From 6eaf62fc1cf2ca55c92bdfc5cc9d434ab8eda2bc Mon Sep 17 00:00:00 2001 From: goat <16760685+goaaats@users.noreply.github.com> Date: Sat, 10 Apr 2021 02:58:51 +0200 Subject: [PATCH] fix: use Lumina sheets in AutoTranslatePayload --- .../Text/SeStringHandling/Payloads/AutoTranslatePayload.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Dalamud/Game/Text/SeStringHandling/Payloads/AutoTranslatePayload.cs b/Dalamud/Game/Text/SeStringHandling/Payloads/AutoTranslatePayload.cs index 2e3a81443..f2831acea 100644 --- a/Dalamud/Game/Text/SeStringHandling/Payloads/AutoTranslatePayload.cs +++ b/Dalamud/Game/Text/SeStringHandling/Payloads/AutoTranslatePayload.cs @@ -5,7 +5,6 @@ using System.Collections.Generic; using System.IO; using System.Linq; using Dalamud.Data; -using Dalamud.Data.TransientSheet; using Newtonsoft.Json; namespace Dalamud.Game.Text.SeStringHandling.Payloads @@ -121,7 +120,7 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads // in this case, there will only be one entry for this group id row = sheet.First(r => r.Group == this.group); // many of the names contain valid id ranges after the table name, but we don't need those - var actualTableName = row.LookupTable.Split('[')[0]; + var actualTableName = row.LookupTable.RawString.Split('[')[0]; var name = actualTableName switch {