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<meta name="viewport" content="width=device-width">
<meta name="title" content="Struct RelicNote
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_RelicNote_MonsterProgress" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.RelicNote.MonsterProgress">MonsterProgress</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_RelicNote_ObjectiveProgress" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.RelicNote.ObjectiveProgress">ObjectiveProgress</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_RelicNote_RelicID" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.RelicNote.RelicID">RelicID</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_RelicNote_RelicNoteID" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.RelicNote.RelicNoteID">RelicNoteID</h4>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_UI_RelicNote_GetMonsterProgress_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.RelicNote.GetMonsterProgress*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_RelicNote_GetMonsterProgress_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.RelicNote.GetMonsterProgress(System.Int32)">GetMonsterProgress(Int32)</h4>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_UI_RelicNote_Instance_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.RelicNote.Instance*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_RelicNote_Instance" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.RelicNote.Instance">Instance()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[StaticAddress(&quot;48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 84 C0 74 7E&quot;, 0, false)]
public static RelicNote*Instance()</code></pre>
<pre><code class="lang-csharp hljs">public static RelicNote*Instance()</code></pre>
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<h5 class="returns">Returns</h5>
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@ -302,10 +301,10 @@ public static RelicNote*Instance()</code></pre>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_RelicNote_IsDungeonComplete_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.RelicNote.IsDungeonComplete(System.Int32)">IsDungeonComplete(Int32)</h4>
@ -349,10 +348,10 @@ public static RelicNote*Instance()</code></pre>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_RelicNote_IsFateComplete_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.RelicNote.IsFateComplete(System.Int32)">IsFateComplete(Int32)</h4>
@ -396,10 +395,10 @@ public static RelicNote*Instance()</code></pre>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_RelicNote_IsLeveComplete_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.RelicNote.IsLeveComplete(System.Int32)">IsLeveComplete(Int32)</h4>
@ -449,10 +448,10 @@ public static RelicNote*Instance()</code></pre>
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