/xldata window refactor (#1257)

Reworks the `/xldata` window so that each individual section is in its own file.
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MidoriKami 2023-06-23 10:54:40 -07:00 committed by GitHub
parent 11ea64410e
commit 694159a510
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37 changed files with 2701 additions and 1893 deletions

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@ -0,0 +1,52 @@
using Dalamud.Game.ClientState.Conditions;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows.Data;
/// <summary>
/// Widget for displaying current character condition flags.
/// </summary>
internal class ConditionWidget : IDataWindowWidget
{
/// <inheritdoc/>
public DataKind DataKind { get; init; } = DataKind.Condition;
/// <inheritdoc/>
public bool Ready { get; set; }
/// <inheritdoc/>
public void Load()
{
this.Ready = true;
}
/// <inheritdoc/>
public void Draw()
{
var condition = Service<Condition>.Get();
#if DEBUG
ImGui.Text($"ptr: 0x{condition.Address.ToInt64():X}");
#endif
ImGui.Text("Current Conditions:");
ImGui.Separator();
var didAny = false;
for (var i = 0; i < Condition.MaxConditionEntries; i++)
{
var typedCondition = (ConditionFlag)i;
var cond = condition[typedCondition];
if (!cond) continue;
didAny = true;
ImGui.Text($"ID: {i} Enum: {typedCondition}");
}
if (!didAny)
ImGui.Text("None. Talk to a shop NPC or visit a market board to find out more!");
}
}