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Add IChatGui
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2 changed files with 142 additions and 89 deletions
119
Dalamud/Plugin/Services/IChatGui.cs
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119
Dalamud/Plugin/Services/IChatGui.cs
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using Dalamud.Game.Gui;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.SeStringHandling;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// This class handles interacting with the native chat UI.
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/// </summary>
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public interface IChatGui
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{
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/// <summary>
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/// A delegate type used with the <see cref="ChatGui.ChatMessage"/> event.
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/// </summary>
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/// <param name="type">The type of chat.</param>
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/// <param name="senderId">The sender ID.</param>
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/// <param name="sender">The sender name.</param>
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/// <param name="message">The message sent.</param>
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/// <param name="isHandled">A value indicating whether the message was handled or should be propagated.</param>
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public delegate void OnMessageDelegate(XivChatType type, uint senderId, ref SeString sender, ref SeString message, ref bool isHandled);
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/// <summary>
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/// A delegate type used with the <see cref="ChatGui.CheckMessageHandled"/> event.
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/// </summary>
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/// <param name="type">The type of chat.</param>
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/// <param name="senderId">The sender ID.</param>
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/// <param name="sender">The sender name.</param>
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/// <param name="message">The message sent.</param>
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/// <param name="isHandled">A value indicating whether the message was handled or should be propagated.</param>
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public delegate void OnCheckMessageHandledDelegate(XivChatType type, uint senderId, ref SeString sender, ref SeString message, ref bool isHandled);
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/// <summary>
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/// A delegate type used with the <see cref="ChatGui.ChatMessageHandled"/> event.
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/// </summary>
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/// <param name="type">The type of chat.</param>
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/// <param name="senderId">The sender ID.</param>
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/// <param name="sender">The sender name.</param>
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/// <param name="message">The message sent.</param>
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public delegate void OnMessageHandledDelegate(XivChatType type, uint senderId, SeString sender, SeString message);
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/// <summary>
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/// A delegate type used with the <see cref="ChatGui.ChatMessageUnhandled"/> event.
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/// </summary>
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/// <param name="type">The type of chat.</param>
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/// <param name="senderId">The sender ID.</param>
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/// <param name="sender">The sender name.</param>
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/// <param name="message">The message sent.</param>
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public delegate void OnMessageUnhandledDelegate(XivChatType type, uint senderId, SeString sender, SeString message);
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/// <summary>
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/// Event that will be fired when a chat message is sent to chat by the game.
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/// </summary>
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public event OnMessageDelegate ChatMessage;
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/// <summary>
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/// Event that allows you to stop messages from appearing in chat by setting the isHandled parameter to true.
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/// </summary>
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public event OnCheckMessageHandledDelegate CheckMessageHandled;
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/// <summary>
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/// Event that will be fired when a chat message is handled by Dalamud or a Plugin.
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/// </summary>
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public event OnMessageHandledDelegate ChatMessageHandled;
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/// <summary>
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/// Event that will be fired when a chat message is not handled by Dalamud or a Plugin.
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/// </summary>
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public event OnMessageUnhandledDelegate ChatMessageUnhandled;
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/// <summary>
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/// Gets the ID of the last linked item.
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/// </summary>
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public int LastLinkedItemId { get; }
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/// <summary>
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/// Gets the flags of the last linked item.
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/// </summary>
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public byte LastLinkedItemFlags { get; }
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/// <summary>
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/// Queue a chat message. While method is named as PrintChat, it only add a entry to the queue,
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/// later to be processed when UpdateQueue() is called.
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/// </summary>
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/// <param name="chat">A message to send.</param>
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public void PrintChat(XivChatEntry chat);
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/// <summary>
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/// Queue a chat message. While method is named as PrintChat (it calls it internally), it only add a entry to the queue,
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/// later to be processed when UpdateQueue() is called.
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/// </summary>
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/// <param name="message">A message to send.</param>
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public void Print(string message);
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/// <summary>
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/// Queue a chat message. While method is named as PrintChat (it calls it internally), it only add a entry to the queue,
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/// later to be processed when UpdateQueue() is called.
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/// </summary>
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/// <param name="message">A message to send.</param>
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public void Print(SeString message);
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/// <summary>
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/// Queue an error chat message. While method is named as PrintChat (it calls it internally), it only add a entry to
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/// the queue, later to be processed when UpdateQueue() is called.
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/// </summary>
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/// <param name="message">A message to send.</param>
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public void PrintError(string message);
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/// <summary>
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/// Queue an error chat message. While method is named as PrintChat (it calls it internally), it only add a entry to
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/// the queue, later to be processed when UpdateQueue() is called.
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/// </summary>
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/// <param name="message">A message to send.</param>
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public void PrintError(SeString message);
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/// <summary>
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/// Process a chat queue.
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/// </summary>
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public void UpdateQueue();
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}
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