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<meta name="title" content="Struct CharacterBase
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_BonePhysicsModule" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.BonePhysicsModule">BonePhysicsModule</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_CharacterDataCB" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.CharacterDataCB">CharacterDataCB</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_DrawObject" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.DrawObject">DrawObject</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_EID" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.EID">EID</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_HasModelFilesInSlotLoaded" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.HasModelFilesInSlotLoaded">HasModelFilesInSlotLoaded</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_HasModelInSlotLoaded" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.HasModelInSlotLoaded">HasModelInSlotLoaded</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_IMCArray" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.IMCArray">IMCArray</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_MaterialArray" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.MaterialArray">MaterialArray</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_ModelArray" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.ModelArray">ModelArray</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_PostBoneDeformer" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.PostBoneDeformer">PostBoneDeformer</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_Skeleton" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.Skeleton">Skeleton</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_SlotCount" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.SlotCount">SlotCount</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_TempData" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.TempData">TempData</h4>
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@ -483,10 +483,10 @@
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_TempSlotData" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.TempSlotData">TempSlotData</h4>
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@ -512,10 +512,10 @@
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_UnkFlags_01" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.UnkFlags_01">UnkFlags_01</h4>
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@ -539,6 +539,196 @@
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_VfxScale" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.VfxScale">VfxScale</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float VfxScale</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
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<a id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_Create_" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.Create*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_Create_System_UInt32_FFXIVClientStructs_FFXIV_Client_Game_Character_CustomizeData__FFXIVClientStructs_FFXIV_Client_Game_Character_EquipmentModelId__System_Byte_" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.Create(System.UInt32,FFXIVClientStructs.FFXIV.Client.Game.Character.CustomizeData*,FFXIVClientStructs.FFXIV.Client.Game.Character.EquipmentModelId*,System.Byte)">Create(UInt32, CustomizeData*, EquipmentModelId*, Byte)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static CharacterBase*Create(uint modelId, CustomizeData*customize, EquipmentModelId*equipData, byte unk)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">modelId</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Character.CustomizeData.html">CustomizeData</a>*</td>
<td><span class="parametername">customize</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Character.EquipmentModelId.html">EquipmentModelId</a>*</td>
<td><span class="parametername">equipData</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Byte</span></td>
<td><span class="parametername">unk</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.html">CharacterBase</a>*</td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_Destroy_" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.Destroy*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_Destroy" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.Destroy">Destroy()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Destroy()</code></pre>
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<a id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_FlagSlotForUpdate_" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.FlagSlotForUpdate*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_FlagSlotForUpdate_System_UInt32_FFXIVClientStructs_FFXIV_Client_Game_Character_EquipmentModelId__" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.FlagSlotForUpdate(System.UInt32,FFXIVClientStructs.FFXIV.Client.Game.Character.EquipmentModelId*)">FlagSlotForUpdate(UInt32, EquipmentModelId*)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ulong FlagSlotForUpdate(uint slot, EquipmentModelId*slotBytes)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">slot</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Character.EquipmentModelId.html">EquipmentModelId</a>*</td>
<td><span class="parametername">slotBytes</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt64</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_GetModelType_" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.GetModelType*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_CharacterBase_GetModelType" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.GetModelType">GetModelType()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public CharacterBase.ModelType GetModelType()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBase.ModelType.html">CharacterBase.ModelType</a></td>
<td></td>
</tr>
</tbody>
</table>
</article>
</div>
@ -547,10 +737,10 @@
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