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https://github.com/goatcorp/Dalamud.git
synced 2026-02-17 05:17:42 +01:00
Fix UIColor handling per theme (#1995)
UIColor sheet has color sets per theme. Updated `UIColorWidget` to reflect that, and added `SeStringDrawParams.ThemeIndex` to let users choose which theme color set to use while drawing SeString from Dalamud.
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8 changed files with 215 additions and 107 deletions
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@ -1,6 +1,5 @@
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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using FFXIVClientStructs.FFXIV.Component.Text;
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@ -16,13 +15,9 @@ namespace Dalamud.Interface.ImGuiSeStringRenderer.Internal;
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/// <summary>Color stacks to use while evaluating a SeString.</summary>
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internal sealed class SeStringColorStackSet
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{
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/// <summary>Parsed <see cref="UIColor.UIForeground"/>, containing colors to use with
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/// <see cref="MacroCode.ColorType"/>.</summary>
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private readonly uint[] colorTypes;
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/// <summary>Parsed <see cref="UIColor.UIGlow"/>, containing colors to use with
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/// <summary>Parsed <see cref="UIColor"/>, containing colors to use with <see cref="MacroCode.ColorType"/> and
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/// <see cref="MacroCode.EdgeColorType"/>.</summary>
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private readonly uint[] edgeColorTypes;
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private readonly uint[,] colorTypes;
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/// <summary>Foreground color stack while evaluating a SeString for rendering.</summary>
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/// <remarks>Touched only from the main thread.</remarks>
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@ -38,28 +33,30 @@ internal sealed class SeStringColorStackSet
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/// <summary>Initializes a new instance of the <see cref="SeStringColorStackSet"/> class.</summary>
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/// <param name="uiColor">UIColor sheet.</param>
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public SeStringColorStackSet(ExcelSheet<UIColor> uiColor)
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public unsafe SeStringColorStackSet(ExcelSheet<UIColor> uiColor)
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{
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var maxId = 0;
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foreach (var row in uiColor)
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maxId = (int)Math.Max(row.RowId, maxId);
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this.colorTypes = new uint[maxId + 1];
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this.edgeColorTypes = new uint[maxId + 1];
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this.colorTypes = new uint[maxId + 1, 4];
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foreach (var row in uiColor)
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{
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// Contains ABGR.
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this.colorTypes[row.RowId] = row.UIForeground;
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this.edgeColorTypes[row.RowId] = row.UIGlow;
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this.colorTypes[row.RowId, 0] = row.UIForeground;
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this.colorTypes[row.RowId, 1] = row.UIGlow;
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this.colorTypes[row.RowId, 2] = row.Unknown0;
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this.colorTypes[row.RowId, 3] = row.Unknown1;
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}
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if (BitConverter.IsLittleEndian)
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{
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// ImGui wants RGBA in LE.
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foreach (ref var r in this.colorTypes.AsSpan())
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r = BinaryPrimitives.ReverseEndianness(r);
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foreach (ref var r in this.edgeColorTypes.AsSpan())
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r = BinaryPrimitives.ReverseEndianness(r);
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fixed (uint* p = this.colorTypes)
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{
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foreach (ref var r in new Span<uint>(p, this.colorTypes.GetLength(0) * this.colorTypes.GetLength(1)))
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r = BinaryPrimitives.ReverseEndianness(r);
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}
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}
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}
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@ -107,7 +104,8 @@ internal sealed class SeStringColorStackSet
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internal void HandleShadowColorPayload(
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scoped ref SeStringDrawState drawState,
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ReadOnlySePayloadSpan payload) =>
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drawState.ShadowColor = ColorHelpers.ApplyOpacity(AdjustStack(this.shadowColorStack, payload), drawState.Opacity);
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drawState.ShadowColor =
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ColorHelpers.ApplyOpacity(AdjustStack(this.shadowColorStack, payload), drawState.Opacity);
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/// <summary>Handles a <see cref="MacroCode.ColorType"/> payload.</summary>
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/// <param name="drawState">Draw state.</param>
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@ -115,7 +113,9 @@ internal sealed class SeStringColorStackSet
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internal void HandleColorTypePayload(
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scoped ref SeStringDrawState drawState,
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ReadOnlySePayloadSpan payload) =>
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drawState.Color = ColorHelpers.ApplyOpacity(AdjustStack(this.colorStack, this.colorTypes, payload), drawState.Opacity);
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drawState.Color = ColorHelpers.ApplyOpacity(
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this.AdjustStackByType(this.colorStack, payload, drawState.ThemeIndex),
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drawState.Opacity);
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/// <summary>Handles a <see cref="MacroCode.EdgeColorType"/> payload.</summary>
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/// <param name="drawState">Draw state.</param>
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@ -124,19 +124,13 @@ internal sealed class SeStringColorStackSet
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scoped ref SeStringDrawState drawState,
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ReadOnlySePayloadSpan payload)
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{
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var newColor = AdjustStack(this.edgeColorStack, this.edgeColorTypes, payload);
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var newColor = this.AdjustStackByType(this.edgeColorStack, payload, drawState.ThemeIndex);
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if (!drawState.ForceEdgeColor)
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drawState.EdgeColor = ColorHelpers.ApplyOpacity(newColor, drawState.EdgeOpacity);
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this.HasAdditionalEdgeColor = this.edgeColorStack.Count > 1;
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}
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/// <summary>Swaps red and blue channels of a given color in ARGB(BB GG RR AA) and ABGR(RR GG BB AA).</summary>
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/// <param name="x">Color to process.</param>
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/// <returns>Swapped color.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static uint SwapRedBlue(uint x) => (x & 0xFF00FF00u) | ((x >> 16) & 0xFF) | ((x & 0xFF) << 16);
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private static unsafe uint AdjustStack(List<uint> rgbaStack, ReadOnlySePayloadSpan payload)
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{
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if (!payload.TryGetExpression(out var expr))
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@ -154,7 +148,10 @@ internal sealed class SeStringColorStackSet
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if (expr.TryGetUInt(out var bgra))
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{
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rgbaStack.Add(SwapRedBlue(bgra) | 0xFF000000u);
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// NOTE: if it reads a `0`, then it seems to be doing something else.
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// See case 0x12 from `Component::GUI::AtkFontAnalyzerBase.vf4`.
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// Fix when someone figures what's this about.
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rgbaStack.Add(ColorHelpers.SwapRedBlue(bgra) | 0xFF000000u);
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return rgbaStack[^1];
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}
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@ -166,7 +163,7 @@ internal sealed class SeStringColorStackSet
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i > 0 && i <= rtm->TextModule.MacroDecoder.GlobalParameters.Count &&
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rtm->TextModule.MacroDecoder.GlobalParameters[i - 1] is { Type: TextParameterType.Integer } gp)
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{
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rgbaStack.Add(SwapRedBlue((uint)gp.IntValue) | 0xFF000000u);
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rgbaStack.Add(ColorHelpers.SwapRedBlue((uint)gp.IntValue) | 0xFF000000u);
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return rgbaStack[^1];
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}
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@ -175,13 +172,14 @@ internal sealed class SeStringColorStackSet
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return rgbaStack[^1];
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}
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private static uint AdjustStack(List<uint> rgbaStack, uint[] colorTypes, ReadOnlySePayloadSpan payload)
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private uint AdjustStackByType(List<uint> rgbaStack, ReadOnlySePayloadSpan payload, int themeIndex)
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{
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if (!payload.TryGetExpression(out var expr))
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return rgbaStack[^1];
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if (!expr.TryGetUInt(out var colorTypeIndex))
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return rgbaStack[^1];
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// Component::GUI::AtkFontAnalyzerBase.vf4: passing 0 will pop the color off the stack.
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if (colorTypeIndex == 0)
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{
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// First item in the stack is the color we started to draw with.
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@ -191,8 +189,12 @@ internal sealed class SeStringColorStackSet
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}
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// Opacity component is ignored.
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rgbaStack.Add((colorTypeIndex < colorTypes.Length ? colorTypes[colorTypeIndex] : 0u) | 0xFF000000u);
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var color = themeIndex >= 0 && themeIndex < this.colorTypes.GetLength(1) &&
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colorTypeIndex < this.colorTypes.GetLength(0)
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? this.colorTypes[colorTypeIndex, themeIndex]
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: 0u;
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rgbaStack.Add(color | 0xFF000000u);
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return rgbaStack[^1];
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}
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}
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@ -547,9 +547,8 @@ internal unsafe class SeStringRenderer : IInternalDisposableService
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Rune lastRune,
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int link)
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{
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var gfdTextureSrv =
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(nint)UIModule.Instance()->GetRaptureAtkModule()->AtkModule.AtkFontManager.Gfd->Texture->
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D3D11ShaderResourceView;
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// This might temporarily return 0 while logging in.
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var gfdTextureSrv = GetGfdTextureSrv();
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var x = 0f;
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var width = 0f;
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foreach (var c in UtfEnumerator.From(span, UtfEnumeratorFlags.Utf8SeString))
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@ -569,13 +568,17 @@ internal unsafe class SeStringRenderer : IInternalDisposableService
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{
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var size = gfdEntry.CalculateScaledSize(state.FontSize, out var useHq);
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state.SetCurrentChannel(SeStringDrawChannel.Foreground);
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state.Draw(
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gfdTextureSrv,
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offset + new Vector2(x, MathF.Round((state.LineHeight - size.Y) / 2)),
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size,
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useHq ? gfdEntry.HqUv0 : gfdEntry.Uv0,
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useHq ? gfdEntry.HqUv1 : gfdEntry.Uv1,
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ColorHelpers.ApplyOpacity(uint.MaxValue, state.Opacity));
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if (gfdTextureSrv != 0)
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{
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state.Draw(
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gfdTextureSrv,
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offset + new Vector2(x, MathF.Round((state.LineHeight - size.Y) / 2)),
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size,
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useHq ? gfdEntry.HqUv0 : gfdEntry.Uv0,
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useHq ? gfdEntry.HqUv1 : gfdEntry.Uv1,
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ColorHelpers.ApplyOpacity(uint.MaxValue, state.Opacity));
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}
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if (link != -1)
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state.DrawLinkUnderline(offset + new Vector2(x, 0), size.X);
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@ -602,6 +605,29 @@ internal unsafe class SeStringRenderer : IInternalDisposableService
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width = Math.Max(width, x + dist + (g.X1 * state.FontSizeScale));
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x += dist + advanceWidth;
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}
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return;
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static nint GetGfdTextureSrv()
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{
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var uim = UIModule.Instance();
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if (uim is null)
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return 0;
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var ram = uim->GetRaptureAtkModule();
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if (ram is null)
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return 0;
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var gfd = ram->AtkModule.AtkFontManager.Gfd;
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if (gfd is null)
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return 0;
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var tex = gfd->Texture;
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if (tex is null)
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return 0;
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return (nint)tex->D3D11ShaderResourceView;
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}
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}
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/// <summary>Determines a bitmap icon to display for the given SeString payload.</summary>
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@ -56,6 +56,13 @@ public record struct SeStringDrawParams
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/// of <c>0.25f</c> that might be subject to change in the future.</value>
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public float? EdgeStrength { get; set; }
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/// <summary>Gets or sets the theme that will decide the colors to use for <see cref="MacroCode.ColorType"/>
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/// and <see cref="MacroCode.EdgeColorType"/>.</summary>
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/// <value><c>0</c> to use colors for Dark theme, <c>1</c> to use colors for Light theme, <c>2</c> to use colors
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/// for Classic FF theme, <c>3</c> to use colors for Clear Blue theme, or <c>null</c> to use the theme set from the
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/// game configuration.</value>
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public int? ThemeIndex { get; set; }
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/// <summary>Gets or sets the color of the rendered text.</summary>
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/// <value>Color in RGBA, or <c>null</c> to use <see cref="ImGuiCol.Text"/> (the default).</value>
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public uint? Color { get; set; }
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@ -6,6 +6,8 @@ using System.Text;
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using Dalamud.Interface.ImGuiSeStringRenderer.Internal;
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using Dalamud.Interface.Utility;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using ImGuiNET;
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using Lumina.Text.Payloads;
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@ -55,6 +57,7 @@ public unsafe ref struct SeStringDrawState
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this.LinkHoverBackColor = ssdp.LinkHoverBackColor ?? ImGui.GetColorU32(ImGuiCol.ButtonHovered);
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this.LinkActiveBackColor = ssdp.LinkActiveBackColor ?? ImGui.GetColorU32(ImGuiCol.ButtonActive);
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this.ForceEdgeColor = ssdp.ForceEdgeColor;
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this.ThemeIndex = ssdp.ThemeIndex ?? AtkStage.Instance()->AtkUIColorHolder->ActiveColorThemeType;
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this.Bold = ssdp.Bold;
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this.Italic = ssdp.Italic;
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this.Edge = ssdp.Edge;
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@ -100,6 +103,9 @@ public unsafe ref struct SeStringDrawState
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/// <inheritdoc cref="SeStringDrawParams.EdgeStrength"/>
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public float EdgeOpacity { get; }
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/// <inheritdoc cref="SeStringDrawParams.ThemeIndex"/>
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public int ThemeIndex { get; }
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/// <inheritdoc cref="SeStringDrawParams.Color"/>
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public uint Color { get; set; }
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