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fix: also set correct item spacing for Util.ShowStruct
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parent
cb51d2f033
commit
6d22edb390
2 changed files with 14 additions and 10 deletions
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@ -118,7 +118,7 @@ namespace Dalamud.Interface.Internal
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object addonObj = *atkUnitBase;
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Util.ShowStruct(addonObj, (ulong)atkUnitBase, new List<string>());
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Util.ShowStruct(addonObj, (ulong)atkUnitBase);
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ImGui.Dummy(new Vector2(25 * ImGui.GetIO().FontGlobalScale));
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ImGui.Separator();
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@ -200,7 +200,7 @@ namespace Dalamud.Interface.Internal
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case NodeType.Collision: Util.ShowStruct(*(AtkCollisionNode*)node, (ulong)node); break;
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case NodeType.NineGrid: Util.ShowStruct(*(AtkNineGridNode*)node, (ulong)node); break;
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case NodeType.Counter: Util.ShowStruct(*(AtkCounterNode*)node, (ulong)node); break;
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default: Util.ShowStruct(*node, (ulong)node, new List<string>()); break;
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default: Util.ShowStruct(*node, (ulong)node); break;
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}
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this.PrintResNode(node);
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@ -169,10 +169,11 @@ namespace Dalamud.Utility
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/// </summary>
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/// <param name="obj">The structure to show.</param>
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/// <param name="addr">The address to the structure.</param>
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/// <param name="path">The already followed path.</param>
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/// <param name="autoExpand">Whether or not this structure should start out expanded.</param>
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public static void ShowStruct(object obj, ulong addr, IEnumerable<string>? path = null, bool autoExpand = false)
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/// <param name="path">The already followed path.</param>
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public static void ShowStruct(object obj, ulong addr, bool autoExpand = false, IEnumerable<string>? path = null)
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{
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ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(3, 2));
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path ??= new List<string>();
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if (moduleEndAddr == 0 && moduleStartAddr == 0)
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@ -242,24 +243,27 @@ namespace Dalamud.Utility
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{
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ImGui.PopStyleColor();
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}
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ImGui.PopStyleVar();
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}
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/// <summary>
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/// Show a GameObject's internal data in an ImGui-context.
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/// </summary>
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/// <param name="go">The GameObject to show.</param>
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public static unsafe void ShowGameObjectStruct(GameObject go)
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/// <param name="autoExpand">Whether or not the struct should start as expanded.</param>
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public static unsafe void ShowGameObjectStruct(GameObject go, bool autoExpand = true)
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{
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switch (go)
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{
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case BattleChara bchara:
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ShowStruct(*bchara.Struct, (ulong)bchara.Address);
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ShowStruct(*bchara.Struct, (ulong)bchara.Address, autoExpand);
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break;
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case Character chara:
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ShowStruct(*chara.Struct, (ulong)chara.Address);
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ShowStruct(*chara.Struct, (ulong)chara.Address, autoExpand);
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break;
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default:
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ShowStruct(*go.Struct, (ulong)go.Address);
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ShowStruct(*go.Struct, (ulong)go.Address, autoExpand);
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break;
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}
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}
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@ -453,7 +457,7 @@ namespace Dalamud.Utility
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}
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else
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{
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ShowStruct(ptrObj, (ulong)unboxed, new List<string>(path));
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ShowStruct(ptrObj, (ulong)unboxed, path: new List<string>(path));
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}
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}
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catch
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@ -470,7 +474,7 @@ namespace Dalamud.Utility
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{
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if (!type.IsPrimitive)
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{
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ShowStruct(value, addr, new List<string>(path));
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ShowStruct(value, addr, path: new List<string>(path));
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}
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else
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{
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