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<meta name="viewport" content="width=device-width">
<meta name="title" content="Struct UIState
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</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_ActiveDirector" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.ActiveDirector">ActiveDirector</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_Buddy" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.Buddy">Buddy</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_Cabinet" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.Cabinet">Cabinet</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public Cabinet Cabinet</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_ContentsFinder" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.ContentsFinder">ContentsFinder</h4>
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<pre><code class="lang-csharp hljs">public ContentsFinder ContentsFinder</code></pre>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.UI.ContentsFinder.html">ContentsFinder</a></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_FateDirector" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.FateDirector">FateDirector</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_Hate" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.Hate">Hate</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public Hate Hate</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.UI.Hate.html">Hate</a></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_Hater" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.Hater">Hater</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public Hater Hater</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Description</th>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.UI.Hater.html">Hater</a></td>
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</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_Hotbar" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.Hotbar">Hotbar</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_Map" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.Map">Map</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_MarkingController" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.MarkingController">MarkingController</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public MarkingController MarkingController</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Description</th>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.UI.MarkingController.html">MarkingController</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_PlayerState" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.PlayerState">PlayerState</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_RelicNote" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.RelicNote">RelicNote</h4>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/blob/main/FFXIVClientStructs/FFXIV/Client/Game/UI/UIState.cs/#L19">View Source</a>
</span>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_Revive" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.Revive">Revive</h4>
<div class="markdown level1 summary"></div>
@ -338,10 +483,10 @@
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/blob/main/FFXIVClientStructs/FFXIV/Client/Game/UI/UIState.cs/#L20">View Source</a>
</span>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_Telepo" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.Telepo">Telepo</h4>
<div class="markdown level1 summary"></div>
@ -365,14 +510,72 @@
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_UnlockedCompanionsBitmask.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.UnlockedCompanionsBitmask%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_UnlockedCompanionsBitmask" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.UnlockedCompanionsBitmask">UnlockedCompanionsBitmask</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte *UnlockedCompanionsBitmask</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>*</td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_WeaponState.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.WeaponState%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_WeaponState" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.WeaponState">WeaponState</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public WeaponState WeaponState</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.UI.WeaponState.html">WeaponState</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/blob/main/FFXIVClientStructs/FFXIV/Client/Game/UI/UIState.cs/#L41">View Source</a>
</span>
<a id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_Instance_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.Instance*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_Instance" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.Instance">Instance()</h4>
@ -380,8 +583,7 @@
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[StaticAddress(&quot;48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? 48 8B 01&quot;, 0, false)]
public static UIState*Instance()</code></pre>
<pre><code class="lang-csharp hljs">public static UIState*Instance()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
@ -398,6 +600,347 @@ public static UIState*Instance()</code></pre>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsCompanionUnlocked_System_UInt32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsCompanionUnlocked(System.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsCompanionUnlocked_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsCompanionUnlocked*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsCompanionUnlocked_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsCompanionUnlocked(System.UInt32)">IsCompanionUnlocked(UInt32)</h4>
<div class="markdown level1 summary"><p>Check if a companion (minion) is unlocked for the current character.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsCompanionUnlocked(uint companionId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">companionId</span></td>
<td><p>The ID of the companion/minion to check for.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p>Returns true if the specified minion is unlocked.</p>
</td>
</tr>
</tbody>
</table>
<h5 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsCompanionUnlocked_System_UInt32__remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>WARNING: This method is NOT BOUNDED on IDs. While <em>one</em> function seems to set an upper bound on this, this
method is a pain in the neck to find <em>and</em>, frustratingly, cannot be sigged.</p>
</div>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsEmoteUnlocked_System_UInt16_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsEmoteUnlocked(System.UInt16)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsEmoteUnlocked_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsEmoteUnlocked*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsEmoteUnlocked_System_UInt16_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsEmoteUnlocked(System.UInt16)">IsEmoteUnlocked(UInt16)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsEmoteUnlocked(ushort emoteId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td><span class="parametername">emoteId</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsInstanceContentCompleted_System_UInt32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsInstanceContentCompleted(System.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsInstanceContentCompleted_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsInstanceContentCompleted*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsInstanceContentCompleted_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsInstanceContentCompleted(System.UInt32)">IsInstanceContentCompleted(UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool IsInstanceContentCompleted(uint instanceContentId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">instanceContentId</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsItemActionUnlocked_System_Void__.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsItemActionUnlocked(System.Void*)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsItemActionUnlocked_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsItemActionUnlocked*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsItemActionUnlocked_System_Void__" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsItemActionUnlocked(System.Void*)">IsItemActionUnlocked(Void*)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public long IsItemActionUnlocked(void *itemExdPtr)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td><span class="parametername">itemExdPtr</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int64</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsTripleTriadCardUnlocked_System_UInt16_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsTripleTriadCardUnlocked(System.UInt16)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsTripleTriadCardUnlocked_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsTripleTriadCardUnlocked*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsTripleTriadCardUnlocked_System_UInt16_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsTripleTriadCardUnlocked(System.UInt16)">IsTripleTriadCardUnlocked(UInt16)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsTripleTriadCardUnlocked(ushort cardId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td><span class="parametername">cardId</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsUnlockLinkUnlocked_System_UInt32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsUnlockLinkUnlocked(System.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsUnlockLinkUnlocked_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsUnlockLinkUnlocked*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsUnlockLinkUnlocked_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsUnlockLinkUnlocked(System.UInt32)">IsUnlockLinkUnlocked(UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsUnlockLinkUnlocked(uint unlockLink)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">unlockLink</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsUnlockLinkUnlockedOrQuestCompleted_System_UInt32_System_Byte_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsUnlockLinkUnlockedOrQuestCompleted(System.UInt32%2CSystem.Byte)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsUnlockLinkUnlockedOrQuestCompleted_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsUnlockLinkUnlockedOrQuestCompleted*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_UI_UIState_IsUnlockLinkUnlockedOrQuestCompleted_System_UInt32_System_Byte_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.IsUnlockLinkUnlockedOrQuestCompleted(System.UInt32,System.Byte)">IsUnlockLinkUnlockedOrQuestCompleted(UInt32, Byte)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsUnlockLinkUnlockedOrQuestCompleted(uint unlockLinkOrQuestId, byte a3)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">unlockLinkOrQuestId</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Byte</span></td>
<td><span class="parametername">a3</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
</div>
@ -406,10 +949,10 @@ public static UIState*Instance()</code></pre>
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