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<meta name="viewport" content="width=device-width">
<meta name="title" content="Class ImGui_Input_Impl_Direct
">
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<link rel="shortcut icon" href="../favicon.ico">
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@ -80,7 +80,7 @@
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">ImGui_Input_Impl_Direct</span></div>
</div>
<div classs="implements">
<div class="implements">
<h5>Implements</h5>
<div><a class="xref" href="ImGuiScene.IImGuiInputHandler.html">IImGuiInputHandler</a></div>
<div><span class="xref">System.IDisposable</span></div>
@ -119,10 +119,10 @@
</h3>
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<a href="https://github.com/goatcorp/ImGuiScene/new/de1a512bc77eed279f9909a3a233068a51a57b21/apiSpec/new?filename=ImGuiScene_ImGui_Input_Impl_Direct__ctor_System_IntPtr_.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Input_Impl_Direct.%23ctor(System.IntPtr)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="ImGuiScene_ImGui_Input_Impl_Direct__ctor_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.#ctor*"></a>
<h4 id="ImGuiScene_ImGui_Input_Impl_Direct__ctor_System_IntPtr_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.#ctor(System.IntPtr)">ImGui_Input_Impl_Direct(IntPtr)</h4>
@ -153,10 +153,10 @@
</h3>
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<a href="https://github.com/goatcorp/ImGuiScene/new/de1a512bc77eed279f9909a3a233068a51a57b21/apiSpec/new?filename=ImGuiScene_ImGui_Input_Impl_Direct_UpdateCursor.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Input_Impl_Direct.UpdateCursor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_ImGui_Input_Impl_Direct_UpdateCursor_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.UpdateCursor*"></a>
<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_UpdateCursor" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.UpdateCursor">UpdateCursor</h4>
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<a id="ImGuiScene_ImGui_Input_Impl_Direct_Dispose_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.Dispose*"></a>
<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_Dispose" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.Dispose">Dispose()</h4>
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<a id="ImGuiScene_ImGui_Input_Impl_Direct_Dispose_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.Dispose*"></a>
<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_Dispose_System_Boolean_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.Dispose(System.Boolean)">Dispose(Boolean)</h4>
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<a id="ImGuiScene_ImGui_Input_Impl_Direct_Finalize_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.Finalize*"></a>
<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_Finalize" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.Finalize">Finalize()</h4>
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<a id="ImGuiScene_ImGui_Input_Impl_Direct_ImGuiKeyToVirtualKey_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.ImGuiKeyToVirtualKey*"></a>
<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_ImGuiKeyToVirtualKey_ImGuiNET_ImGuiKey_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.ImGuiKeyToVirtualKey(ImGuiNET.ImGuiKey)">ImGuiKeyToVirtualKey(ImGuiKey)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static int ImGuiKeyToVirtualKey(ImGuiKey key)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImGuiKey.html">ImGuiKey</a></td>
<td><span class="parametername">key</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiScene_ImGui_Input_Impl_Direct_IsImGuiCursor_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.IsImGuiCursor*"></a>
<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_IsImGuiCursor_System_IntPtr_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.IsImGuiCursor(System.IntPtr)">IsImGuiCursor(IntPtr)</h4>
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<a id="ImGuiScene_ImGui_Input_Impl_Direct_NewFrame_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.NewFrame*"></a>
<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_NewFrame_System_Int32_System_Int32_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.NewFrame(System.Int32,System.Int32)">NewFrame(Int32, Int32)</h4>
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<a id="ImGuiScene_ImGui_Input_Impl_Direct_ProcessWndProcW_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.ProcessWndProcW*"></a>
<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_ProcessWndProcW_System_IntPtr_PInvoke_User32_WindowMessage_System_Void__System_Void__" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.ProcessWndProcW(System.IntPtr,PInvoke.User32.WindowMessage,System.Void*,System.Void*)">ProcessWndProcW(IntPtr, User32.WindowMessage, Void*, Void*)</h4>
<div class="markdown level1 summary"><p>Processes window messages. Supports both WndProcA and WndProcW.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IntPtr? ProcessWndProcW(IntPtr hWnd, User32.WindowMessage msg, void *wParam, void *lParam)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">hWnd</span></td>
<td><p>Handle of the window.</p>
</td>
</tr>
<tr>
<td><span class="xref">PInvoke.User32.WindowMessage</span></td>
<td><span class="parametername">msg</span></td>
<td><p>Type of window message.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td><span class="parametername">wParam</span></td>
<td><p>wParam.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td><span class="parametername">lParam</span></td>
<td><p>lParam.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<span class="xref">System.IntPtr</span>&gt;</td>
<td><p>Return value, if not doing further processing.</p>
</td>
</tr>
</tbody>
</table>
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<a id="ImGuiScene_ImGui_Input_Impl_Direct_SetIniPath_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.SetIniPath*"></a>
<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_SetIniPath_System_String_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.SetIniPath(System.String)">SetIniPath(String)</h4>
@ -361,6 +476,53 @@
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<a id="ImGuiScene_ImGui_Input_Impl_Direct_VirtualKeyToImGuiKey_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.VirtualKeyToImGuiKey*"></a>
<h4 id="ImGuiScene_ImGui_Input_Impl_Direct_VirtualKeyToImGuiKey_System_Int32_" data-uid="ImGuiScene.ImGui_Input_Impl_Direct.VirtualKeyToImGuiKey(System.Int32)">VirtualKeyToImGuiKey(Int32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static ImGuiKey VirtualKeyToImGuiKey(int key)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Name</th>
<th>Description</th>
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<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">key</span></td>
<td></td>
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</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><a class="xref" href="ImGuiNET.ImGuiKey.html">ImGuiKey</a></td>
<td></td>
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<h3 id="implements">Implements</h3>
<div>
<a class="xref" href="ImGuiScene.IImGuiInputHandler.html">IImGuiInputHandler</a>
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