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<meta name="viewport" content="width=device-width">
<meta name="title" content="Struct InventoryManager
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@ -106,10 +106,10 @@
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_Inventories" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.Inventories">Inventories</h4>
<div class="markdown level1 summary"></div>
@ -137,10 +137,10 @@
</h3>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_GetInventoryContainer_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.GetInventoryContainer*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_GetInventoryContainer_FFXIVClientStructs_FFXIV_Client_Game_InventoryType_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.GetInventoryContainer(FFXIVClientStructs.FFXIV.Client.Game.InventoryType)">GetInventoryContainer(InventoryType)</h4>
@ -148,8 +148,7 @@
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 8B 55 BB&quot;)]
public InventoryContainer*GetInventoryContainer(InventoryType inventoryType)</code></pre>
<pre><code class="lang-csharp hljs">public InventoryContainer*GetInventoryContainer(InventoryType inventoryType)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -185,10 +184,10 @@ public InventoryContainer*GetInventoryContainer(InventoryType inventoryType)</co
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<a id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_GetInventoryItemCount_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.GetInventoryItemCount*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_GetInventoryItemCount_System_UInt32_System_Boolean_System_Boolean_System_Boolean_System_Int16_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.GetInventoryItemCount(System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Int16)">GetInventoryItemCount(UInt32, Boolean, Boolean, Boolean, Int16)</h4>
@ -196,8 +195,7 @@ public InventoryContainer*GetInventoryContainer(InventoryType inventoryType)</co
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 8B 53 F1&quot;)]
public int GetInventoryItemCount(uint itemId, bool isHq = false, bool checkEquipped = true, bool checkArmory = true, short minCollectability = 0)</code></pre>
<pre><code class="lang-csharp hljs">public int GetInventoryItemCount(uint itemId, bool isHq = false, bool checkEquipped = true, bool checkArmory = true, short minCollectability = 0)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -253,10 +251,10 @@ public int GetInventoryItemCount(uint itemId, bool isHq = false, bool checkEquip
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<a id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_GetItemCountInContainer_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.GetItemCountInContainer*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_GetItemCountInContainer_System_UInt32_FFXIVClientStructs_FFXIV_Client_Game_InventoryType_System_Boolean_System_Int16_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.GetItemCountInContainer(System.UInt32,FFXIVClientStructs.FFXIV.Client.Game.InventoryType,System.Boolean,System.Int16)">GetItemCountInContainer(UInt32, InventoryType, Boolean, Int16)</h4>
@ -264,8 +262,7 @@ public int GetInventoryItemCount(uint itemId, bool isHq = false, bool checkEquip
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 41 8B 2C 24&quot;)]
public int GetItemCountInContainer(uint itemId, InventoryType inventoryType, bool isHq = false, short minCollectability = 0)</code></pre>
<pre><code class="lang-csharp hljs">public int GetItemCountInContainer(uint itemId, InventoryType inventoryType, bool isHq = false, short minCollectability = 0)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -316,10 +313,10 @@ public int GetItemCountInContainer(uint itemId, InventoryType inventoryType, boo
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<a id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_Instance_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.Instance*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_Instance" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.Instance">Instance()</h4>
@ -327,8 +324,7 @@ public int GetItemCountInContainer(uint itemId, InventoryType inventoryType, boo
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[StaticAddress(&quot;BA ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B F8 48 85 C0&quot;, 0, false)]
public static InventoryManager*Instance()</code></pre>
<pre><code class="lang-csharp hljs">public static InventoryManager*Instance()</code></pre>
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<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
@ -347,10 +343,10 @@ public static InventoryManager*Instance()</code></pre>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_MoveItemSlot_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.MoveItemSlot*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_MoveItemSlot_FFXIVClientStructs_FFXIV_Client_Game_InventoryType_System_UInt32_FFXIVClientStructs_FFXIV_Client_Game_InventoryType_System_UInt32_System_Byte_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.MoveItemSlot(FFXIVClientStructs.FFXIV.Client.Game.InventoryType,System.UInt32,FFXIVClientStructs.FFXIV.Client.Game.InventoryType,System.UInt32,System.Byte)">MoveItemSlot(InventoryType, UInt32, InventoryType, UInt32, Byte)</h4>
@ -358,8 +354,7 @@ public static InventoryManager*Instance()</code></pre>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 33 DB 89 1E&quot;)]
public int MoveItemSlot(InventoryType srcContainer, uint srcSlot, InventoryType dstContainer, uint dstSlot, byte unk = 0)</code></pre>
<pre><code class="lang-csharp hljs">public int MoveItemSlot(InventoryType srcContainer, uint srcSlot, InventoryType dstContainer, uint dstSlot, byte unk = 0)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -421,10 +416,10 @@ public int MoveItemSlot(InventoryType srcContainer, uint srcSlot, InventoryType
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