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chore: add raii, tables code from OtterGui into new Dalamud.Interface assembly
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239
Dalamud.Interface/Raii/EndObjects.cs
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239
Dalamud.Interface/Raii/EndObjects.cs
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using System.Numerics;
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using ImGuiNET;
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namespace Dalamud.Interface.Raii;
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// Most ImGui widgets with IDisposable interface that automatically destroys them
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// when created with using variables.
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public static partial class ImRaii
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{
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private static int _disabledCount = 0;
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public static IEndObject Child(string strId)
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=> new EndUnconditionally(ImGui.EndChild, ImGui.BeginChild(strId));
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public static IEndObject Child(string strId, Vector2 size)
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=> new EndUnconditionally(ImGui.EndChild, ImGui.BeginChild(strId, size));
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public static IEndObject Child(string strId, Vector2 size, bool border)
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=> new EndUnconditionally(ImGui.EndChild, ImGui.BeginChild(strId, size, border));
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public static IEndObject Child(string strId, Vector2 size, bool border, ImGuiWindowFlags flags)
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=> new EndUnconditionally(ImGui.EndChild, ImGui.BeginChild(strId, size, border, flags));
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public static IEndObject DragDropTarget()
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=> new EndConditionally(ImGui.EndDragDropTarget, ImGui.BeginDragDropTarget());
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public static IEndObject DragDropSource()
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=> new EndConditionally(ImGui.EndDragDropSource, ImGui.BeginDragDropSource());
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public static IEndObject DragDropSource(ImGuiDragDropFlags flags)
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=> new EndConditionally(ImGui.EndDragDropSource, ImGui.BeginDragDropSource(flags));
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public static IEndObject Popup(string id)
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=> new EndConditionally(ImGui.EndPopup, ImGui.BeginPopup(id));
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public static IEndObject Popup(string id, ImGuiWindowFlags flags)
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=> new EndConditionally(ImGui.EndPopup, ImGui.BeginPopup(id, flags));
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public static IEndObject ContextPopup(string id)
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=> new EndConditionally(ImGui.EndPopup, ImGui.BeginPopupContextWindow(id));
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public static IEndObject ContextPopup(string id, ImGuiPopupFlags flags)
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=> new EndConditionally(ImGui.EndPopup, ImGui.BeginPopupContextWindow(id, flags));
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public static IEndObject Combo(string label, string previewValue)
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=> new EndConditionally(ImGui.EndCombo, ImGui.BeginCombo(label, previewValue));
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public static IEndObject Combo(string label, string previewValue, ImGuiComboFlags flags)
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=> new EndConditionally(ImGui.EndCombo, ImGui.BeginCombo(label, previewValue, flags));
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public static IEndObject Group()
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{
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ImGui.BeginGroup();
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return new EndUnconditionally(ImGui.EndGroup, true);
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}
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public static IEndObject Tooltip()
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{
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ImGui.BeginTooltip();
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return new EndUnconditionally(ImGui.EndTooltip, true);
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}
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public static IEndObject ListBox(string label)
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=> new EndConditionally(ImGui.EndListBox, ImGui.BeginListBox(label));
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public static IEndObject ListBox(string label, Vector2 size)
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=> new EndConditionally(ImGui.EndListBox, ImGui.BeginListBox(label, size));
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public static IEndObject Table(string table, int numColumns)
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=> new EndConditionally(ImGui.EndTable, ImGui.BeginTable(table, numColumns));
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public static IEndObject Table(string table, int numColumns, ImGuiTableFlags flags)
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=> new EndConditionally(ImGui.EndTable, ImGui.BeginTable(table, numColumns, flags));
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public static IEndObject Table(string table, int numColumns, ImGuiTableFlags flags, Vector2 outerSize)
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=> new EndConditionally(ImGui.EndTable, ImGui.BeginTable(table, numColumns, flags, outerSize));
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public static IEndObject Table(string table, int numColumns, ImGuiTableFlags flags, Vector2 outerSize, float innerWidth)
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=> new EndConditionally(ImGui.EndTable, ImGui.BeginTable(table, numColumns, flags, outerSize, innerWidth));
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public static IEndObject TabBar(string label)
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=> new EndConditionally(ImGui.EndTabBar, ImGui.BeginTabBar(label));
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public static IEndObject TabBar(string label, ImGuiTabBarFlags flags)
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=> new EndConditionally(ImGui.EndTabBar, ImGui.BeginTabBar(label, flags));
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public static IEndObject TabItem(string label)
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=> new EndConditionally(ImGui.EndTabItem, ImGui.BeginTabItem(label));
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public static unsafe IEndObject TabItem(byte* label, ImGuiTabItemFlags flags)
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=> new EndConditionally(ImGuiNative.igEndTabItem, ImGuiNative.igBeginTabItem(label, null, flags) != 0);
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public static IEndObject TabItem(string label, ref bool open)
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=> new EndConditionally(ImGui.EndTabItem, ImGui.BeginTabItem(label, ref open));
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public static IEndObject TabItem(string label, ref bool open, ImGuiTabItemFlags flags)
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=> new EndConditionally(ImGui.EndTabItem, ImGui.BeginTabItem(label, ref open, flags));
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public static IEndObject TreeNode(string label)
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=> new EndConditionally(ImGui.TreePop, ImGui.TreeNodeEx(label));
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public static IEndObject TreeNode(string label, ImGuiTreeNodeFlags flags)
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=> new EndConditionally(flags.HasFlag(ImGuiTreeNodeFlags.NoTreePushOnOpen) ? Nop : ImGui.TreePop, ImGui.TreeNodeEx(label, flags));
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public static IEndObject Disabled()
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{
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ImGui.BeginDisabled();
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++_disabledCount;
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return DisabledEnd();
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}
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public static IEndObject Disabled(bool disabled)
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{
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if (!disabled)
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return new EndConditionally(Nop, false);
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ImGui.BeginDisabled();
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++_disabledCount;
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return DisabledEnd();
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}
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public static IEndObject Enabled()
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{
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var oldCount = _disabledCount;
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if (oldCount == 0)
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return new EndConditionally(Nop, false);
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void Restore()
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{
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_disabledCount += oldCount;
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while (--oldCount >= 0)
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ImGui.BeginDisabled();
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}
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for (; _disabledCount > 0; --_disabledCount)
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ImGui.EndDisabled();
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return new EndUnconditionally(Restore, true);
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}
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private static IEndObject DisabledEnd()
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=> new EndUnconditionally(() =>
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{
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--_disabledCount;
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ImGui.EndDisabled();
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}, true);
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/* Only in OtterGui for now
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public static IEndObject FramedGroup(string label)
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{
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Widget.BeginFramedGroup(label, Vector2.Zero);
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return new EndUnconditionally(Widget.EndFramedGroup, true);
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}
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public static IEndObject FramedGroup(string label, Vector2 minSize, string description = "")
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{
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Widget.BeginFramedGroup(label, minSize, description);
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return new EndUnconditionally(Widget.EndFramedGroup, true);
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}
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*/
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// Exported interface for RAII.
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public interface IEndObject : IDisposable
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{
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public bool Success { get; }
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public static bool operator true(IEndObject i)
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=> i.Success;
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public static bool operator false(IEndObject i)
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=> !i.Success;
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public static bool operator !(IEndObject i)
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=> !i.Success;
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public static bool operator &(IEndObject i, bool value)
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=> i.Success && value;
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public static bool operator |(IEndObject i, bool value)
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=> i.Success || value;
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// Empty end object.
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public static readonly IEndObject Empty = new EndConditionally(Nop, false);
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}
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// Use end-function regardless of success.
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// Used by Child, Group and Tooltip.
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private struct EndUnconditionally : IEndObject
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{
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private Action EndAction { get; }
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public bool Success { get; }
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public bool Disposed { get; private set; }
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public EndUnconditionally(Action endAction, bool success)
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{
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this.EndAction = endAction;
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this.Success = success;
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this.Disposed = false;
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}
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public void Dispose()
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{
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if (this.Disposed)
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return;
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this.EndAction();
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this.Disposed = true;
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}
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}
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// Use end-function only on success.
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private struct EndConditionally : IEndObject
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{
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private Action EndAction { get; }
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public bool Success { get; }
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public bool Disposed { get; private set; }
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public EndConditionally(Action endAction, bool success)
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{
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this.EndAction = endAction;
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this.Success = success;
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this.Disposed = false;
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}
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public void Dispose()
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{
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if (this.Disposed)
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return;
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if (this.Success)
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this.EndAction();
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this.Disposed = true;
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}
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}
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// Used to avoid tree pops when flag for no push is set.
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private static void Nop()
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{ }
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}
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