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https://github.com/goatcorp/Dalamud.git
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Merge branch 'map_links' into sestring_ui_payloads. Some hand-fixup of logic
# Conflicts: # Dalamud/Game/Chat/SeStringHandling/Payload.cs # Dalamud/Game/Chat/SeStringHandling/PayloadType.cs # Dalamud/Game/Chat/SeStringHandling/Payloads/ItemPayload.cs
This commit is contained in:
commit
6d50cdc398
6 changed files with 208 additions and 22 deletions
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@ -88,6 +88,9 @@ namespace Dalamud {
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this.Data = new DataManager(this.StartInfo.Language);
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this.Data.Initialize();
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// FIXME: need a better way to get this into the string payloads
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Game.Chat.SeStringHandling.SeString.DataResolver = this.Data;
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this.ClientState = new ClientState(this, info, this.SigScanner);
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this.BotManager = new DiscordBotManager(this, this.Configuration.DiscordFeatureConfig);
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Dalamud.Data;
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using Dalamud.Game.Chat.SeStringHandling.Payloads;
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using Serilog;
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@ -14,22 +15,32 @@ namespace Dalamud.Game.Chat.SeStringHandling
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{
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public abstract PayloadType Type { get; }
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protected DataManager dataResolver;
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public abstract void Resolve();
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public abstract byte[] Encode();
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protected abstract void ProcessChunkImpl(BinaryReader reader, long endOfStream);
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public static Payload Process(BinaryReader reader)
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public static Payload Process(BinaryReader reader, DataManager dataResolver)
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{
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Payload payload = null;
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if ((byte)reader.PeekChar() != START_BYTE)
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{
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return ProcessText(reader);
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payload = ProcessText(reader);
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}
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else
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{
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return ProcessChunk(reader);
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payload = ProcessChunk(reader);
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}
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if (payload != null)
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{
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payload.dataResolver = dataResolver;
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}
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return payload;
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}
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private static Payload ProcessChunk(BinaryReader reader)
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@ -57,6 +68,10 @@ namespace Dalamud.Game.Chat.SeStringHandling
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payload = new ItemPayload();
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break;
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case EmbeddedInfoType.MapPositionLink:
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payload = new MapLinkPayload();
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break;
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case EmbeddedInfoType.Status:
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payload = new StatusPayload();
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break;
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@ -120,6 +135,7 @@ namespace Dalamud.Game.Chat.SeStringHandling
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{
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PlayerName = 0x01,
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ItemLink = 0x03,
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MapPositionLink = 0x04,
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Status = 0x09,
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LinkTerminator = 0xCF // not clear but seems to always follow a link
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@ -127,13 +143,14 @@ namespace Dalamud.Game.Chat.SeStringHandling
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protected enum IntegerType
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{
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// Custom value indicating no marker at all
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None = 0x0,
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// used as an internal marker; sometimes single bytes are bare with no marker at all
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None = 0,
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Byte = 0xF0,
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ByteTimes256 = 0xF1,
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Int16 = 0xF2,
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Int16Plus1Million = 0xF6,
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Int16Packed = 0xF4, // seen in map links, seemingly 2 8-bit values packed into 2 bytes with only one marker
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Int24Special = 0xF6, // unsure how different form Int24 - used for hq items that add 1 million, also used for normal 24-bit values in map links
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Int24 = 0xFA,
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Int32 = 0xFE
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}
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@ -159,25 +176,22 @@ namespace Dalamud.Game.Chat.SeStringHandling
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{
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case IntegerType.Byte:
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return input.ReadByte();
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case IntegerType.ByteTimes256:
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return input.ReadByte() * 256;
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case IntegerType.Int16:
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// fallthrough - same logic
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case IntegerType.Int16Packed:
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{
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var v = 0;
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v |= input.ReadByte() << 8;
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v |= input.ReadByte();
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return v;
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}
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case IntegerType.Int16Plus1Million:
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{
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var v = 0;
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v |= input.ReadByte() << 16;
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v |= input.ReadByte() << 8;
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v |= input.ReadByte();
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// need the actual value since it's used as a flag
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// v -= 1000000;
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return v;
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}
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case IntegerType.Int24Special:
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// Fallthrough - same logic
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case IntegerType.Int24:
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{
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var v = 0;
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@ -186,6 +200,7 @@ namespace Dalamud.Game.Chat.SeStringHandling
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v |= input.ReadByte();
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return v;
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}
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case IntegerType.Int32:
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{
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var v = 0;
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@ -195,12 +210,13 @@ namespace Dalamud.Game.Chat.SeStringHandling
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v |= input.ReadByte();
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return v;
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}
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default:
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throw new NotSupportedException();
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}
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}
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protected virtual byte[] MakeInteger(int value)
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protected virtual byte[] MakeInteger(int value, bool withMarker = true)
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{
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// single-byte values below the marker values have no marker and have 1 added
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if (value + 1 < (int)IntegerType.Byte)
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@ -215,10 +231,13 @@ namespace Dalamud.Game.Chat.SeStringHandling
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var encodedNum = new List<byte>();
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var marker = GetMarkerForIntegerBytes(shrunkValue);
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if (marker != 0)
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if (withMarker)
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{
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encodedNum.Add(marker);
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var marker = GetMarkerForIntegerBytes(shrunkValue);
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if (marker != 0)
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{
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encodedNum.Add(marker);
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}
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}
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encodedNum.AddRange(shrunkValue);
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@ -244,6 +263,49 @@ namespace Dalamud.Game.Chat.SeStringHandling
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return (byte)marker;
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}
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protected virtual byte GetMarkerForPackedIntegerBytes(byte[] bytes)
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{
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// So far I've only ever seen this with 2 8-bit values packed into a short
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var type = bytes.Length switch
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{
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2 => IntegerType.Int16Packed,
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_ => throw new NotSupportedException()
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};
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return (byte)type;
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}
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protected (int, int) GetPackedIntegers(BinaryReader input)
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{
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var value = (uint)GetInteger(input);
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if (value > 0xFFFF)
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{
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return ((int)((value & 0xFFFF0000) >> 16), (int)(value & 0xFFFF));
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}
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else if (value > 0xFF)
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{
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return ((int)((value & 0xFF00) >> 8), (int)(value & 0xFF));
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}
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// unsure if there are other cases, like "odd" pairings of 2+1 bytes etc
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throw new NotSupportedException();
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}
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protected byte[] MakePackedInteger(int val1, int val2, bool withMarker = true)
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{
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var value = MakeInteger(val1, false).Concat(MakeInteger(val2, false)).ToArray();
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var valueBytes = new List<byte>();
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if (withMarker)
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{
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valueBytes.Add(GetMarkerForPackedIntegerBytes(value));
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}
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valueBytes.AddRange(value);
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return valueBytes.ToArray();
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}
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#endregion
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}
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}
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@ -36,6 +36,10 @@ namespace Dalamud.Game.Chat.SeStringHandling
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/// </summary>
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UIGlow,
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/// <summary>
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/// An SeString payload representing a map position link, such as from <flag> or <pos>.
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/// </summary>
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MapLink,
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/// <summary>
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/// An SeString payload representing any data we don't handle.
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/// </summary>
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Unknown
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@ -125,7 +125,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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// custom marker just for hq items?
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if (bytes.Length == 3 && IsHQ)
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{
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return (byte)IntegerType.Int16Plus1Million;
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return (byte)IntegerType.Int24Special;
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}
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return base.GetMarkerForIntegerBytes(bytes);
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114
Dalamud/Game/Chat/SeStringHandling/Payloads/MapLinkPayload.cs
Normal file
114
Dalamud/Game/Chat/SeStringHandling/Payloads/MapLinkPayload.cs
Normal file
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@ -0,0 +1,114 @@
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using Lumina.Excel.GeneratedSheets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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{
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public class MapLinkPayload : Payload
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{
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public override PayloadType Type => PayloadType.MapLink;
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// pre-Resolve() values
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public int TerritoryTypeId { get; set; }
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public int MapId { get; set; }
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public uint RawX { get; set; }
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public uint RawY { get; set; }
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// Resolved values
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// It might make sense to have Territory be an external type, that has assorted relevant info
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public string Territory { get; private set; }
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public string Zone { get; private set; }
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public float XCoord { get; private set; }
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public float YCoord { get; private set; }
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// there is no Z; it's purely in the text payload where applicable
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public override byte[] Encode()
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{
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// TODO: for now we just encode the raw/internal values
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// eventually we should allow creation using 'nice' values that then encode properly
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var packedTerritoryAndMapBytes = MakePackedInteger(TerritoryTypeId, MapId);
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var xBytes = MakeInteger((int)RawX);
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var yBytes = MakeInteger((int)RawY);
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var chunkLen = 4 + packedTerritoryAndMapBytes.Length + xBytes.Length + yBytes.Length;
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var bytes = new List<byte>()
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{
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START_BYTE,
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(byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.MapPositionLink
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};
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bytes.AddRange(packedTerritoryAndMapBytes);
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bytes.AddRange(xBytes);
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bytes.AddRange(yBytes);
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// unk
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bytes.AddRange(new byte[] { 0xFF, 0x01, END_BYTE });
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return bytes.ToArray();
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}
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public override void Resolve()
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{
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if (string.IsNullOrEmpty(Territory))
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{
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var terrRow = dataResolver.GetExcelSheet<TerritoryType>().GetRow(TerritoryTypeId);
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Territory = dataResolver.GetExcelSheet<PlaceName>().GetRow(terrRow.PlaceName).Name;
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Zone = dataResolver.GetExcelSheet<PlaceName>().GetRow(terrRow.PlaceNameZone).Name;
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var mapSizeFactor = dataResolver.GetExcelSheet<Map>().GetRow(MapId).SizeFactor;
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XCoord = ConvertRawPositionToMapCoordinate(RawX, mapSizeFactor);
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YCoord = ConvertRawPositionToMapCoordinate(RawY, mapSizeFactor);
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}
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}
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protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)
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{
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(TerritoryTypeId, MapId) = GetPackedIntegers(reader);
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RawX = (uint)GetInteger(reader);
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RawY = (uint)GetInteger(reader);
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// the Z coordinate is never in this chunk, just the text (if applicable)
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// seems to always be FF 01
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reader.ReadBytes(2);
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}
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#region ugliness
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// from https://github.com/xivapi/ffxiv-datamining/blob/master/docs/MapCoordinates.md
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// extra 1/1000 because that is how the network ints are done
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private float ConvertRawPositionToMapCoordinate(uint pos, float scale)
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{
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var c = scale / 100.0f;
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var scaledPos = (int)pos * c / 1000.0f;
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return ((41.0f / c) * ((scaledPos + 1024.0f) / 2048.0f)) + 1.0f;
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}
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// Created as the inverse of ConvertRawPositionToMapCoordinate(), since no one seemed to have a version of that
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private float ConvertMapCoordinateToRawPosition(float pos, float scale)
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{
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var c = scale / 100.0f;
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var scaledPos = ((((pos - 1.0f) * c / 41.0f) * 2048.0f) - 1024.0f) / c;
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scaledPos *= 1000.0f;
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return (int)Math.Round(scaledPos);
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}
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#endregion
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protected override byte GetMarkerForIntegerBytes(byte[] bytes)
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{
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var type = bytes.Length switch
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{
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3 => (byte)IntegerType.Int24Special, // used because seen in incoming data
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2 => (byte)IntegerType.Int16,
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1 => (byte)IntegerType.None, // single bytes seem to have no prefix at all here
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_ => base.GetMarkerForIntegerBytes(bytes)
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};
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return type;
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}
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}
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}
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@ -4,6 +4,7 @@ using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Dalamud.Data;
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using Dalamud.Game.Chat.SeStringHandling.Payloads;
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namespace Dalamud.Game.Chat.SeStringHandling
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@ -13,6 +14,8 @@ namespace Dalamud.Game.Chat.SeStringHandling
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/// </summary>
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public class SeString
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{
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public static DataManager DataResolver { get; set; }
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public List<Payload> Payloads { get; }
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public SeString(List<Payload> payloads)
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@ -56,7 +59,7 @@ namespace Dalamud.Game.Chat.SeStringHandling
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while (stream.Position < bytes.Length)
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{
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var payload = Payload.Process(reader);
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var payload = Payload.Process(reader, DataResolver);
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if (payload != null)
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payloads.Add(payload);
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}
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