data and chat access and overlays.
Please see the [API documentation](https://goaaats.github.io/Dalamud/api/index.html) for more details.
Please see the [API documentation](https://goatcorp.github.io/Dalamud/api/index.html) for more details.
If you need any support regarding the API or usage of Dalamud, please [join our discord server](https://discord.gg/3NMcUV5).

View file

@ -63,13 +63,13 @@
<h1 id="dalamud--actions-status-discord-shield">Dalamud <a href="https://github.com/goaaats/Dalamud/actions"><img src="https://github.com/goaaats/Dalamud/workflows/Build%20Dalamud/badge.svg" alt="Actions Status"></a> <a href="https://discord.gg/3NMcUV5"><img src="https://discordapp.com/api/guilds/581875019861328007/widget.png?style=shield" alt="Discord Shield"></a></h1>
<p align="center">
<img src="https://raw.githubusercontent.com/goaaats/Dalamud/master/Dalamud/UIRes/logo.png" alt="FFXIV Sapphire" width="200">
<img src="https://raw.githubusercontent.com/goatcorp/DalamudAssets/master/UIRes/logo.png" alt="Dalamud" width="200">
</p>
<p>Dalamud is a plugin development framework for FINAL FANTASY XIV that provides access to game data and native interoperability with the game itself to add functionality and quality-of-life.</p>
<p>It is meant to be used in conjunction with <a href="https://github.com/goaaats/FFXIVQuickLauncher">FFXIVQuickLauncher</a>.</p>
<p>It is meant to be used in conjunction with <a href="https://github.com/goatcorp/FFXIVQuickLauncher">FFXIVQuickLauncher</a>.</p>
<h2 id="plugin-development">Plugin development</h2>
<p>Dalamud features a growing API for in-game plugin development with game data and chat access and overlays.
Please see the <a href="https://goaaats.github.io/Dalamud/api/index.html">API documentation</a> for more details.</p>
Please see the <a href="https://goatcorp.github.io/Dalamud/api/index.html">API documentation</a> for more details.</p>
<p>If you need any support regarding the API or usage of Dalamud, please <a href="https://discord.gg/3NMcUV5">join our discord server</a>.</p>
<br>
<p>Thanks to Mino, whose work has made this possible!</p>

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@ -118,7 +118,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager__ctor_Dalamud_ClientLanguage_.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.%23ctor(Dalamud.ClientLanguage)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L48">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L46">View Source</a>
</span>
<a id="Dalamud_Data_DataManager__ctor_" data-uid="Dalamud.Data.DataManager.#ctor*"></a>
<h4 id="Dalamud_Data_DataManager__ctor_Dalamud_ClientLanguage_" data-uid="Dalamud.Data.DataManager.#ctor(Dalamud.ClientLanguage)">DataManager(ClientLanguage)</h4>
@ -152,7 +152,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager_Excel.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.Excel%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L32">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L30">View Source</a>
</span>
<a id="Dalamud_Data_DataManager_Excel_" data-uid="Dalamud.Data.DataManager.Excel*"></a>
<h4 id="Dalamud_Data_DataManager_Excel" data-uid="Dalamud.Data.DataManager.Excel">Excel</h4>
@ -183,7 +183,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager_IsDataReady.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.IsDataReady%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L37">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L35">View Source</a>
</span>
<a id="Dalamud_Data_DataManager_IsDataReady_" data-uid="Dalamud.Data.DataManager.IsDataReady*"></a>
<h4 id="Dalamud_Data_DataManager_IsDataReady" data-uid="Dalamud.Data.DataManager.IsDataReady">IsDataReady</h4>
@ -214,7 +214,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager_ServerOpCodes.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.ServerOpCodes%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L27">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L25">View Source</a>
</span>
<a id="Dalamud_Data_DataManager_ServerOpCodes_" data-uid="Dalamud.Data.DataManager.ServerOpCodes*"></a>
<h4 id="Dalamud_Data_DataManager_ServerOpCodes" data-uid="Dalamud.Data.DataManager.ServerOpCodes">ServerOpCodes</h4>
@ -246,7 +246,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager_GetExcelSheet__1.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.GetExcelSheet%60%601%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L108">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L100">View Source</a>
</span>
<a id="Dalamud_Data_DataManager_GetExcelSheet_" data-uid="Dalamud.Data.DataManager.GetExcelSheet*"></a>
<h4 id="Dalamud_Data_DataManager_GetExcelSheet__1" data-uid="Dalamud.Data.DataManager.GetExcelSheet``1">GetExcelSheet&lt;T&gt;()</h4>
@ -295,7 +295,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager_GetFile_System_String_.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.GetFile(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L118">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L110">View Source</a>
</span>
<a id="Dalamud_Data_DataManager_GetFile_" data-uid="Dalamud.Data.DataManager.GetFile*"></a>
<h4 id="Dalamud_Data_DataManager_GetFile_System_String_" data-uid="Dalamud.Data.DataManager.GetFile(System.String)">GetFile(String)</h4>
@ -345,7 +345,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager_GetFile__1_System_String_.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.GetFile%60%601(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L129">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L121">View Source</a>
</span>
<a id="Dalamud_Data_DataManager_GetFile_" data-uid="Dalamud.Data.DataManager.GetFile*"></a>
<h4 id="Dalamud_Data_DataManager_GetFile__1_System_String_" data-uid="Dalamud.Data.DataManager.GetFile``1(System.String)">GetFile&lt;T&gt;(String)</h4>
@ -412,7 +412,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager_GetIcon_Dalamud_ClientLanguage_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.GetIcon(Dalamud.ClientLanguage%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L154">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L146">View Source</a>
</span>
<a id="Dalamud_Data_DataManager_GetIcon_" data-uid="Dalamud.Data.DataManager.GetIcon*"></a>
<h4 id="Dalamud_Data_DataManager_GetIcon_Dalamud_ClientLanguage_System_Int32_" data-uid="Dalamud.Data.DataManager.GetIcon(Dalamud.ClientLanguage,System.Int32)">GetIcon(ClientLanguage, Int32)</h4>
@ -468,7 +468,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager_GetIcon_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.GetIcon(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L143">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L135">View Source</a>
</span>
<a id="Dalamud_Data_DataManager_GetIcon_" data-uid="Dalamud.Data.DataManager.GetIcon*"></a>
<h4 id="Dalamud_Data_DataManager_GetIcon_System_Int32_" data-uid="Dalamud.Data.DataManager.GetIcon(System.Int32)">GetIcon(Int32)</h4>
@ -518,7 +518,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager_GetIcon_System_String_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.GetIcon(System.String%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L174">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L166">View Source</a>
</span>
<a id="Dalamud_Data_DataManager_GetIcon_" data-uid="Dalamud.Data.DataManager.GetIcon*"></a>
<h4 id="Dalamud_Data_DataManager_GetIcon_System_String_System_Int32_" data-uid="Dalamud.Data.DataManager.GetIcon(System.String,System.Int32)">GetIcon(String, Int32)</h4>
@ -571,19 +571,36 @@
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
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<h4 id="Dalamud_Data_DataManager_Initialize" data-uid="Dalamud.Data.DataManager.Initialize">Initialize()</h4>
<h4 id="Dalamud_Data_DataManager_Initialize_System_String_" data-uid="Dalamud.Data.DataManager.Initialize(System.String)">Initialize(String)</h4>
<div class="markdown level1 summary"></div>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Task Initialize()</code></pre>
<pre><code class="lang-csharp hljs">public Task Initialize(string baseDir)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">baseDir</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
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@ -117,7 +117,7 @@
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<h4 id="Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_" data-uid="Dalamud.Game.Chat.EnumExtensions.GetAttribute``1(System.Enum)">GetAttribute&lt;TAttribute&gt;(Enum)</h4>
@ -186,7 +186,7 @@
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<title>Enum SeIconChar
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<article class="content wrap" id="_content" data-uid="Dalamud.Game.Chat.SeIconChar">
<h1 id="Dalamud_Game_Chat_SeIconChar" data-uid="Dalamud.Game.Chat.SeIconChar" class="text-break">Enum SeIconChar
</h1>
<div class="markdown level0 summary"><p>Special unicode characters with game-related symbols that work both in-game and in any dalamud window.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.html">Dalamud.Game.Chat</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeIconChar_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum SeIconChar</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
<thead>
<tbody>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ArrowDown">ArrowDown</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ArrowRight">ArrowRight</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_AutoTranslateClose">AutoTranslateClose</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_AutoTranslateOpen">AutoTranslateOpen</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BotanistSprout">BotanistSprout</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterA">BoxedLetterA</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterB">BoxedLetterB</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterC">BoxedLetterC</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterD">BoxedLetterD</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterE">BoxedLetterE</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterF">BoxedLetterF</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterG">BoxedLetterG</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterH">BoxedLetterH</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterI">BoxedLetterI</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterJ">BoxedLetterJ</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterK">BoxedLetterK</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterL">BoxedLetterL</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterM">BoxedLetterM</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterN">BoxedLetterN</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterO">BoxedLetterO</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterP">BoxedLetterP</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterQ">BoxedLetterQ</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterR">BoxedLetterR</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterS">BoxedLetterS</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterT">BoxedLetterT</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterU">BoxedLetterU</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterV">BoxedLetterV</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterW">BoxedLetterW</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterX">BoxedLetterX</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterY">BoxedLetterY</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedLetterZ">BoxedLetterZ</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber0">BoxedNumber0</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber1">BoxedNumber1</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber10">BoxedNumber10</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber11">BoxedNumber11</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber12">BoxedNumber12</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber13">BoxedNumber13</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber14">BoxedNumber14</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber15">BoxedNumber15</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber16">BoxedNumber16</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber17">BoxedNumber17</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber18">BoxedNumber18</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber19">BoxedNumber19</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber2">BoxedNumber2</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber20">BoxedNumber20</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber21">BoxedNumber21</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber22">BoxedNumber22</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber23">BoxedNumber23</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber24">BoxedNumber24</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber25">BoxedNumber25</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber26">BoxedNumber26</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber27">BoxedNumber27</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber28">BoxedNumber28</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber29">BoxedNumber29</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber3">BoxedNumber3</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber30">BoxedNumber30</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber31">BoxedNumber31</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber4">BoxedNumber4</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber5">BoxedNumber5</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber6">BoxedNumber6</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber7">BoxedNumber7</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber8">BoxedNumber8</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedNumber9">BoxedNumber9</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedPlus">BoxedPlus</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedQuestionMark">BoxedQuestionMark</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedRoman1">BoxedRoman1</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedRoman2">BoxedRoman2</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedRoman3">BoxedRoman3</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedRoman4">BoxedRoman4</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedRoman5">BoxedRoman5</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedRoman6">BoxedRoman6</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_BoxedStar">BoxedStar</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Buff">Buff</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Circle">Circle</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Clock">Clock</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Cross">Cross</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_CrossWorld">CrossWorld</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Debuff">Debuff</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Dice">Dice</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_EorzeaTimeDe">EorzeaTimeDe</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_EorzeaTimeEn">EorzeaTimeEn</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_EorzeaTimeFr">EorzeaTimeFr</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_EorzeaTimeJa">EorzeaTimeJa</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_EurekaLevel">EurekaLevel</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Experience">Experience</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ExperienceFilled">ExperienceFilled</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Gil">Gil</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Glamoured">Glamoured</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_GlamouredDyed">GlamouredDyed</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Hexagon">Hexagon</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_HighQuality">HighQuality</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Hyadelyn">Hyadelyn</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ImeAlphanumeric">ImeAlphanumeric</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ImeAlphanumericHalfWidth">ImeAlphanumericHalfWidth</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ImeHiragana">ImeHiragana</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ImeKatakana">ImeKatakana</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ImeKatakanaHalfWidth">ImeKatakanaHalfWidth</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Instance1">Instance1</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Instance2">Instance2</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Instance3">Instance3</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Instance4">Instance4</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Instance5">Instance5</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Instance6">Instance6</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Instance7">Instance7</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Instance8">Instance8</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Instance9">Instance9</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_InstanceMerged">InstanceMerged</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ItemLevel">ItemLevel</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_LevelDe">LevelDe</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_LevelEn">LevelEn</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_LevelFr">LevelFr</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_LinkMarker">LinkMarker</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_LocalTimeDe">LocalTimeDe</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_LocalTimeEn">LocalTimeEn</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_LocalTimeFr">LocalTimeFr</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_LocalTimeJa">LocalTimeJa</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Mouse1">Mouse1</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Mouse2">Mouse2</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Mouse3">Mouse3</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Mouse4">Mouse4</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Mouse5">Mouse5</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_MouseBothClick">MouseBothClick</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_MouseLeftClick">MouseLeftClick</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_MouseNoClick">MouseNoClick</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_MouseRightClick">MouseRightClick</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_MouseWheel">MouseWheel</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Number0">Number0</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Number1">Number1</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Number2">Number2</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Number3">Number3</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Number4">Number4</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Number5">Number5</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Number6">Number6</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Number7">Number7</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Number8">Number8</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Number9">Number9</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Prohibited">Prohibited</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_QuestRepeatable">QuestRepeatable</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_QuestSync">QuestSync</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ServerTimeDe">ServerTimeDe</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ServerTimeEn">ServerTimeEn</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ServerTimeFr">ServerTimeFr</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_ServerTimeJa">ServerTimeJa</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Square">Square</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_TimeAm">TimeAm</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_TimePm">TimePm</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeIconChar_Triangle">Triangle</td>
<td></td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
</div>
</article>
</div>
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<li>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeIconChar.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeIconChar%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeIconChar.cs/#L12" class="contribution-link">View Source</a>
</li>
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View file

@ -128,7 +128,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_EmbeddedInfoType.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.EmbeddedInfoType%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L131" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L138" class="contribution-link">View Source</a>
</li>
</ul>
</div>

View file

@ -111,6 +111,10 @@
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_IntegerType_Int24">Int24</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_IntegerType_Int24Packed">Int24Packed</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_IntegerType_Int24Special">Int24Special</td>
<td></td>
@ -140,7 +144,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_IntegerType.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.IntegerType%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L141" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L148" class="contribution-link">View Source</a>
</li>
</ul>
</div>

View file

@ -124,7 +124,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_SeStringChunkType.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.SeStringChunkType%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L123" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L130" class="contribution-link">View Source</a>
</li>
</ul>
</div>

View file

@ -127,7 +127,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_END_BYTE.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.END_BYTE%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L121">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L128">View Source</a>
</span>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_END_BYTE" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.END_BYTE">END_BYTE</h4>
<div class="markdown level1 summary"></div>
@ -156,7 +156,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_START_BYTE.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.START_BYTE%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L120">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L127">View Source</a>
</span>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_START_BYTE" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.START_BYTE">START_BYTE</h4>
<div class="markdown level1 summary"></div>
@ -187,7 +187,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_Type.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.Type%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L15">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L22">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_Type_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Type*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_Type" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Type">Type</h4>
@ -219,7 +219,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_Encode.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.Encode%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L19">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L26">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_Encode_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Encode*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_Encode" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Encode">Encode()</h4>
@ -249,7 +249,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.GetInteger(System.IO.BinaryReader)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L157">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L165">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.GetInteger*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.GetInteger(System.IO.BinaryReader)">GetInteger(BinaryReader)</h4>
@ -296,7 +296,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_GetMarkerForIntegerBytes_System_Byte___.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.GetMarkerForIntegerBytes(System.Byte%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L248">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L258">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_GetMarkerForIntegerBytes_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.GetMarkerForIntegerBytes*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_GetMarkerForIntegerBytes_System_Byte___" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.GetMarkerForIntegerBytes(System.Byte[])">GetMarkerForIntegerBytes(Byte[])</h4>
@ -343,7 +343,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_GetMarkerForPackedIntegerBytes_System_Byte___.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.GetMarkerForPackedIntegerBytes(System.Byte%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L264">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L274">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_GetMarkerForPackedIntegerBytes_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.GetMarkerForPackedIntegerBytes*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_GetMarkerForPackedIntegerBytes_System_Byte___" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.GetMarkerForPackedIntegerBytes(System.Byte[])">GetMarkerForPackedIntegerBytes(Byte[])</h4>
@ -390,7 +390,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_GetPackedIntegers_System_IO_BinaryReader_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.GetPackedIntegers(System.IO.BinaryReader)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L277">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L288">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_GetPackedIntegers_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.GetPackedIntegers*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_GetPackedIntegers_System_IO_BinaryReader_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.GetPackedIntegers(System.IO.BinaryReader)">GetPackedIntegers(BinaryReader)</h4>
@ -437,7 +437,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_System_UInt32_System_Boolean_System_Boolean_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.MakeInteger(System.UInt32%2CSystem.Boolean%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L216">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L226">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.MakeInteger*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_System_UInt32_System_Boolean_System_Boolean_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.MakeInteger(System.UInt32,System.Boolean,System.Boolean)">MakeInteger(UInt32, Boolean, Boolean)</h4>
@ -494,7 +494,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_MakePackedInteger_System_UInt32_System_UInt32_System_Boolean_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.MakePackedInteger(System.UInt32%2CSystem.UInt32%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L293">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L319">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_MakePackedInteger_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.MakePackedInteger*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_MakePackedInteger_System_UInt32_System_UInt32_System_Boolean_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.MakePackedInteger(System.UInt32,System.UInt32,System.Boolean)">MakePackedInteger(UInt32, UInt32, Boolean)</h4>
@ -551,7 +551,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_Process_System_IO_BinaryReader_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.Process(System.IO.BinaryReader)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L23">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L30">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_Process_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Process*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_Process_System_IO_BinaryReader_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Process(System.IO.BinaryReader)">Process(BinaryReader)</h4>
@ -598,7 +598,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.ProcessChunkImpl(System.IO.BinaryReader%2CSystem.Int64)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L21">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L28">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_ProcessChunkImpl_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.ProcessChunkImpl*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.ProcessChunkImpl(System.IO.BinaryReader,System.Int64)">ProcessChunkImpl(BinaryReader, Int64)</h4>
@ -635,7 +635,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_Resolve.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.Resolve%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L17">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L24">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_Resolve_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Resolve*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_Resolve" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Resolve">Resolve()</h4>
@ -656,7 +656,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L13" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L20" class="contribution-link">View Source</a>
</li>
</ul>
</div>

View file

@ -107,9 +107,6 @@
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_MakePackedInteger_System_UInt32_System_UInt32_System_Boolean_">Payload.MakePackedInteger(UInt32, UInt32, Boolean)</a>
</div>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
@ -448,7 +445,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_MapLinkPayload_GetMarkerForIntegerBytes_System_Byte___.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.MapLinkPayload.GetMarkerForIntegerBytes(System.Byte%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/MapLinkPayload.cs/#L102">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/MapLinkPayload.cs/#L121">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_MapLinkPayload_GetMarkerForIntegerBytes_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.MapLinkPayload.GetMarkerForIntegerBytes*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_MapLinkPayload_GetMarkerForIntegerBytes_System_Byte___" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.MapLinkPayload.GetMarkerForIntegerBytes(System.Byte[])">GetMarkerForIntegerBytes(Byte[])</h4>
@ -497,7 +494,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_MapLinkPayload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.MapLinkPayload.ProcessChunkImpl(System.IO.BinaryReader%2CSystem.Int64)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/MapLinkPayload.cs/#L68">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/MapLinkPayload.cs/#L73">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_MapLinkPayload_ProcessChunkImpl_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.MapLinkPayload.ProcessChunkImpl*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_MapLinkPayload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.MapLinkPayload.ProcessChunkImpl(System.IO.BinaryReader,System.Int64)">ProcessChunkImpl(BinaryReader, Int64)</h4>
@ -548,6 +545,38 @@
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Resolve">Payload.Resolve()</a></div>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_MapLinkPayload_ToString.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.MapLinkPayload.ToString%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/MapLinkPayload.cs/#L68">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_MapLinkPayload_ToString_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.MapLinkPayload.ToString*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_MapLinkPayload_ToString" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.MapLinkPayload.ToString">ToString()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.ToString()</span></div>
</article>
</div>

View file

@ -144,6 +144,10 @@
<td id="Dalamud_Game_Chat_XivChatType_Echo">Echo</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_ErrorMessage">ErrorMessage</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_FreeCompany">FreeCompany</td>
<td></td>
@ -224,6 +228,10 @@
<td id="Dalamud_Game_Chat_XivChatType_SystemError">SystemError</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_SystemMessage">SystemMessage</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_TellIncoming">TellIncoming</td>
<td></td>
@ -260,7 +268,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatType.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatType%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L8" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L9" class="contribution-link">View Source</a>
</li>
</ul>
</div>

View file

@ -117,7 +117,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatTypeExtensions_GetDetails_Dalamud_Game_Chat_XivChatType_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatTypeExtensions.GetDetails(Dalamud.Game.Chat.XivChatType)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L111">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L117">View Source</a>
</span>
<a id="Dalamud_Game_Chat_XivChatTypeExtensions_GetDetails_" data-uid="Dalamud.Game.Chat.XivChatTypeExtensions.GetDetails*"></a>
<h4 id="Dalamud_Game_Chat_XivChatTypeExtensions_GetDetails_Dalamud_Game_Chat_XivChatType_" data-uid="Dalamud.Game.Chat.XivChatTypeExtensions.GetDetails(Dalamud.Game.Chat.XivChatType)">GetDetails(XivChatType)</h4>
@ -170,7 +170,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatTypeExtensions.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatTypeExtensions%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L110" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L115" class="contribution-link">View Source</a>
</li>
</ul>
</div>

View file

@ -239,7 +239,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatTypeInfoAttribute_DefaultColor.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatTypeInfoAttribute.DefaultColor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L125">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L134">View Source</a>
</span>
<a id="Dalamud_Game_Chat_XivChatTypeInfoAttribute_DefaultColor_" data-uid="Dalamud.Game.Chat.XivChatTypeInfoAttribute.DefaultColor*"></a>
<h4 id="Dalamud_Game_Chat_XivChatTypeInfoAttribute_DefaultColor" data-uid="Dalamud.Game.Chat.XivChatTypeInfoAttribute.DefaultColor">DefaultColor</h4>
@ -269,7 +269,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatTypeInfoAttribute_FancyName.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatTypeInfoAttribute.FancyName%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L123">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L132">View Source</a>
</span>
<a id="Dalamud_Game_Chat_XivChatTypeInfoAttribute_FancyName_" data-uid="Dalamud.Game.Chat.XivChatTypeInfoAttribute.FancyName*"></a>
<h4 id="Dalamud_Game_Chat_XivChatTypeInfoAttribute_FancyName" data-uid="Dalamud.Game.Chat.XivChatTypeInfoAttribute.FancyName">FancyName</h4>
@ -299,7 +299,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatTypeInfoAttribute_Slug.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatTypeInfoAttribute.Slug%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L124">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L133">View Source</a>
</span>
<a id="Dalamud_Game_Chat_XivChatTypeInfoAttribute_Slug_" data-uid="Dalamud.Game.Chat.XivChatTypeInfoAttribute.Slug*"></a>
<h4 id="Dalamud_Game_Chat_XivChatTypeInfoAttribute_Slug" data-uid="Dalamud.Game.Chat.XivChatTypeInfoAttribute.Slug">Slug</h4>
@ -339,7 +339,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatTypeInfoAttribute.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatTypeInfoAttribute%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L116" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L123" class="contribution-link">View Source</a>
</li>
</ul>
</div>

View file

@ -87,6 +87,9 @@
<section></section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Dalamud.Game.Chat.SeIconChar.html">SeIconChar</a></h4>
<section><p>Special unicode characters with game-related symbols that work both in-game and in any dalamud window.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.Chat.XivChatType.html">XivChatType</a></h4>
<section><p>The FFXIV chat types as seen in the LogKind ex table.</p>
</section>

View file

@ -117,7 +117,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ChatHandlers__ctor_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ChatHandlers.%23ctor(Dalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ChatHandlers.cs/#L91">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ChatHandlers.cs/#L92">View Source</a>
</span>
<a id="Dalamud_Game_ChatHandlers__ctor_" data-uid="Dalamud.Game.ChatHandlers.#ctor*"></a>
<h4 id="Dalamud_Game_ChatHandlers__ctor_Dalamud_Dalamud_" data-uid="Dalamud.Game.ChatHandlers.#ctor(Dalamud.Dalamud)">ChatHandlers(Dalamud)</h4>
@ -151,7 +151,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ChatHandlers_LastLink.md&amp;value=---%0Auid%3A%20Dalamud.Game.ChatHandlers.LastLink%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ChatHandlers.cs/#L98">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ChatHandlers.cs/#L99">View Source</a>
</span>
<a id="Dalamud_Game_ChatHandlers_LastLink_" data-uid="Dalamud.Game.ChatHandlers.LastLink*"></a>
<h4 id="Dalamud_Game_ChatHandlers_LastLink" data-uid="Dalamud.Game.ChatHandlers.LastLink">LastLink</h4>
@ -187,7 +187,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ChatHandlers.md&amp;value=---%0Auid%3A%20Dalamud.Game.ChatHandlers%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ChatHandlers.cs/#L17" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ChatHandlers.cs/#L18" class="contribution-link">View Source</a>
</li>
</ul>
</div>

View file

@ -83,9 +83,10 @@
</div>
<div classs="implements">
<h5>Implements</h5>
<div><span class="xref">System.Collections.Generic.IReadOnlyCollection</span>&lt;<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a>&gt;</div>
<div><span class="xref">System.Collections.Generic.IEnumerable</span>&lt;<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a>&gt;</div>
<div><span class="xref">System.Collections.ICollection</span></div>
<div><span class="xref">System.Collections.IEnumerable</span></div>
<div><span class="xref">System.IDisposable</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
@ -115,7 +116,7 @@
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Actors_ActorTable_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ActorTable : ICollection, IEnumerable, IDisposable</code></pre>
<pre><code class="lang-csharp hljs">public class ActorTable : IReadOnlyCollection&lt;Actor&gt;, IEnumerable&lt;Actor&gt;, ICollection, IEnumerable</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
@ -124,7 +125,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable__ctor_Dalamud_Dalamud_Dalamud_Game_ClientState_ClientStateAddressResolver_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.%23ctor(Dalamud.Dalamud%2CDalamud.Game.ClientState.ClientStateAddressResolver)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L41">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L39">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_ActorTable__ctor_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable__ctor_Dalamud_Dalamud_Dalamud_Game_ClientState_ClientStateAddressResolver_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.#ctor(Dalamud.Dalamud,Dalamud.Game.ClientState.ClientStateAddressResolver)">ActorTable(Dalamud, ClientStateAddressResolver)</h4>
@ -165,7 +166,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_Item_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.Item(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_Actors_ActorTable_Item_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Item*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_Item_System_Int32_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Item(System.Int32)">Item[Int32]</h4>
@ -174,7 +175,8 @@
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Actor this[int index] { get; }</code></pre>
<pre><code class="lang-csharp hljs">[CanBeNull]
public Actor this[int index] { get; }</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -215,7 +217,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_Length.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.Length%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L125">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_ActorTable_Length_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Length*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_Length" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Length">Length</h4>
@ -243,42 +245,12 @@
</table>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_Dispose.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.Dispose%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_Actors_ActorTable_Dispose_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Dispose*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_Dispose" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Dispose">Dispose()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
</div>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_Enable.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.Enable%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_Actors_ActorTable_Enable_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Enable*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_Enable" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Enable">Enable()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Enable()</code></pre>
</div>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_GetEnumerator.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.GetEnumerator%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L140">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L114">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_ActorTable_GetEnumerator_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.GetEnumerator*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_GetEnumerator" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.GetEnumerator">GetEnumerator()</h4>
@ -286,7 +258,7 @@
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IEnumerator GetEnumerator()</code></pre>
<pre><code class="lang-csharp hljs">public IEnumerator&lt;Actor&gt; GetEnumerator()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
@ -298,19 +270,49 @@
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.IEnumerator</span></td>
<td><span class="xref">System.Collections.Generic.IEnumerator</span>&lt;<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="eii">Explicit Interface Implementations
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_Generic_IReadOnlyCollection_Dalamud_Game_ClientState_Actors_Types_Actor__Count.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.System%23Collections%23Generic%23IReadOnlyCollection%7BDalamud%23Game%23ClientState%23Actors%23Types%23Actor%7D%23Count%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
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</span>
<a id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_Generic_IReadOnlyCollection_Dalamud_Game_ClientState_Actors_Types_Actor__Count_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#Generic#IReadOnlyCollection{Dalamud#Game#ClientState#Actors#Types#Actor}#Count*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_Generic_IReadOnlyCollection_Dalamud_Game_ClientState_Actors_Types_Actor__Count" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#Generic#IReadOnlyCollection{Dalamud#Game#ClientState#Actors#Types#Actor}#Count">IReadOnlyCollection&lt;Actor&gt;.Count</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">int IReadOnlyCollection&lt;Actor&gt;.Count { get; }</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_CopyTo_System_Array_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.System%23Collections%23ICollection%23CopyTo(System.Array%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L135">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_CopyTo_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#CopyTo*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_CopyTo_System_Array_System_Int32_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#CopyTo(System.Array,System.Int32)">ICollection.CopyTo(Array, Int32)</h4>
@ -347,7 +349,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_Count.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.System%23Collections%23ICollection%23Count%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L149">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L129">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_Count_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#Count*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_Count" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#Count">ICollection.Count</h4>
@ -377,7 +379,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_IsSynchronized.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.System%23Collections%23ICollection%23IsSynchronized%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L151">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L131">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_IsSynchronized_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#IsSynchronized*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_IsSynchronized" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#IsSynchronized">ICollection.IsSynchronized</h4>
@ -407,7 +409,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_SyncRoot.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.System%23Collections%23ICollection%23SyncRoot%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L153">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L133">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_SyncRoot_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#SyncRoot*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_SyncRoot" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#SyncRoot">ICollection.SyncRoot</h4>
@ -432,16 +434,49 @@
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_IEnumerable_GetEnumerator.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.System%23Collections%23IEnumerable%23GetEnumerator%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_IEnumerable_GetEnumerator_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#IEnumerable#GetEnumerator*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_IEnumerable_GetEnumerator" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#IEnumerable#GetEnumerator">IEnumerable.GetEnumerator()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">IEnumerator IEnumerable.GetEnumerator()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.IEnumerator</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.Collections.Generic.IReadOnlyCollection&lt;T&gt;</span>
</div>
<div>
<span class="xref">System.Collections.Generic.IEnumerable&lt;T&gt;</span>
</div>
<div>
<span class="xref">System.Collections.ICollection</span>
</div>
<div>
<span class="xref">System.Collections.IEnumerable</span>
</div>
<div>
<span class="xref">System.IDisposable</span>
</div>
</article>
</div>
@ -453,7 +488,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L14" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/ActorTable.cs/#L16" class="contribution-link">View Source</a>
</li>
</ul>
</div>

View file

@ -116,19 +116,19 @@
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Actor__ctor_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Actor.%23ctor(Dalamud.Game.ClientState.Structs.Actor%2CDalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Actor__ctor_System_IntPtr_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Actor.%23ctor(System.IntPtr%2CDalamud.Game.ClientState.Structs.Actor%2CDalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L18">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L26">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_Actor__ctor_" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor__ctor_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.#ctor(Dalamud.Game.ClientState.Structs.Actor,Dalamud.Dalamud)">Actor(Actor, Dalamud)</h4>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor__ctor_System_IntPtr_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.#ctor(System.IntPtr,Dalamud.Game.ClientState.Structs.Actor,Dalamud.Dalamud)">Actor(IntPtr, Actor, Dalamud)</h4>
<div class="markdown level1 summary"><p>Initialize a representation of a basic FFXIV actor.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Actor(Actor actorStruct, Dalamud dalamud)</code></pre>
<pre><code class="lang-csharp hljs">public Actor(IntPtr address, Actor actorStruct, Dalamud dalamud)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -140,6 +140,12 @@
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">address</span></td>
<td><p>The address of this actor in memory.</p>
</td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Structs.Actor.html">Actor</a></td>
<td><span class="parametername">actorStruct</span></td>
@ -161,7 +167,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Actor_actorStruct.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Actor.actorStruct%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L9">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L11">View Source</a>
</span>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor_actorStruct" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.actorStruct">actorStruct</h4>
<div class="markdown level1 summary"><p>The memory representation of the base actor.</p>
@ -186,12 +192,42 @@
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Actor_Address.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Actor.Address%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor_Address" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.Address">Address</h4>
<div class="markdown level1 summary"><p>The address of this actor in memory.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly IntPtr Address</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Actor_dalamud.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Actor.dalamud%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L11">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L13">View Source</a>
</span>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor_dalamud" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.dalamud">dalamud</h4>
<div class="markdown level1 summary"></div>
@ -222,7 +258,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Actor_ActorId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Actor.ActorId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L36">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L45">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_Actor_ActorId_" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.ActorId*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor_ActorId" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.ActorId">ActorId</h4>
@ -253,7 +289,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Actor_Name.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Actor.Name%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L31">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L40">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_Actor_Name_" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.Name*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor_Name" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.Name">Name</h4>
@ -284,7 +320,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Actor_ObjectKind.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Actor.ObjectKind%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L42">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L51">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_Actor_ObjectKind_" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.ObjectKind*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor_ObjectKind" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.ObjectKind">ObjectKind</h4>
@ -316,7 +352,7 @@ possible values.</p>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Actor_Position.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Actor.Position%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L26">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L35">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_Actor_Position_" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.Position*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor_Position" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.Position">Position</h4>
@ -353,7 +389,7 @@ possible values.</p>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Actor.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Actor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L5" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Actor.cs/#L7" class="contribution-link">View Source</a>
</li>
</ul>
</div>

View file

@ -92,6 +92,9 @@
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_dalamud">Actor.dalamud</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_Address">Actor.Address</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_Position">Actor.Position</a>
</div>
@ -136,19 +139,19 @@
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Chara__ctor_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Chara.%23ctor(Dalamud.Game.ClientState.Structs.Actor%2CDalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Chara__ctor_System_IntPtr_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Chara.%23ctor(System.IntPtr%2CDalamud.Game.ClientState.Structs.Actor%2CDalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L13">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L15">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_Chara__ctor_" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara__ctor_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.#ctor(Dalamud.Game.ClientState.Structs.Actor,Dalamud.Dalamud)">Chara(Actor, Dalamud)</h4>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara__ctor_System_IntPtr_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.#ctor(System.IntPtr,Dalamud.Game.ClientState.Structs.Actor,Dalamud.Dalamud)">Chara(IntPtr, Actor, Dalamud)</h4>
<div class="markdown level1 summary"><p>Set up a new Chara with the provided memory representation.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected Chara(Actor actorStruct, Dalamud dalamud)</code></pre>
<pre><code class="lang-csharp hljs">protected Chara(IntPtr address, Actor actorStruct, Dalamud dalamud)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -160,6 +163,12 @@
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">address</span></td>
<td><p>The address of this actor in memory.</p>
</td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Structs.Actor.html">Actor</a></td>
<td><span class="parametername">actorStruct</span></td>
@ -181,7 +190,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Chara_ClassJob.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Chara.ClassJob%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L25">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_Chara_ClassJob_" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.ClassJob*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara_ClassJob" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.ClassJob">ClassJob</h4>
@ -212,7 +221,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Chara_CurrentHp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Chara.CurrentHp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L28">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L30">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_Chara_CurrentHp_" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.CurrentHp*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara_CurrentHp" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.CurrentHp">CurrentHp</h4>
@ -243,7 +252,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Chara_CurrentMp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Chara.CurrentMp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L38">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L40">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_Chara_CurrentMp_" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.CurrentMp*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara_CurrentMp" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.CurrentMp">CurrentMp</h4>
@ -274,7 +283,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Chara_Level.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Chara.Level%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L18">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L20">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_Chara_Level_" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.Level*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara_Level" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.Level">Level</h4>
@ -305,7 +314,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Chara_MaxHp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Chara.MaxHp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L33">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L35">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_Chara_MaxHp_" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.MaxHp*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara_MaxHp" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.MaxHp">MaxHp</h4>
@ -336,7 +345,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Chara_MaxMp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Chara.MaxMp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L43">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L45">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_Chara_MaxMp_" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.MaxMp*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara_MaxMp" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.MaxMp">MaxMp</h4>
@ -373,7 +382,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_Chara.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.Chara%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L7" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/Chara.cs/#L8" class="contribution-link">View Source</a>
</li>
</ul>
</div>

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@ -89,6 +89,9 @@
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.html#Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc_DataId">Npc.DataId</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.html#Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc_NameId">Npc.NameId</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Chara.html#Dalamud_Game_ClientState_Actors_Types_Chara_Level">Chara.Level</a>
</div>
@ -113,6 +116,9 @@
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_dalamud">Actor.dalamud</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_Address">Actor.Address</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_Position">Actor.Position</a>
</div>
@ -157,19 +163,19 @@
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc__ctor_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.%23ctor(Dalamud.Game.ClientState.Structs.Actor%2CDalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc__ctor_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc__ctor_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.#ctor(Dalamud.Game.ClientState.Structs.Actor,Dalamud.Dalamud)">BattleNpc(Actor, Dalamud)</h4>
<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc__ctor_System_IntPtr_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.#ctor(System.IntPtr,Dalamud.Game.ClientState.Structs.Actor,Dalamud.Dalamud)">BattleNpc(IntPtr, Actor, Dalamud)</h4>
<div class="markdown level1 summary"><p>Set up a new BattleNpc with the provided memory representation.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public BattleNpc(Actor actorStruct, Dalamud dalamud)</code></pre>
<pre><code class="lang-csharp hljs">public BattleNpc(IntPtr address, Actor actorStruct, Dalamud dalamud)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -181,6 +187,12 @@
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">address</span></td>
<td><p>The address of this actor in memory.</p>
</td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Structs.Actor.html">Actor</a></td>
<td><span class="parametername">actorStruct</span></td>
@ -202,7 +214,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc_BattleNpcKind.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.BattleNpcKind%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/NonPlayer/BattleNpc.cs/#L19">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc_BattleNpcKind_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.BattleNpcKind*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc_BattleNpcKind" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.BattleNpcKind">BattleNpcKind</h4>
@ -233,7 +245,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc_OwnerId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.OwnerId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/NonPlayer/BattleNpc.cs/#L24">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc_OwnerId_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.OwnerId*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc_OwnerId" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.OwnerId">OwnerId</h4>
@ -270,7 +282,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/NonPlayer/BattleNpc.cs/#L5" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/NonPlayer/BattleNpc.cs/#L7" class="contribution-link">View Source</a>
</li>
</ul>
</div>

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@ -110,6 +110,9 @@
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_dalamud">Actor.dalamud</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_Address">Actor.Address</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_Position">Actor.Position</a>
</div>
@ -154,19 +157,19 @@
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc__ctor_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.%23ctor(Dalamud.Game.ClientState.Structs.Actor%2CDalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc__ctor_System_IntPtr_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.%23ctor(System.IntPtr%2CDalamud.Game.ClientState.Structs.Actor%2CDalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc__ctor_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc__ctor_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.#ctor(Dalamud.Game.ClientState.Structs.Actor,Dalamud.Dalamud)">Npc(Actor, Dalamud)</h4>
<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc__ctor_System_IntPtr_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.#ctor(System.IntPtr,Dalamud.Game.ClientState.Structs.Actor,Dalamud.Dalamud)">Npc(IntPtr, Actor, Dalamud)</h4>
<div class="markdown level1 summary"><p>Set up a new NPC with the provided memory representation.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected Npc(Actor actorStruct, Dalamud dalamud)</code></pre>
<pre><code class="lang-csharp hljs">protected Npc(IntPtr address, Actor actorStruct, Dalamud dalamud)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -178,6 +181,12 @@
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">address</span></td>
<td><p>The address of this actor in memory.</p>
</td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Structs.Actor.html">Actor</a></td>
<td><span class="parametername">actorStruct</span></td>
@ -199,7 +208,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc_DataId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.DataId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc_DataId_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.DataId*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc_DataId" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.DataId">DataId</h4>
@ -225,6 +234,37 @@
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc_NameId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.NameId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc_NameId_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.NameId*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc_NameId" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.NameId">NameId</h4>
<div class="markdown level1 summary"><p>The name ID of the NPC linking to their respective game data.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int NameId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
</div>
@ -236,7 +276,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/NonPlayer/Npc.cs/#L5" class="contribution-link">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/NonPlayer/Npc.cs/#L7" class="contribution-link">View Source</a>
</li>
</ul>
</div>

View file

@ -0,0 +1,311 @@
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<title>Class PartyMember
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<h1 id="Dalamud_Game_ClientState_Actors_Types_PartyMember" data-uid="Dalamud.Game.ClientState.Actors.Types.PartyMember" class="text-break">Class PartyMember
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">PartyMember</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
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<span class="xref">System.Object.GetHashCode()</span>
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<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Actors.Types.html">Dalamud.Game.ClientState.Actors.Types</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Actors_Types_PartyMember_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PartyMember</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_PartyMember__ctor_Dalamud_Game_ClientState_Actors_ActorTable_Dalamud_Game_ClientState_Structs_PartyMember_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.PartyMember.%23ctor(Dalamud.Game.ClientState.Actors.ActorTable%2CDalamud.Game.ClientState.Structs.PartyMember)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Actors_Types_PartyMember__ctor_" data-uid="Dalamud.Game.ClientState.Actors.Types.PartyMember.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_PartyMember__ctor_Dalamud_Game_ClientState_Actors_ActorTable_Dalamud_Game_ClientState_Structs_PartyMember_" data-uid="Dalamud.Game.ClientState.Actors.Types.PartyMember.#ctor(Dalamud.Game.ClientState.Actors.ActorTable,Dalamud.Game.ClientState.Structs.PartyMember)">PartyMember(ActorTable, PartyMember)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PartyMember(ActorTable table, PartyMember rawData)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Actors.ActorTable.html">ActorTable</a></td>
<td><span class="parametername">table</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Structs.PartyMember.html">PartyMember</a></td>
<td><span class="parametername">rawData</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="fields">Fields
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_Types_PartyMember_Actor" data-uid="Dalamud.Game.ClientState.Actors.Types.PartyMember.Actor">Actor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Actor Actor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_PartyMember_CharacterName.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.PartyMember.CharacterName%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Actors_Types_PartyMember_CharacterName" data-uid="Dalamud.Game.ClientState.Actors.Types.PartyMember.CharacterName">CharacterName</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string CharacterName</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Actors_Types_PartyMember_ObjectKind" data-uid="Dalamud.Game.ClientState.Actors.Types.PartyMember.ObjectKind">ObjectKind</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ObjectKind ObjectKind</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Actors.ObjectKind.html">ObjectKind</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Actors_Types_PartyMember_Unknown" data-uid="Dalamud.Game.ClientState.Actors.Types.PartyMember.Unknown">Unknown</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public long Unknown</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int64</span></td>
<td></td>
</tr>
</tbody>
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@ -109,6 +109,9 @@
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_dalamud">Actor.dalamud</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_Address">Actor.Address</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_Position">Actor.Position</a>
</div>
@ -153,19 +156,19 @@
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_PlayerCharacter__ctor_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.%23ctor(Dalamud.Game.ClientState.Structs.Actor%2CDalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_PlayerCharacter__ctor_System_IntPtr_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.%23ctor(System.IntPtr%2CDalamud.Game.ClientState.Structs.Actor%2CDalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/PlayerCharacter.cs/#L14">View Source</a>
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<a id="Dalamud_Game_ClientState_Actors_Types_PlayerCharacter__ctor_" data-uid="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_PlayerCharacter__ctor_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_" data-uid="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.#ctor(Dalamud.Game.ClientState.Structs.Actor,Dalamud.Dalamud)">PlayerCharacter(Actor, Dalamud)</h4>
<h4 id="Dalamud_Game_ClientState_Actors_Types_PlayerCharacter__ctor_System_IntPtr_Dalamud_Game_ClientState_Structs_Actor_Dalamud_Dalamud_" data-uid="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.#ctor(System.IntPtr,Dalamud.Game.ClientState.Structs.Actor,Dalamud.Dalamud)">PlayerCharacter(IntPtr, Actor, Dalamud)</h4>
<div class="markdown level1 summary"><p>Set up a new player character with the provided memory representation.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PlayerCharacter(Actor actorStruct, Dalamud dalamud)</code></pre>
<pre><code class="lang-csharp hljs">public PlayerCharacter(IntPtr address, Actor actorStruct, Dalamud dalamud)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -177,6 +180,12 @@
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">address</span></td>
<td><p>The address of this actor in memory.</p>
</td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Structs.Actor.html">Actor</a></td>
<td><span class="parametername">actorStruct</span></td>
@ -198,7 +207,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_PlayerCharacter_CompanyTag.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.CompanyTag%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_Actors_Types_PlayerCharacter_CompanyTag_" data-uid="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.CompanyTag*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_PlayerCharacter_CompanyTag" data-uid="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.CompanyTag">CompanyTag</h4>
@ -229,7 +238,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_PlayerCharacter_CurrentWorld.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.CurrentWorld%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_Actors_Types_PlayerCharacter_CurrentWorld_" data-uid="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.CurrentWorld*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_PlayerCharacter_CurrentWorld" data-uid="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.CurrentWorld">CurrentWorld</h4>
@ -260,7 +269,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_PlayerCharacter_HomeWorld.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.HomeWorld%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Actors_Types_PlayerCharacter_HomeWorld_" data-uid="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.HomeWorld*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_PlayerCharacter_HomeWorld" data-uid="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.HomeWorld">HomeWorld</h4>
@ -297,7 +306,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_PlayerCharacter.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.PlayerCharacter%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Actors/Types/PlayerCharacter.cs/#L8" class="contribution-link">View Source</a>
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</li>
</ul>
</div>

View file

@ -83,6 +83,8 @@
<h4><a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Chara.html">Chara</a></h4>
<section><p>This class represents the base for non-static entities.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Actors.Types.PartyMember.html">PartyMember</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.html">PlayerCharacter</a></h4>
<section><p>This class represents a player character.</p>
</section>

View file

@ -123,7 +123,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState__ctor_Dalamud_Dalamud_Dalamud_DalamudStartInfo_Dalamud_Game_SigScanner_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.%23ctor(Dalamud.Dalamud%2CDalamud.DalamudStartInfo%2CDalamud.Game.SigScanner)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_ClientState__ctor_" data-uid="Dalamud.Game.ClientState.ClientState.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_ClientState__ctor_Dalamud_Dalamud_Dalamud_DalamudStartInfo_Dalamud_Game_SigScanner_" data-uid="Dalamud.Game.ClientState.ClientState.#ctor(Dalamud.Dalamud,Dalamud.DalamudStartInfo,Dalamud.Game.SigScanner)">ClientState(Dalamud, DalamudStartInfo, SigScanner)</h4>
@ -171,7 +171,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_Actors.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.Actors%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="Dalamud_Game_ClientState_ClientState_Actors" data-uid="Dalamud.Game.ClientState.ClientState.Actors">Actors</h4>
<div class="markdown level1 summary"><p>The table of all present actors.</p>
@ -201,7 +201,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_ClientLanguage.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.ClientLanguage%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="Dalamud_Game_ClientState_ClientState_ClientLanguage" data-uid="Dalamud.Game.ClientState.ClientState.ClientLanguage">ClientLanguage</h4>
<div class="markdown level1 summary"></div>
@ -230,7 +230,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_JobGauges.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.JobGauges%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="Dalamud_Game_ClientState_ClientState_JobGauges" data-uid="Dalamud.Game.ClientState.ClientState.JobGauges">JobGauges</h4>
<div class="markdown level1 summary"><p>The class facilitating Job Gauge data access</p>
@ -260,7 +260,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_KeyState.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.KeyState%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="Dalamud_Game_ClientState_ClientState_KeyState" data-uid="Dalamud.Game.ClientState.ClientState.KeyState">KeyState</h4>
<div class="markdown level1 summary"><p>Provides access to the keypress state of keyboard keys in game.</p>
@ -285,12 +285,42 @@
</tr>
</tbody>
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<h4 id="Dalamud_Game_ClientState_ClientState_PartyList" data-uid="Dalamud.Game.ClientState.ClientState.PartyList">PartyList</h4>
<div class="markdown level1 summary"><p>The class facilitating party list data access</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PartyList PartyList</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.PartyList.html">PartyList</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_TerritoryChanged.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.TerritoryChanged%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="Dalamud_Game_ClientState_ClientState_TerritoryChanged" data-uid="Dalamud.Game.ClientState.ClientState.TerritoryChanged">TerritoryChanged</h4>
<div class="markdown level1 summary"><p>Event that gets fired when the current Territory changes.</p>
@ -320,7 +350,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_TerritoryType.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.TerritoryType%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="Dalamud_Game_ClientState_ClientState_TerritoryType" data-uid="Dalamud.Game.ClientState.ClientState.TerritoryType">TerritoryType</h4>
<div class="markdown level1 summary"><p>The current Territory the player resides in.</p>
@ -352,7 +382,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_LocalContentId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.LocalContentId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_ClientState_LocalContentId_" data-uid="Dalamud.Game.ClientState.ClientState.LocalContentId*"></a>
<h4 id="Dalamud_Game_ClientState_ClientState_LocalContentId" data-uid="Dalamud.Game.ClientState.ClientState.LocalContentId">LocalContentId</h4>
@ -383,7 +413,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_LocalPlayer.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.LocalPlayer%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_ClientState_LocalPlayer_" data-uid="Dalamud.Game.ClientState.ClientState.LocalPlayer*"></a>
<h4 id="Dalamud_Game_ClientState_ClientState_LocalPlayer" data-uid="Dalamud.Game.ClientState.ClientState.LocalPlayer">LocalPlayer</h4>
@ -392,7 +422,8 @@
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PlayerCharacter LocalPlayer { get; }</code></pre>
<pre><code class="lang-csharp hljs">[CanBeNull]
public PlayerCharacter LocalPlayer { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
@ -416,7 +447,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_Dispose.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.Dispose%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_ClientState_Dispose_" data-uid="Dalamud.Game.ClientState.ClientState.Dispose*"></a>
<h4 id="Dalamud_Game_ClientState_ClientState_Dispose" data-uid="Dalamud.Game.ClientState.ClientState.Dispose">Dispose()</h4>
@ -431,7 +462,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_Enable.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.Enable%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_ClientState_Enable_" data-uid="Dalamud.Game.ClientState.ClientState.Enable*"></a>
<h4 id="Dalamud_Game_ClientState_ClientState_Enable" data-uid="Dalamud.Game.ClientState.ClientState.Enable">Enable()</h4>
@ -448,7 +479,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_PropertyChanged.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.PropertyChanged%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_ClientState_PropertyChanged" data-uid="Dalamud.Game.ClientState.ClientState.PropertyChanged">PropertyChanged</h4>
<div class="markdown level1 summary"></div>
@ -490,7 +521,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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<title>Class PartyList
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<h1 id="Dalamud_Game_ClientState_PartyList" data-uid="Dalamud.Game.ClientState.PartyList" class="text-break">Class PartyList
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">PartyList</span></div>
</div>
<div classs="implements">
<h5>Implements</h5>
<div><span class="xref">System.Collections.Generic.IReadOnlyCollection</span>&lt;<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.PartyMember.html">PartyMember</a>&gt;</div>
<div><span class="xref">System.Collections.Generic.IEnumerable</span>&lt;<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.PartyMember.html">PartyMember</a>&gt;</div>
<div><span class="xref">System.Collections.ICollection</span></div>
<div><span class="xref">System.Collections.IEnumerable</span></div>
<div><span class="xref">System.IDisposable</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.html">Dalamud.Game.ClientState</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_PartyList_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PartyList : IReadOnlyCollection&lt;PartyMember&gt;, IEnumerable&lt;PartyMember&gt;, ICollection, IEnumerable, IDisposable</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a id="Dalamud_Game_ClientState_PartyList__ctor_" data-uid="Dalamud.Game.ClientState.PartyList.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_PartyList__ctor_Dalamud_Dalamud_Dalamud_Game_ClientState_ClientStateAddressResolver_" data-uid="Dalamud.Game.ClientState.PartyList.#ctor(Dalamud.Dalamud,Dalamud.Game.ClientState.ClientStateAddressResolver)">PartyList(Dalamud, ClientStateAddressResolver)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PartyList(Dalamud dalamud, ClientStateAddressResolver addressResolver)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Dalamud.Dalamud</span></td>
<td><span class="parametername">dalamud</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">Dalamud.Game.ClientState.ClientStateAddressResolver</span></td>
<td><span class="parametername">addressResolver</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a id="Dalamud_Game_ClientState_PartyList_Count_" data-uid="Dalamud.Game.ClientState.PartyList.Count*"></a>
<h4 id="Dalamud_Game_ClientState_PartyList_Count" data-uid="Dalamud.Game.ClientState.PartyList.Count">Count</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int Count { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_PartyList_IsSynchronized.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.PartyList.IsSynchronized%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_PartyList_IsSynchronized_" data-uid="Dalamud.Game.ClientState.PartyList.IsSynchronized*"></a>
<h4 id="Dalamud_Game_ClientState_PartyList_IsSynchronized" data-uid="Dalamud.Game.ClientState.PartyList.IsSynchronized">IsSynchronized</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsSynchronized { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_ClientState_PartyList_Item_" data-uid="Dalamud.Game.ClientState.PartyList.Item*"></a>
<h4 id="Dalamud_Game_ClientState_PartyList_Item_System_Int32_" data-uid="Dalamud.Game.ClientState.PartyList.Item(System.Int32)">Item[Int32]</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PartyMember this[int index] { get; }</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">index</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Actors.Types.PartyMember.html">PartyMember</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_ClientState_PartyList_Length_" data-uid="Dalamud.Game.ClientState.PartyList.Length*"></a>
<h4 id="Dalamud_Game_ClientState_PartyList_Length" data-uid="Dalamud.Game.ClientState.PartyList.Length">Length</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int Length { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_ClientState_PartyList_SyncRoot_" data-uid="Dalamud.Game.ClientState.PartyList.SyncRoot*"></a>
<h4 id="Dalamud_Game_ClientState_PartyList_SyncRoot" data-uid="Dalamud.Game.ClientState.PartyList.SyncRoot">SyncRoot</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public object SyncRoot { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Object</span></td>
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</tr>
</tbody>
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<h3 id="methods">Methods
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<h4 id="Dalamud_Game_ClientState_PartyList_CopyTo_System_Array_System_Int32_" data-uid="Dalamud.Game.ClientState.PartyList.CopyTo(System.Array,System.Int32)">CopyTo(Array, Int32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void CopyTo(Array array, int index)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Array</span></td>
<td><span class="parametername">array</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">index</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_PartyList_Dispose" data-uid="Dalamud.Game.ClientState.PartyList.Dispose">Dispose()</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
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<h4 id="Dalamud_Game_ClientState_PartyList_Enable" data-uid="Dalamud.Game.ClientState.PartyList.Enable">Enable()</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void Enable()</code></pre>
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<a id="Dalamud_Game_ClientState_PartyList_GetEnumerator_" data-uid="Dalamud.Game.ClientState.PartyList.GetEnumerator*"></a>
<h4 id="Dalamud_Game_ClientState_PartyList_GetEnumerator" data-uid="Dalamud.Game.ClientState.PartyList.GetEnumerator">GetEnumerator()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IEnumerator&lt;PartyMember&gt; GetEnumerator()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.Generic.IEnumerator</span>&lt;<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.PartyMember.html">PartyMember</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="eii">Explicit Interface Implementations
</h3>
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<h4 id="Dalamud_Game_ClientState_PartyList_System_Collections_Generic_IReadOnlyCollection_Dalamud_Game_ClientState_Actors_Types_PartyMember__Count" data-uid="Dalamud.Game.ClientState.PartyList.System#Collections#Generic#IReadOnlyCollection{Dalamud#Game#ClientState#Actors#Types#PartyMember}#Count">IReadOnlyCollection&lt;PartyMember&gt;.Count</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">int IReadOnlyCollection&lt;PartyMember&gt;.Count { get; }</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_PartyList_System_Collections_IEnumerable_GetEnumerator" data-uid="Dalamud.Game.ClientState.PartyList.System#Collections#IEnumerable#GetEnumerator">IEnumerable.GetEnumerator()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">IEnumerator IEnumerable.GetEnumerator()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.IEnumerator</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.Collections.Generic.IReadOnlyCollection&lt;T&gt;</span>
</div>
<div>
<span class="xref">System.Collections.Generic.IEnumerable&lt;T&gt;</span>
</div>
<div>
<span class="xref">System.Collections.ICollection</span>
</div>
<div>
<span class="xref">System.Collections.IEnumerable</span>
</div>
<div>
<span class="xref">System.IDisposable</span>
</div>
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@ -139,7 +139,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_Actor_ClassJob.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.Actor.ClassJob%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_ClassJob" data-uid="Dalamud.Game.ClientState.Structs.Actor.ClassJob">ClassJob</h4>
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@ -168,7 +168,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_Actor_CompanyTag.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.Actor.CompanyTag%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_CompanyTag" data-uid="Dalamud.Game.ClientState.Structs.Actor.CompanyTag">CompanyTag</h4>
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@ -197,7 +197,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_Actor_CurrentHp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.Actor.CurrentHp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_CurrentHp" data-uid="Dalamud.Game.ClientState.Structs.Actor.CurrentHp">CurrentHp</h4>
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@ -226,7 +226,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_Actor_CurrentMp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.Actor.CurrentMp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_CurrentMp" data-uid="Dalamud.Game.ClientState.Structs.Actor.CurrentMp">CurrentMp</h4>
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@ -255,7 +255,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_Actor_CurrentWorld.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.Actor.CurrentWorld%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_CurrentWorld" data-uid="Dalamud.Game.ClientState.Structs.Actor.CurrentWorld">CurrentWorld</h4>
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@ -313,7 +313,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_Actor_HomeWorld.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.Actor.HomeWorld%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_HomeWorld" data-uid="Dalamud.Game.ClientState.Structs.Actor.HomeWorld">HomeWorld</h4>
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@ -371,7 +371,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_Actor_Level.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.Actor.Level%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_Level" data-uid="Dalamud.Game.ClientState.Structs.Actor.Level">Level</h4>
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@ -400,7 +400,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_Actor_MaxHp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.Actor.MaxHp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_MaxHp" data-uid="Dalamud.Game.ClientState.Structs.Actor.MaxHp">MaxHp</h4>
<div class="markdown level1 summary"></div>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_Actor_MaxMp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.Actor.MaxMp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_MaxMp" data-uid="Dalamud.Game.ClientState.Structs.Actor.MaxMp">MaxMp</h4>
<div class="markdown level1 summary"></div>
@ -482,6 +482,35 @@
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_NameId" data-uid="Dalamud.Game.ClientState.Structs.Actor.NameId">NameId</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int NameId</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">System.Int32</span></td>
<td></td>
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@ -540,12 +569,41 @@
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_PlayerTargetStatus" data-uid="Dalamud.Game.ClientState.Structs.Actor.PlayerTargetStatus">PlayerTargetStatus</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte PlayerTargetStatus</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_Position" data-uid="Dalamud.Game.ClientState.Structs.Actor.Position">Position</h4>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_TargetActorId" data-uid="Dalamud.Game.ClientState.Structs.Actor.TargetActorId">TargetActorId</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int TargetActorId</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">System.Int32</span></td>
<td></td>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_YalmDistanceFromPlayer1" data-uid="Dalamud.Game.ClientState.Structs.Actor.YalmDistanceFromPlayer1">YalmDistanceFromPlayer1</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte YalmDistanceFromPlayer1</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">System.Byte</span></td>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_YalmDistanceFromPlayer2" data-uid="Dalamud.Game.ClientState.Structs.Actor.YalmDistanceFromPlayer2">YalmDistanceFromPlayer2</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte YalmDistanceFromPlayer2</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
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<tr>
<td><span class="xref">System.Byte</span></td>
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@ -109,7 +109,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_BRDGauge_ActiveSong.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.BRDGauge.ActiveSong%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_BRDGauge_ActiveSong" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BRDGauge.ActiveSong">ActiveSong</h4>
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@ -191,6 +191,35 @@
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_BRDGauge_SoulVoiceValue" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BRDGauge.SoulVoiceValue">SoulVoiceValue</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte SoulVoiceValue</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
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<h1 id="Dalamud_Game_ClientState_Structs_PartyMember" data-uid="Dalamud.Game.ClientState.Structs.PartyMember" class="text-break">Struct PartyMember
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.ValueType.GetHashCode()</span>
</div>
<div>
<span class="xref">System.ValueType.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.html">Dalamud.Game.ClientState.Structs</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_PartyMember_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct PartyMember</code></pre>
</div>
<h3 id="fields">Fields
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_PartyMember_actorId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.PartyMember.actorId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_PartyMember_actorId" data-uid="Dalamud.Game.ClientState.Structs.PartyMember.actorId">actorId</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int actorId</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
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<h4 id="Dalamud_Game_ClientState_Structs_PartyMember_namePtr" data-uid="Dalamud.Game.ClientState.Structs.PartyMember.namePtr">namePtr</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IntPtr namePtr</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.IntPtr</span></td>
<td></td>
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<h4 id="Dalamud_Game_ClientState_Structs_PartyMember_objectKind" data-uid="Dalamud.Game.ClientState.Structs.PartyMember.objectKind">objectKind</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ObjectKind objectKind</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Actors.ObjectKind.html">ObjectKind</a></td>
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<h4 id="Dalamud_Game_ClientState_Structs_PartyMember_unknown" data-uid="Dalamud.Game.ClientState.Structs.PartyMember.unknown">unknown</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public long unknown</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int64</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
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View file

@ -80,6 +80,8 @@
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.Actor.html">Actor</a></h4>
<section><p>Native memory representation of a FFXIV actor.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.PartyMember.html">PartyMember</a></h4>
<section></section>
</article>
</div>

View file

@ -86,6 +86,8 @@
<section><p>Wrapper around the game keystate buffer, which contains the pressed state for
all keyboard keys, indexed by virtual vkCode</p>
</section>
<h4><a class="xref" href="Dalamud.Game.ClientState.PartyList.html">PartyList</a></h4>
<section></section>
</article>
</div>

View file

@ -121,7 +121,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_Gui_GameGui__ctor_System_IntPtr_Dalamud_Game_SigScanner_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.Gui.GameGui.%23ctor(System.IntPtr%2CDalamud.Game.SigScanner%2CDalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Internal/Gui/GameGui.cs/#L48">View Source</a>
</span>
<a id="Dalamud_Game_Internal_Gui_GameGui__ctor_" data-uid="Dalamud.Game.Internal.Gui.GameGui.#ctor*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui__ctor_System_IntPtr_Dalamud_Game_SigScanner_Dalamud_Dalamud_" data-uid="Dalamud.Game.Internal.Gui.GameGui.#ctor(System.IntPtr,Dalamud.Game.SigScanner,Dalamud.Dalamud)">GameGui(IntPtr, SigScanner, Dalamud)</h4>
@ -195,7 +195,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_Gui_GameGui_HoveredItem.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.Gui.GameGui.HoveredItem%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Internal/Gui/GameGui.cs/#L41">View Source</a>
</span>
<a id="Dalamud_Game_Internal_Gui_GameGui_HoveredItem_" data-uid="Dalamud.Game.Internal.Gui.GameGui.HoveredItem*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_HoveredItem" data-uid="Dalamud.Game.Internal.Gui.GameGui.HoveredItem">HoveredItem</h4>
@ -227,7 +227,7 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_Gui_GameGui_HoveredItemChanged.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.Gui.GameGui.HoveredItemChanged%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_Internal_Gui_GameGui_HoveredItemChanged_" data-uid="Dalamud.Game.Internal.Gui.GameGui.HoveredItemChanged*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_HoveredItemChanged" data-uid="Dalamud.Game.Internal.Gui.GameGui.HoveredItemChanged">HoveredItemChanged</h4>
@ -260,7 +260,7 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_Gui_GameGui_Dispose.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.Gui.GameGui.Dispose%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Internal_Gui_GameGui_Dispose_" data-uid="Dalamud.Game.Internal.Gui.GameGui.Dispose*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_Dispose" data-uid="Dalamud.Game.Internal.Gui.GameGui.Dispose">Dispose()</h4>
@ -275,7 +275,7 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_Gui_GameGui_Enable.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.Gui.GameGui.Enable%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_Internal_Gui_GameGui_Enable_" data-uid="Dalamud.Game.Internal.Gui.GameGui.Enable*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_Enable" data-uid="Dalamud.Game.Internal.Gui.GameGui.Enable">Enable()</h4>
@ -285,12 +285,59 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Enable()</code></pre>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_Gui_GameGui_OpenMapWithMapLink_Dalamud_Game_Chat_SeStringHandling_Payloads_MapLinkPayload_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.Gui.GameGui.OpenMapWithMapLink(Dalamud.Game.Chat.SeStringHandling.Payloads.MapLinkPayload)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Internal_Gui_GameGui_OpenMapWithMapLink_" data-uid="Dalamud.Game.Internal.Gui.GameGui.OpenMapWithMapLink*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_OpenMapWithMapLink_Dalamud_Game_Chat_SeStringHandling_Payloads_MapLinkPayload_" data-uid="Dalamud.Game.Internal.Gui.GameGui.OpenMapWithMapLink(Dalamud.Game.Chat.SeStringHandling.Payloads.MapLinkPayload)">OpenMapWithMapLink(MapLinkPayload)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool OpenMapWithMapLink(MapLinkPayload mapLink)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.MapLinkPayload.html">MapLinkPayload</a></td>
<td><span class="parametername">mapLink</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_Gui_GameGui_SetBgm_System_UInt16_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.Gui.GameGui.SetBgm(System.UInt16)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_Internal_Gui_GameGui_SetBgm_" data-uid="Dalamud.Game.Internal.Gui.GameGui.SetBgm*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_SetBgm_System_UInt16_" data-uid="Dalamud.Game.Internal.Gui.GameGui.SetBgm(System.UInt16)">SetBgm(UInt16)</h4>

View file

@ -121,7 +121,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_InterfaceManager__ctor_Dalamud_Dalamud_Dalamud_Game_SigScanner_.md&amp;value=---%0Auid%3A%20Dalamud.Interface.InterfaceManager.%23ctor(Dalamud.Dalamud%2CDalamud.Game.SigScanner)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Interface/InterfaceManager.cs/#L52">View Source</a>
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</span>
<a id="Dalamud_Interface_InterfaceManager__ctor_" data-uid="Dalamud.Interface.InterfaceManager.#ctor*"></a>
<h4 id="Dalamud_Interface_InterfaceManager__ctor_Dalamud_Dalamud_Dalamud_Game_SigScanner_" data-uid="Dalamud.Interface.InterfaceManager.#ctor(Dalamud.Dalamud,Dalamud.Game.SigScanner)">InterfaceManager(Dalamud, SigScanner)</h4>
@ -153,6 +153,37 @@
</tr>
</tbody>
</table>
<h3 id="fields">Fields
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_InterfaceManager_LastImGuiIoPtr.md&amp;value=---%0Auid%3A%20Dalamud.Interface.InterfaceManager.LastImGuiIoPtr%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_InterfaceManager_LastImGuiIoPtr" data-uid="Dalamud.Interface.InterfaceManager.LastImGuiIoPtr">LastImGuiIoPtr</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ImGuiIOPtr LastImGuiIoPtr</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImGuiIOPtr.html">ImGuiIOPtr</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
@ -160,7 +191,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_InterfaceManager_Dispose.md&amp;value=---%0Auid%3A%20Dalamud.Interface.InterfaceManager.Dispose%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Interface/InterfaceManager.cs/#L109">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Interface/InterfaceManager.cs/#L148">View Source</a>
</span>
<a id="Dalamud_Interface_InterfaceManager_Dispose_" data-uid="Dalamud.Interface.InterfaceManager.Dispose*"></a>
<h4 id="Dalamud_Interface_InterfaceManager_Dispose" data-uid="Dalamud.Interface.InterfaceManager.Dispose">Dispose()</h4>
@ -175,7 +206,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_InterfaceManager_Enable.md&amp;value=---%0Auid%3A%20Dalamud.Interface.InterfaceManager.Enable%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Interface/InterfaceManager.cs/#L95">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Interface/InterfaceManager.cs/#L122">View Source</a>
</span>
<a id="Dalamud_Interface_InterfaceManager_Enable_" data-uid="Dalamud.Interface.InterfaceManager.Enable*"></a>
<h4 id="Dalamud_Interface_InterfaceManager_Enable" data-uid="Dalamud.Interface.InterfaceManager.Enable">Enable()</h4>
@ -190,7 +221,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_InterfaceManager_LoadImage_System_Byte___.md&amp;value=---%0Auid%3A%20Dalamud.Interface.InterfaceManager.LoadImage(System.Byte%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Interface/InterfaceManager.cs/#L138">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Interface/InterfaceManager.cs/#L177">View Source</a>
</span>
<a id="Dalamud_Interface_InterfaceManager_LoadImage_" data-uid="Dalamud.Interface.InterfaceManager.LoadImage*"></a>
<h4 id="Dalamud_Interface_InterfaceManager_LoadImage_System_Byte___" data-uid="Dalamud.Interface.InterfaceManager.LoadImage(System.Byte[])">LoadImage(Byte[])</h4>
@ -237,7 +268,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_InterfaceManager_LoadImage_System_String_.md&amp;value=---%0Auid%3A%20Dalamud.Interface.InterfaceManager.LoadImage(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Interface/InterfaceManager.cs/#L125">View Source</a>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Interface/InterfaceManager.cs/#L164">View Source</a>
</span>
<a id="Dalamud_Interface_InterfaceManager_LoadImage_" data-uid="Dalamud.Interface.InterfaceManager.LoadImage*"></a>
<h4 id="Dalamud_Interface_InterfaceManager_LoadImage_System_String_" data-uid="Dalamud.Interface.InterfaceManager.LoadImage(System.String)">LoadImage(String)</h4>
@ -284,7 +315,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_InterfaceManager_LoadImageRaw_System_Byte___System_Int32_System_Int32_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Interface.InterfaceManager.LoadImageRaw(System.Byte%5B%5D%2CSystem.Int32%2CSystem.Int32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Interface/InterfaceManager.cs/#L190">View Source</a>
</span>
<a id="Dalamud_Interface_InterfaceManager_LoadImageRaw_" data-uid="Dalamud.Interface.InterfaceManager.LoadImageRaw*"></a>
<h4 id="Dalamud_Interface_InterfaceManager_LoadImageRaw_System_Byte___System_Int32_System_Int32_System_Int32_" data-uid="Dalamud.Interface.InterfaceManager.LoadImageRaw(System.Byte[],System.Int32,System.Int32,System.Int32)">LoadImageRaw(Byte[], Int32, Int32, Int32)</h4>
@ -348,7 +379,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_InterfaceManager_OnDraw.md&amp;value=---%0Auid%3A%20Dalamud.Interface.InterfaceManager.OnDraw%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_InterfaceManager_OnDraw" data-uid="Dalamud.Interface.InterfaceManager.OnDraw">OnDraw</h4>
<div class="markdown level1 summary"><p>This event gets called by a plugin UiBuilder when read</p>
@ -388,7 +419,7 @@
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_InterfaceManager.md&amp;value=---%0Auid%3A%20Dalamud.Interface.InterfaceManager%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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@ -122,10 +122,10 @@ This will disable vsync regardless of the fps value.</p>
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@ -113,10 +113,10 @@ Vsync-enabled (sync to monitor refresh), or a specified fixed framerate (vsync d
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<a id="ImGuiScene_FramerateLimit__ctor_" data-uid="ImGuiScene.FramerateLimit.#ctor*"></a>
<h4 id="ImGuiScene_FramerateLimit__ctor_ImGuiScene_FramerateLimit_LimitType_System_Int32_" data-uid="ImGuiScene.FramerateLimit.#ctor(ImGuiScene.FramerateLimit.LimitType,System.Int32)">FramerateLimit(FramerateLimit.LimitType, Int32)</h4>
@ -155,10 +155,10 @@ Vsync-enabled (sync to monitor refresh), or a specified fixed framerate (vsync d
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<a id="ImGuiScene_FramerateLimit_FPS_" data-uid="ImGuiScene.FramerateLimit.FPS*"></a>
<h4 id="ImGuiScene_FramerateLimit_FPS" data-uid="ImGuiScene.FramerateLimit.FPS">FPS</h4>
@ -186,10 +186,10 @@ Vsync-enabled (sync to monitor refresh), or a specified fixed framerate (vsync d
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<h4 id="ImGuiScene_FramerateLimit_Type" data-uid="ImGuiScene.FramerateLimit.Type">Type</h4>
@ -219,10 +219,10 @@ Vsync-enabled (sync to monitor refresh), or a specified fixed framerate (vsync d
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<h4 id="ImGuiScene_FramerateLimit_ToString" data-uid="ImGuiScene.FramerateLimit.ToString">ToString()</h4>
@ -257,10 +257,10 @@ Vsync-enabled (sync to monitor refresh), or a specified fixed framerate (vsync d
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@ -121,10 +121,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle
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<h4 id="ImGuiScene_GLTextureWrap__ctor_System_UInt32_System_Int32_System_Int32_" data-uid="ImGuiScene.GLTextureWrap.#ctor(System.UInt32,System.Int32,System.Int32)">GLTextureWrap(UInt32, Int32, Int32)</h4>
@ -165,10 +165,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle
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<h4 id="ImGuiScene_GLTextureWrap_Height" data-uid="ImGuiScene.GLTextureWrap.Height">Height</h4>
@ -195,10 +195,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle
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<h4 id="ImGuiScene_GLTextureWrap_ImGuiHandle" data-uid="ImGuiScene.GLTextureWrap.ImGuiHandle">ImGuiHandle</h4>
@ -225,10 +225,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle
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<h4 id="ImGuiScene_GLTextureWrap_Width" data-uid="ImGuiScene.GLTextureWrap.Width">Width</h4>
@ -257,10 +257,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle
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<h4 id="ImGuiScene_GLTextureWrap_Dispose" data-uid="ImGuiScene.GLTextureWrap.Dispose">Dispose()</h4>
@ -272,10 +272,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle
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<h4 id="ImGuiScene_GLTextureWrap_Dispose_System_Boolean_" data-uid="ImGuiScene.GLTextureWrap.Dispose(System.Boolean)">Dispose(Boolean)</h4>
@ -304,10 +304,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle
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<h4 id="ImGuiScene_GLTextureWrap_Finalize" data-uid="ImGuiScene.GLTextureWrap.Finalize">Finalize()</h4>
@ -332,10 +332,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle
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<h4 id="ImGuiScene_IImGuiInputHandler_NewFrame_System_Int32_System_Int32_" data-uid="ImGuiScene.IImGuiInputHandler.NewFrame(System.Int32,System.Int32)">NewFrame(Int32, Int32)</h4>
@ -128,10 +128,10 @@
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<h4 id="ImGuiScene_IImGuiInputHandler_SetIniPath_System_String_" data-uid="ImGuiScene.IImGuiInputHandler.SetIniPath(System.String)">SetIniPath(String)</h4>
@ -166,10 +166,10 @@
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@ -86,10 +86,10 @@
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<h4 id="ImGuiScene_IImGuiRenderer_Init_System_Object___" data-uid="ImGuiScene.IImGuiRenderer.Init(System.Object[])">Init(Object[])</h4>
@ -118,10 +118,10 @@
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@ -133,10 +133,10 @@
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<h4 id="ImGuiScene_IImGuiRenderer_RenderDrawData_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.IImGuiRenderer.RenderDrawData(ImGuiNET.ImDrawDataPtr)">RenderDrawData(ImDrawDataPtr)</h4>
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<h4 id="ImGuiScene_IImGuiRenderer_Shutdown" data-uid="ImGuiScene.IImGuiRenderer.Shutdown">Shutdown()</h4>
@ -186,10 +186,10 @@
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<h4 id="ImGuiScene_IRenderer_ClearColor" data-uid="ImGuiScene.IRenderer.ClearColor">ClearColor</h4>
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<h4 id="ImGuiScene_IRenderer_Debuggable" data-uid="ImGuiScene.IRenderer.Debuggable">Debuggable</h4>
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<a id="ImGuiScene_IRenderer_Type_" data-uid="ImGuiScene.IRenderer.Type*"></a>
<h4 id="ImGuiScene_IRenderer_Type" data-uid="ImGuiScene.IRenderer.Type">Type</h4>
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<a id="ImGuiScene_IRenderer_Vsync_" data-uid="ImGuiScene.IRenderer.Vsync*"></a>
<h4 id="ImGuiScene_IRenderer_Vsync" data-uid="ImGuiScene.IRenderer.Vsync">Vsync</h4>
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<h4 id="ImGuiScene_IRenderer_AttachToWindow_ImGuiScene_SimpleSDLWindow_" data-uid="ImGuiScene.IRenderer.AttachToWindow(ImGuiScene.SimpleSDLWindow)">AttachToWindow(SimpleSDLWindow)</h4>
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<a id="ImGuiScene_IRenderer_Clear_" data-uid="ImGuiScene.IRenderer.Clear*"></a>
<h4 id="ImGuiScene_IRenderer_Clear" data-uid="ImGuiScene.IRenderer.Clear">Clear()</h4>
@ -271,10 +271,10 @@
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<a id="ImGuiScene_IRenderer_CreateTexture_" data-uid="ImGuiScene.IRenderer.CreateTexture*"></a>
<h4 id="ImGuiScene_IRenderer_CreateTexture_System_Void__System_Int32_System_Int32_System_Int32_" data-uid="ImGuiScene.IRenderer.CreateTexture(System.Void*,System.Int32,System.Int32,System.Int32)">CreateTexture(Void*, Int32, Int32, Int32)</h4>
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<h4 id="ImGuiScene_IRenderer_ImGui_Init" data-uid="ImGuiScene.IRenderer.ImGui_Init">ImGui_Init()</h4>
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<h4 id="ImGuiScene_IRenderer_ImGui_NewFrame" data-uid="ImGuiScene.IRenderer.ImGui_NewFrame">ImGui_NewFrame()</h4>
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<h4 id="ImGuiScene_IRenderer_ImGui_RenderDrawData_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.IRenderer.ImGui_RenderDrawData(ImGuiNET.ImDrawDataPtr)">ImGui_RenderDrawData(ImDrawDataPtr)</h4>
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<h4 id="ImGuiScene_IRenderer_ImGui_Shutdown" data-uid="ImGuiScene.IRenderer.ImGui_Shutdown">ImGui_Shutdown()</h4>
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<a id="ImGuiScene_IRenderer_Present_" data-uid="ImGuiScene.IRenderer.Present*"></a>
<h4 id="ImGuiScene_IRenderer_Present" data-uid="ImGuiScene.IRenderer.Present">Present()</h4>
@ -441,10 +441,10 @@
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@ -124,10 +124,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_CreateDeviceObjects_" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateDeviceObjects*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_CreateDeviceObjects" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateDeviceObjects">CreateDeviceObjects()</h4>
@ -154,10 +154,10 @@ Would be nice to organize it better, but it seems to work</p>
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<h4 id="ImGuiScene_ImGui_Impl_DX11_CreateFontsTexture" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateFontsTexture">CreateFontsTexture()</h4>
@ -169,10 +169,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_Init_" data-uid="ImGuiScene.ImGui_Impl_DX11.Init*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_Init_System_Object___" data-uid="ImGuiScene.ImGui_Impl_DX11.Init(System.Object[])">Init(Object[])</h4>
@ -201,10 +201,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_InvalidateDeviceObjects_" data-uid="ImGuiScene.ImGui_Impl_DX11.InvalidateDeviceObjects*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_InvalidateDeviceObjects" data-uid="ImGuiScene.ImGui_Impl_DX11.InvalidateDeviceObjects">InvalidateDeviceObjects()</h4>
@ -216,10 +216,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_NewFrame_" data-uid="ImGuiScene.ImGui_Impl_DX11.NewFrame*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_NewFrame" data-uid="ImGuiScene.ImGui_Impl_DX11.NewFrame">NewFrame()</h4>
@ -231,10 +231,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_RenderDrawData_" data-uid="ImGuiScene.ImGui_Impl_DX11.RenderDrawData*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_RenderDrawData_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.RenderDrawData(ImGuiNET.ImDrawDataPtr)">RenderDrawData(ImDrawDataPtr)</h4>
@ -263,10 +263,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_SetupRenderState_" data-uid="ImGuiScene.ImGui_Impl_DX11.SetupRenderState*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_SetupRenderState_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.SetupRenderState(ImGuiNET.ImDrawDataPtr)">SetupRenderState(ImDrawDataPtr)</h4>
@ -295,10 +295,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_Shutdown_" data-uid="ImGuiScene.ImGui_Impl_DX11.Shutdown*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_Shutdown" data-uid="ImGuiScene.ImGui_Impl_DX11.Shutdown">Shutdown()</h4>
@ -320,10 +320,10 @@ Would be nice to organize it better, but it seems to work</p>
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@ -121,10 +121,10 @@ State backup IS done for this renderer, because SDL does not play nicely when us
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<a id="ImGuiScene_ImGui_Impl_OpenGL3_Init_" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.Init*"></a>
<h4 id="ImGuiScene_ImGui_Impl_OpenGL3_Init_System_Object___" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.Init(System.Object[])">Init(Object[])</h4>
@ -153,10 +153,10 @@ State backup IS done for this renderer, because SDL does not play nicely when us
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<h4 id="ImGuiScene_ImGui_Impl_OpenGL3_NewFrame" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.NewFrame">NewFrame()</h4>
@ -168,10 +168,10 @@ State backup IS done for this renderer, because SDL does not play nicely when us
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<h4 id="ImGuiScene_ImGui_Impl_OpenGL3_RenderDrawData_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.RenderDrawData(ImGuiNET.ImDrawDataPtr)">RenderDrawData(ImDrawDataPtr)</h4>
@ -200,10 +200,10 @@ State backup IS done for this renderer, because SDL does not play nicely when us
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<h4 id="ImGuiScene_ImGui_Impl_OpenGL3_Shutdown" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.Shutdown">Shutdown()</h4>
@ -225,10 +225,10 @@ State backup IS done for this renderer, because SDL does not play nicely when us
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@ -121,10 +121,10 @@ A near-direct port of <a href="https://github.com/ocornut/imgui/blob/master/exam
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<h4 id="ImGuiScene_ImGui_Impl_SDL__ctor_System_IntPtr_" data-uid="ImGuiScene.ImGui_Impl_SDL.#ctor(System.IntPtr)">ImGui_Impl_SDL(IntPtr)</h4>
@ -155,10 +155,10 @@ A near-direct port of <a href="https://github.com/ocornut/imgui/blob/master/exam
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@ -170,10 +170,10 @@ A near-direct port of <a href="https://github.com/ocornut/imgui/blob/master/exam
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<h4 id="ImGuiScene_ImGui_Impl_SDL_Dispose_System_Boolean_" data-uid="ImGuiScene.ImGui_Impl_SDL.Dispose(System.Boolean)">Dispose(Boolean)</h4>
@ -202,10 +202,10 @@ A near-direct port of <a href="https://github.com/ocornut/imgui/blob/master/exam
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@ -217,10 +217,10 @@ A near-direct port of <a href="https://github.com/ocornut/imgui/blob/master/exam
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@ -254,10 +254,10 @@ A near-direct port of <a href="https://github.com/ocornut/imgui/blob/master/exam
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@ -299,10 +299,10 @@ A near-direct port of <a href="https://github.com/ocornut/imgui/blob/master/exam
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@ -119,10 +119,10 @@
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<h4 id="ImGuiScene_ImGui_Input_Impl_Direct__ctor_System_IntPtr_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.#ctor(System.IntPtr)">ImGui_Input_Impl_Direct(IntPtr)</h4>
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<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_Dispose" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.Dispose">Dispose()</h4>
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<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_Dispose_System_Boolean_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.Dispose(System.Boolean)">Dispose(Boolean)</h4>
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<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_Finalize" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.Finalize">Finalize()</h4>
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<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_IsImGuiCursor_System_IntPtr_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.IsImGuiCursor(System.IntPtr)">IsImGuiCursor(IntPtr)</h4>
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<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_NewFrame_System_Int32_System_Int32_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.NewFrame(System.Int32,System.Int32)">NewFrame(Int32, Int32)</h4>
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<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_SetIniPath_System_String_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.SetIniPath(System.String)">SetIniPath(String)</h4>
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<a id="ImGuiScene_RawDX11Scene__ctor_" data-uid="ImGuiScene.RawDX11Scene.#ctor*"></a>
<h4 id="ImGuiScene_RawDX11Scene__ctor_System_IntPtr_" data-uid="ImGuiScene.RawDX11Scene.#ctor(System.IntPtr)">RawDX11Scene(IntPtr)</h4>
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<a id="ImGuiScene_RawDX11Scene__ctor_" data-uid="ImGuiScene.RawDX11Scene.#ctor*"></a>
<h4 id="ImGuiScene_RawDX11Scene__ctor_System_IntPtr_System_IntPtr_" data-uid="ImGuiScene.RawDX11Scene.#ctor(System.IntPtr,System.IntPtr)">RawDX11Scene(IntPtr, IntPtr)</h4>
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<h4 id="ImGuiScene_RawDX11Scene_OnBuildUI" data-uid="ImGuiScene.RawDX11Scene.OnBuildUI">OnBuildUI</h4>
<div class="markdown level1 summary"><p>User methods invoked every ImGui frame to construct custom UIs.</p>
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<h4 id="ImGuiScene_RawDX11Scene_OnNewInputFrame" data-uid="ImGuiScene.RawDX11Scene.OnNewInputFrame">OnNewInputFrame</h4>
<div class="markdown level1 summary"></div>
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<h4 id="ImGuiScene_RawDX11Scene_OnNewRenderFrame" data-uid="ImGuiScene.RawDX11Scene.OnNewRenderFrame">OnNewRenderFrame</h4>
<div class="markdown level1 summary"></div>
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<h4 id="ImGuiScene_RawDX11Scene_ImGuiIniPath" data-uid="ImGuiScene.RawDX11Scene.ImGuiIniPath">ImGuiIniPath</h4>
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<h4 id="ImGuiScene_RawDX11Scene_CaptureScreenshot" data-uid="ImGuiScene.RawDX11Scene.CaptureScreenshot">CaptureScreenshot()</h4>
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<h4 id="ImGuiScene_RawDX11Scene_Dispose" data-uid="ImGuiScene.RawDX11Scene.Dispose">Dispose()</h4>
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<h4 id="ImGuiScene_RawDX11Scene_Finalize" data-uid="ImGuiScene.RawDX11Scene.Finalize">Finalize()</h4>
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<h4 id="ImGuiScene_RawDX11Scene_IsImGuiCursor_System_IntPtr_" data-uid="ImGuiScene.RawDX11Scene.IsImGuiCursor(System.IntPtr)">IsImGuiCursor(IntPtr)</h4>
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<h4 id="ImGuiScene_RawDX11Scene_LoadImage_System_Byte___" data-uid="ImGuiScene.RawDX11Scene.LoadImage(System.Byte[])">LoadImage(Byte[])</h4>
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<h4 id="ImGuiScene_RawDX11Scene_LoadImage_System_String_" data-uid="ImGuiScene.RawDX11Scene.LoadImage(System.String)">LoadImage(String)</h4>
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<h4 id="ImGuiScene_RawDX11Scene_LoadImageRaw_System_Byte___System_Int32_System_Int32_System_Int32_" data-uid="ImGuiScene.RawDX11Scene.LoadImageRaw(System.Byte[],System.Int32,System.Int32,System.Int32)">LoadImageRaw(Byte[], Int32, Int32, Int32)</h4>
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<h4 id="ImGuiScene_RawDX11Scene_OnPostResize_System_Int32_System_Int32_" data-uid="ImGuiScene.RawDX11Scene.OnPostResize(System.Int32,System.Int32)">OnPostResize(Int32, Int32)</h4>
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<h4 id="ImGuiScene_RawDX11Scene_OnPreResize" data-uid="ImGuiScene.RawDX11Scene.OnPreResize">OnPreResize()</h4>
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<h4 id="ImGuiScene_RawDX11Scene_Render" data-uid="ImGuiScene.RawDX11Scene.Render">Render()</h4>
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<h4 id="ImGuiScene_RendererFactory_CreateRenderer_ImGuiScene_RendererFactory_RendererBackend_System_Boolean_" data-uid="ImGuiScene.RendererFactory.CreateRenderer(ImGuiScene.RendererFactory.RendererBackend,System.Boolean)">CreateRenderer(RendererFactory.RendererBackend, Boolean)</h4>
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<h4 id="ImGuiScene_SDLWindowGL_InitForRenderer_ImGuiScene_IRenderer_" data-uid="ImGuiScene.SDLWindowGL.InitForRenderer(ImGuiScene.IRenderer)">InitForRenderer(IRenderer)</h4>
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<h4 id="ImGuiScene_SDLWindowGL_WindowCreationFlags_ImGuiScene_WindowCreateInfo_" data-uid="ImGuiScene.SDLWindowGL.WindowCreationFlags(ImGuiScene.WindowCreateInfo)">WindowCreationFlags(WindowCreateInfo)</h4>
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<h4 id="ImGuiScene_SimpleD3D_ClearColor" data-uid="ImGuiScene.SimpleD3D.ClearColor">ClearColor</h4>
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<h4 id="ImGuiScene_SimpleD3D_Debuggable" data-uid="ImGuiScene.SimpleD3D.Debuggable">Debuggable</h4>
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<h4 id="ImGuiScene_SimpleD3D_Type" data-uid="ImGuiScene.SimpleD3D.Type">Type</h4>
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<h4 id="ImGuiScene_SimpleD3D_Vsync" data-uid="ImGuiScene.SimpleD3D.Vsync">Vsync</h4>
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<h4 id="ImGuiScene_SimpleD3D_AttachToWindow_ImGuiScene_SimpleSDLWindow_" data-uid="ImGuiScene.SimpleD3D.AttachToWindow(ImGuiScene.SimpleSDLWindow)">AttachToWindow(SimpleSDLWindow)</h4>
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<h4 id="ImGuiScene_SimpleD3D_Clear" data-uid="ImGuiScene.SimpleD3D.Clear">Clear()</h4>
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<h4 id="ImGuiScene_SimpleD3D_Dispose" data-uid="ImGuiScene.SimpleD3D.Dispose">Dispose()</h4>
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<h4 id="ImGuiScene_SimpleD3D_Dispose_System_Boolean_" data-uid="ImGuiScene.SimpleD3D.Dispose(System.Boolean)">Dispose(Boolean)</h4>
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<h4 id="ImGuiScene_SimpleD3D_Finalize" data-uid="ImGuiScene.SimpleD3D.Finalize">Finalize()</h4>
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<h4 id="ImGuiScene_SimpleD3D_ImGui_Init" data-uid="ImGuiScene.SimpleD3D.ImGui_Init">ImGui_Init()</h4>
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<a id="ImGuiScene_SimpleD3D_ImGui_NewFrame_" data-uid="ImGuiScene.SimpleD3D.ImGui_NewFrame*"></a>
<h4 id="ImGuiScene_SimpleD3D_ImGui_NewFrame" data-uid="ImGuiScene.SimpleD3D.ImGui_NewFrame">ImGui_NewFrame()</h4>
@ -459,10 +459,10 @@
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<a id="ImGuiScene_SimpleD3D_ImGui_RenderDrawData_" data-uid="ImGuiScene.SimpleD3D.ImGui_RenderDrawData*"></a>
<h4 id="ImGuiScene_SimpleD3D_ImGui_RenderDrawData_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.SimpleD3D.ImGui_RenderDrawData(ImGuiNET.ImDrawDataPtr)">ImGui_RenderDrawData(ImDrawDataPtr)</h4>
@ -491,10 +491,10 @@
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<a id="ImGuiScene_SimpleD3D_ImGui_Shutdown_" data-uid="ImGuiScene.SimpleD3D.ImGui_Shutdown*"></a>
<h4 id="ImGuiScene_SimpleD3D_ImGui_Shutdown" data-uid="ImGuiScene.SimpleD3D.ImGui_Shutdown">ImGui_Shutdown()</h4>
@ -506,10 +506,10 @@
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<a id="ImGuiScene_SimpleD3D_Present_" data-uid="ImGuiScene.SimpleD3D.Present*"></a>
<h4 id="ImGuiScene_SimpleD3D_Present" data-uid="ImGuiScene.SimpleD3D.Present">Present()</h4>
@ -535,10 +535,10 @@
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@ -89,10 +89,10 @@
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@ -121,10 +121,10 @@ Currently this always creates a new window rather than take ownership of an exis
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<a id="ImGuiScene_SimpleImGuiScene__ctor_" data-uid="ImGuiScene.SimpleImGuiScene.#ctor*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene__ctor_ImGuiScene_RendererFactory_RendererBackend_ImGuiScene_WindowCreateInfo_System_Boolean_" data-uid="ImGuiScene.SimpleImGuiScene.#ctor(ImGuiScene.RendererFactory.RendererBackend,ImGuiScene.WindowCreateInfo,System.Boolean)">SimpleImGuiScene(RendererFactory.RendererBackend, WindowCreateInfo, Boolean)</h4>
@ -168,10 +168,10 @@ Currently this always creates a new window rather than take ownership of an exis
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<h4 id="ImGuiScene_SimpleImGuiScene_OnBuildUI" data-uid="ImGuiScene.SimpleImGuiScene.OnBuildUI">OnBuildUI</h4>
<div class="markdown level1 summary"><p>User methods invoked every ImGui frame to construct custom UIs.</p>
@ -200,10 +200,10 @@ Currently this always creates a new window rather than take ownership of an exis
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<h4 id="ImGuiScene_SimpleImGuiScene_FramerateLimit" data-uid="ImGuiScene.SimpleImGuiScene.FramerateLimit">FramerateLimit</h4>
@ -232,10 +232,10 @@ The default behavior is <a class="xref" href="ImGuiScene.FramerateLimit.LimitTyp
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<a id="ImGuiScene_SimpleImGuiScene_ImGuiIniPath_" data-uid="ImGuiScene.SimpleImGuiScene.ImGuiIniPath*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene_ImGuiIniPath" data-uid="ImGuiScene.SimpleImGuiScene.ImGuiIniPath">ImGuiIniPath</h4>
@ -262,10 +262,10 @@ The default behavior is <a class="xref" href="ImGuiScene.FramerateLimit.LimitTyp
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<h4 id="ImGuiScene_SimpleImGuiScene_OnSDLEvent" data-uid="ImGuiScene.SimpleImGuiScene.OnSDLEvent">OnSDLEvent</h4>
@ -294,10 +294,10 @@ This is just a convenience wrapper around <a class="xref" href="ImGuiScene.Simpl
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<h4 id="ImGuiScene_SimpleImGuiScene_PauseWhenUnfocused" data-uid="ImGuiScene.SimpleImGuiScene.PauseWhenUnfocused">PauseWhenUnfocused</h4>
@ -327,10 +327,10 @@ if you are rendering dynamic data.</p>
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<a id="ImGuiScene_SimpleImGuiScene_Renderer_" data-uid="ImGuiScene.SimpleImGuiScene.Renderer*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene_Renderer" data-uid="ImGuiScene.SimpleImGuiScene.Renderer">Renderer</h4>
@ -358,10 +358,10 @@ if you are rendering dynamic data.</p>
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<a id="ImGuiScene_SimpleImGuiScene_ShouldQuit_" data-uid="ImGuiScene.SimpleImGuiScene.ShouldQuit*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene_ShouldQuit" data-uid="ImGuiScene.SimpleImGuiScene.ShouldQuit">ShouldQuit</h4>
@ -389,10 +389,10 @@ if you are rendering dynamic data.</p>
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<a id="ImGuiScene_SimpleImGuiScene_Window_" data-uid="ImGuiScene.SimpleImGuiScene.Window*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene_Window" data-uid="ImGuiScene.SimpleImGuiScene.Window">Window</h4>
@ -422,10 +422,10 @@ if you are rendering dynamic data.</p>
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<a id="ImGuiScene_SimpleImGuiScene_CreateOverlay_" data-uid="ImGuiScene.SimpleImGuiScene.CreateOverlay*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene_CreateOverlay_ImGuiScene_RendererFactory_RendererBackend_SDL2_SDL_SDL_Scancode_System_Single___System_Boolean_" data-uid="ImGuiScene.SimpleImGuiScene.CreateOverlay(ImGuiScene.RendererFactory.RendererBackend,SDL2.SDL.SDL_Scancode,System.Single[],System.Boolean)">CreateOverlay(RendererFactory.RendererBackend, SDL.SDL_Scancode, Single[], Boolean)</h4>
@ -489,10 +489,10 @@ if you are rendering dynamic data.</p>
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<a id="ImGuiScene_SimpleImGuiScene_Dispose_" data-uid="ImGuiScene.SimpleImGuiScene.Dispose*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene_Dispose" data-uid="ImGuiScene.SimpleImGuiScene.Dispose">Dispose()</h4>
@ -504,10 +504,10 @@ if you are rendering dynamic data.</p>
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<a id="ImGuiScene_SimpleImGuiScene_Dispose_" data-uid="ImGuiScene.SimpleImGuiScene.Dispose*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene_Dispose_System_Boolean_" data-uid="ImGuiScene.SimpleImGuiScene.Dispose(System.Boolean)">Dispose(Boolean)</h4>
@ -536,10 +536,10 @@ if you are rendering dynamic data.</p>
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<a id="ImGuiScene_SimpleImGuiScene_Finalize_" data-uid="ImGuiScene.SimpleImGuiScene.Finalize*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene_Finalize" data-uid="ImGuiScene.SimpleImGuiScene.Finalize">Finalize()</h4>
@ -551,10 +551,10 @@ if you are rendering dynamic data.</p>
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<a id="ImGuiScene_SimpleImGuiScene_LoadImage_" data-uid="ImGuiScene.SimpleImGuiScene.LoadImage*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene_LoadImage_System_Byte___" data-uid="ImGuiScene.SimpleImGuiScene.LoadImage(System.Byte[])">LoadImage(Byte[])</h4>
@ -604,10 +604,10 @@ if you are rendering dynamic data.</p>
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<a id="ImGuiScene_SimpleImGuiScene_LoadImage_" data-uid="ImGuiScene.SimpleImGuiScene.LoadImage*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene_LoadImage_System_String_" data-uid="ImGuiScene.SimpleImGuiScene.LoadImage(System.String)">LoadImage(String)</h4>
@ -657,10 +657,10 @@ if you are rendering dynamic data.</p>
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<a id="ImGuiScene_SimpleImGuiScene_Run_" data-uid="ImGuiScene.SimpleImGuiScene.Run*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene_Run" data-uid="ImGuiScene.SimpleImGuiScene.Run">Run()</h4>
@ -674,10 +674,10 @@ requests an exit (via <a class="xref" href="ImGuiScene.SimpleImGuiScene.html#ImG
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<a id="ImGuiScene_SimpleImGuiScene_Update_" data-uid="ImGuiScene.SimpleImGuiScene.Update*"></a>
<h4 id="ImGuiScene_SimpleImGuiScene_Update" data-uid="ImGuiScene.SimpleImGuiScene.Update">Update()</h4>
@ -701,10 +701,10 @@ This method does not check any quit conditions.</p>
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<h4 id="ImGuiScene_SimpleOGL3_ClearColor" data-uid="ImGuiScene.SimpleOGL3.ClearColor">ClearColor</h4>
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<h4 id="ImGuiScene_SimpleOGL3_ContextMajorVersion" data-uid="ImGuiScene.SimpleOGL3.ContextMajorVersion">ContextMajorVersion</h4>
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<h4 id="ImGuiScene_SimpleOGL3_ContextMinorVersion" data-uid="ImGuiScene.SimpleOGL3.ContextMinorVersion">ContextMinorVersion</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Type" data-uid="ImGuiScene.SimpleOGL3.Type">Type</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Vsync" data-uid="ImGuiScene.SimpleOGL3.Vsync">Vsync</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Clear" data-uid="ImGuiScene.SimpleOGL3.Clear">Clear()</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Dispose" data-uid="ImGuiScene.SimpleOGL3.Dispose">Dispose()</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Dispose_System_Boolean_" data-uid="ImGuiScene.SimpleOGL3.Dispose(System.Boolean)">Dispose(Boolean)</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Finalize" data-uid="ImGuiScene.SimpleOGL3.Finalize">Finalize()</h4>
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<h4 id="ImGuiScene_SimpleOGL3_ImGui_Init" data-uid="ImGuiScene.SimpleOGL3.ImGui_Init">ImGui_Init()</h4>
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<h4 id="ImGuiScene_SimpleOGL3_ImGui_NewFrame" data-uid="ImGuiScene.SimpleOGL3.ImGui_NewFrame">ImGui_NewFrame()</h4>
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<h4 id="ImGuiScene_SimpleOGL3_ImGui_Shutdown" data-uid="ImGuiScene.SimpleOGL3.ImGui_Shutdown">ImGui_Shutdown()</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Present" data-uid="ImGuiScene.SimpleOGL3.Present">Present()</h4>
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<h4 id="ImGuiScene_SimpleSDLWindow_CreateColorKey_System_Single_System_Single_System_Single_" data-uid="ImGuiScene.SimpleSDLWindow.CreateColorKey(System.Single,System.Single,System.Single)">CreateColorKey(Single, Single, Single)</h4>
@ -276,10 +276,10 @@
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<h4 id="ImGuiScene_SimpleSDLWindow_Dispose" data-uid="ImGuiScene.SimpleSDLWindow.Dispose">Dispose()</h4>
@ -291,10 +291,10 @@
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<h4 id="ImGuiScene_SimpleSDLWindow_Dispose_System_Boolean_" data-uid="ImGuiScene.SimpleSDLWindow.Dispose(System.Boolean)">Dispose(Boolean)</h4>
@ -323,10 +323,10 @@
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@ -338,10 +338,10 @@
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<h4 id="ImGuiScene_SimpleSDLWindow_GetHWnd" data-uid="ImGuiScene.SimpleSDLWindow.GetHWnd">GetHWnd()</h4>
@ -370,10 +370,10 @@
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<h4 id="ImGuiScene_SimpleSDLWindow_InitForRenderer_ImGuiScene_IRenderer_" data-uid="ImGuiScene.SimpleSDLWindow.InitForRenderer(ImGuiScene.IRenderer)">InitForRenderer(IRenderer)</h4>
@ -402,10 +402,10 @@
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<h4 id="ImGuiScene_SimpleSDLWindow_MakeTransparent_System_UInt32_" data-uid="ImGuiScene.SimpleSDLWindow.MakeTransparent(System.UInt32)">MakeTransparent(UInt32)</h4>
@ -440,10 +440,10 @@ Transparent regions behave as if they are not present, and can be clicked throug
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<h4 id="ImGuiScene_SimpleSDLWindow_ProcessEvents" data-uid="ImGuiScene.SimpleSDLWindow.ProcessEvents">ProcessEvents()</h4>
@ -457,10 +457,10 @@ User handlers from <a class="xref" href="ImGuiScene.SimpleSDLWindow.html#ImGuiSc
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<h4 id="ImGuiScene_SimpleSDLWindow_WindowCreationFlags_ImGuiScene_WindowCreateInfo_" data-uid="ImGuiScene.SimpleSDLWindow.WindowCreationFlags(ImGuiScene.WindowCreateInfo)">WindowCreationFlags(WindowCreateInfo)</h4>
@ -517,10 +517,10 @@ User handlers from <a class="xref" href="ImGuiScene.SimpleSDLWindow.html#ImGuiSc
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@ -92,10 +92,10 @@
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<h4 id="ImGuiScene_TextureWrap_ImGuiHandle" data-uid="ImGuiScene.TextureWrap.ImGuiHandle">ImGuiHandle</h4>
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<h4 id="ImGuiScene_TextureWrap_Width" data-uid="ImGuiScene.TextureWrap.Width">Width</h4>
@ -189,10 +189,10 @@
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<h4 id="ImGuiScene_WindowCreateInfo_Fullscreen" data-uid="ImGuiScene.WindowCreateInfo.Fullscreen">Fullscreen</h4>
<div class="markdown level1 summary"><p>Whether the window should be created fullscreen. This is a borderless windowed mode and will not affect desktop resolution.
@ -146,10 +146,10 @@ Fullscreen windows are &quot;always on top&quot;.</p>
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<h4 id="ImGuiScene_WindowCreateInfo_Height" data-uid="ImGuiScene.WindowCreateInfo.Height">Height</h4>
<div class="markdown level1 summary"><p>The height of the window. Ignored for fullscreen windows.</p>
@ -176,10 +176,10 @@ Fullscreen windows are &quot;always on top&quot;.</p>
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<h4 id="ImGuiScene_WindowCreateInfo_Title" data-uid="ImGuiScene.WindowCreateInfo.Title">Title</h4>
<div class="markdown level1 summary"><p>The window title. This will not be visible for fullscreen windows except in things like task manager.</p>
@ -206,10 +206,10 @@ Fullscreen windows are &quot;always on top&quot;.</p>
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<h4 id="ImGuiScene_WindowCreateInfo_TransparentColor" data-uid="ImGuiScene.WindowCreateInfo.TransparentColor">TransparentColor</h4>
<div class="markdown level1 summary"><p>An optional float[4] color key used to make any matching portion of the window's client area transparent. For example, setting this to magenta will
@ -238,10 +238,10 @@ Values are red, green, blue from 0 to 1.</p>
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<h4 id="ImGuiScene_WindowCreateInfo_Width" data-uid="ImGuiScene.WindowCreateInfo.Width">Width</h4>
<div class="markdown level1 summary"><p>The width of the window. Ignored for fullscreen windows.</p>
@ -268,10 +268,10 @@ Values are red, green, blue from 0 to 1.</p>
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<h4 id="ImGuiScene_WindowCreateInfo_XPos" data-uid="ImGuiScene.WindowCreateInfo.XPos">XPos</h4>
<div class="markdown level1 summary"><p>The x location of the top left corner of the window. Ignored for fullscreen windows.</p>
@ -298,10 +298,10 @@ Values are red, green, blue from 0 to 1.</p>
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<h4 id="ImGuiScene_WindowCreateInfo_YPos" data-uid="ImGuiScene.WindowCreateInfo.YPos">YPos</h4>
<div class="markdown level1 summary"><p>The y location of the top left corner of the window. Ignored for fullscreen windows.</p>
@ -334,10 +334,10 @@ Values are red, green, blue from 0 to 1.</p>
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<h4 id="ImGuiScene_WindowFactory_CreateForRenderer_ImGuiScene_IRenderer_ImGuiScene_WindowCreateInfo_" data-uid="ImGuiScene.WindowFactory.CreateForRenderer(ImGuiScene.IRenderer,ImGuiScene.WindowCreateInfo)">CreateForRenderer(IRenderer, WindowCreateInfo)</h4>
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<li>
<a href="Dalamud.Game.Chat.SeIconChar.html" name="" title="SeIconChar">SeIconChar</a>
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