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feat: Available Plugins => All plugins, show installed
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1 changed files with 3 additions and 5 deletions
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@ -1907,9 +1907,7 @@ namespace Dalamud.Interface.Internal.Windows
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// By removing installed plugins only when the available plugin list changes (basically when the window is
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// opened), plugins that have been newly installed remain in the available plugin list as installed.
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this.pluginListAvailable = pluginManager.AvailablePlugins
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.Where(manifest => !this.IsManifestInstalled(manifest).IsInstalled)
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.ToList();
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this.pluginListAvailable = pluginManager.AvailablePlugins.ToList();
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this.pluginListUpdatable = pluginManager.UpdatablePlugins.ToList();
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this.ResortPlugins();
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@ -2059,7 +2057,7 @@ namespace Dalamud.Interface.Internal.Windows
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#region Tabs
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public static string TabTitle_AvailablePlugins => Loc.Localize("InstallerAvailablePlugins", "Available Plugins");
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public static string TabTitle_AvailablePlugins => Loc.Localize("InstallerAllPlugins", "All Plugins");
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public static string TabTitle_InstalledPlugins => Loc.Localize("InstallerInstalledPlugins", "Installed Plugins");
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@ -2083,7 +2081,7 @@ namespace Dalamud.Interface.Internal.Windows
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public static string TabBody_SearchNoCompatible => Loc.Localize("InstallerNoCompatible", "No compatible plugins were found :( Please restart your game and try again.");
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public static string TabBody_SearchNoInstalled => Loc.Localize("InstallerNoInstalled", "No plugins are currently installed. You can install them from the Available Plugins tab.");
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public static string TabBody_SearchNoInstalled => Loc.Localize("InstallerNoInstalled", "No plugins are currently installed. You can install them from the \"All Plugins\" tab.");
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#endregion
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