mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
chore: add raii, tables code from OtterGui into new Dalamud.Interface assembly
This commit is contained in:
parent
e0d4e60aad
commit
6bf1376515
22 changed files with 1356 additions and 0 deletions
144
Dalamud.Interface/ImGuiClip.cs
Normal file
144
Dalamud.Interface/ImGuiClip.cs
Normal file
|
|
@ -0,0 +1,144 @@
|
|||
using System.Numerics;
|
||||
using Dalamud.Interface.Raii;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Dalamud.Interface;
|
||||
|
||||
public static class ImGuiClip
|
||||
{
|
||||
// Get the number of skipped items of a given height necessary for the current scroll bar,
|
||||
// and apply the dummy of the appropriate height, removing one item spacing.
|
||||
// The height has to contain the spacing.
|
||||
public static int GetNecessarySkips(float height)
|
||||
{
|
||||
var curY = ImGui.GetScrollY();
|
||||
var skips = (int)(curY / height);
|
||||
if (skips > 0)
|
||||
ImGui.Dummy(new Vector2(1, skips * height - ImGui.GetStyle().ItemSpacing.Y));
|
||||
|
||||
return skips;
|
||||
}
|
||||
|
||||
// Draw the dummy for the remaining items computed by ClippedDraw,
|
||||
// removing one item spacing.
|
||||
public static void DrawEndDummy(int remainder, float height)
|
||||
{
|
||||
if (remainder > 0)
|
||||
ImGui.Dummy(new Vector2(1, remainder * height - ImGui.GetStyle().ItemSpacing.Y));
|
||||
}
|
||||
|
||||
// Draw a clipped random-access collection of consistent height lineHeight.
|
||||
// Uses ImGuiListClipper and thus handles start- and end-dummies itself.
|
||||
public static void ClippedDraw<T>(IReadOnlyList<T> data, Action<T> draw, float lineHeight)
|
||||
{
|
||||
ImGuiListClipperPtr clipper;
|
||||
unsafe
|
||||
{
|
||||
clipper = new ImGuiListClipperPtr(ImGuiNative.ImGuiListClipper_ImGuiListClipper());
|
||||
}
|
||||
|
||||
clipper.Begin(data.Count, lineHeight);
|
||||
while (clipper.Step())
|
||||
{
|
||||
for (var actualRow = clipper.DisplayStart; actualRow < clipper.DisplayEnd; actualRow++)
|
||||
{
|
||||
if (actualRow >= data.Count)
|
||||
return;
|
||||
|
||||
if (actualRow < 0)
|
||||
continue;
|
||||
|
||||
draw(data[actualRow]);
|
||||
}
|
||||
}
|
||||
|
||||
clipper.End();
|
||||
clipper.Destroy();
|
||||
}
|
||||
|
||||
// Draw a clipped random-access collection of consistent height lineHeight.
|
||||
// Uses ImGuiListClipper and thus handles start- and end-dummies itself, but acts on type and index.
|
||||
public static void ClippedDraw<T>(IReadOnlyList<T> data, Action<T, int> draw, float lineHeight)
|
||||
{
|
||||
ImGuiListClipperPtr clipper;
|
||||
unsafe
|
||||
{
|
||||
clipper = new ImGuiListClipperPtr(ImGuiNative.ImGuiListClipper_ImGuiListClipper());
|
||||
}
|
||||
|
||||
clipper.Begin(data.Count, lineHeight);
|
||||
while (clipper.Step())
|
||||
{
|
||||
for (var actualRow = clipper.DisplayStart; actualRow < clipper.DisplayEnd; actualRow++)
|
||||
{
|
||||
if (actualRow >= data.Count)
|
||||
return;
|
||||
|
||||
if (actualRow < 0)
|
||||
continue;
|
||||
|
||||
draw(data[actualRow], actualRow);
|
||||
}
|
||||
}
|
||||
|
||||
clipper.End();
|
||||
clipper.Destroy();
|
||||
}
|
||||
|
||||
// Draw non-random-access data without storing state.
|
||||
// Use GetNecessarySkips first and use its return value for skips.
|
||||
// startIndex can be set if using multiple separate chunks of data with different filter or draw functions (of the same height).
|
||||
// Returns either the non-negative remaining objects in data that could not be drawn due to being out of the visible area,
|
||||
// if count was given this will be subtracted instead of counted,
|
||||
// or the bitwise-inverse of the next startIndex for subsequent collections, if there is still room for more visible objects.
|
||||
public static int ClippedDraw<T>(IEnumerable<T> data, int skips, Action<T> draw, int? count = null, int startIndex = 0)
|
||||
{
|
||||
if (count != null && count.Value + startIndex <= skips)
|
||||
return ~(count.Value + startIndex);
|
||||
|
||||
using var it = data.GetEnumerator();
|
||||
var visible = false;
|
||||
var idx = startIndex;
|
||||
while (it.MoveNext())
|
||||
{
|
||||
if (idx >= skips)
|
||||
{
|
||||
using var group = ImRaii.Group();
|
||||
draw(it.Current);
|
||||
group.Dispose();
|
||||
if (!ImGui.IsItemVisible())
|
||||
{
|
||||
if (visible)
|
||||
{
|
||||
if (count != null)
|
||||
return Math.Max(0, count.Value - idx + startIndex - 1);
|
||||
|
||||
var remainder = 0;
|
||||
while (it.MoveNext())
|
||||
++remainder;
|
||||
|
||||
return remainder;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
visible = true;
|
||||
}
|
||||
}
|
||||
|
||||
++idx;
|
||||
}
|
||||
|
||||
return ~idx;
|
||||
}
|
||||
|
||||
|
||||
// Draw non-random-access data that gets filtered without storing state.
|
||||
// Use GetNecessarySkips first and use its return value for skips.
|
||||
// checkFilter should return true for items that should be displayed and false for those that should be skipped.
|
||||
// startIndex can be set if using multiple separate chunks of data with different filter or draw functions (of the same height).
|
||||
// Returns either the non-negative remaining objects in data that could not be drawn due to being out of the visible area,
|
||||
// or the bitwise-inverse of the next startIndex for subsequent collections, if there is still room for more visible objects.
|
||||
public static int FilteredClippedDraw<T>(IEnumerable<T> data, int skips, Func<T, bool> checkFilter, Action<T> draw, int startIndex = 0)
|
||||
=> ClippedDraw(data.Where(checkFilter), skips, draw, null, startIndex);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue