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680715a2a2
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1 changed files with 16 additions and 20 deletions
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@ -1,12 +1,10 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using Dalamud.Game.ClientState.Actors.Types;
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using Dalamud.Game.ClientState.Actors.Types;
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using Dalamud.Game.ClientState.Actors.Types.NonPlayer;
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using Dalamud.Game.ClientState.Actors.Types.NonPlayer;
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using Dalamud.Hooking;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Serilog;
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using Serilog;
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@ -20,14 +18,16 @@ namespace Dalamud.Game.ClientState.Actors {
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#region Actor Table Cache
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#region Actor Table Cache
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private List<Actor> actorsCache;
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private List<Actor> actorsCache;
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private List<Actor> ActorsCache {
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private List<Actor> ActorsCache {
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get {
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get {
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if (actorsCache != null) return actorsCache;
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if (this.actorsCache != null) return this.actorsCache;
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actorsCache = GetActorTable();
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this.actorsCache = GetActorTable();
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return actorsCache;
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return this.actorsCache;
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}
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}
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}
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}
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internal void ResetCache() => actorsCache = null;
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private void ResetCache() => actorsCache = null;
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#endregion
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#endregion
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private ClientStateAddressResolver Address { get; }
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private ClientStateAddressResolver Address { get; }
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@ -65,11 +65,11 @@ namespace Dalamud.Game.ClientState.Actors {
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try {
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try {
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var actorStruct = Marshal.PtrToStructure<Structs.Actor>(offset);
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var actorStruct = Marshal.PtrToStructure<Structs.Actor>(offset);
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switch (actorStruct.ObjectKind) {
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return actorStruct.ObjectKind switch {
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case ObjectKind.Player: return new PlayerCharacter(offset, actorStruct, this.dalamud);
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ObjectKind.Player => new PlayerCharacter(offset, actorStruct, this.dalamud),
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case ObjectKind.BattleNpc: return new BattleNpc(offset, actorStruct, this.dalamud);
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ObjectKind.BattleNpc => new BattleNpc(offset, actorStruct, this.dalamud),
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default: return new Actor(offset, actorStruct, this.dalamud);
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_ => new Actor(offset, actorStruct, this.dalamud)
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}
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};
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}
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}
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catch (Exception e) {
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catch (Exception e) {
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Log.Information($"{e}");
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Log.Information($"{e}");
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@ -78,7 +78,7 @@ namespace Dalamud.Game.ClientState.Actors {
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}
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}
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private IntPtr[] GetPointerTable() {
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private IntPtr[] GetPointerTable() {
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IntPtr[] ret = new IntPtr[ActorTableLength];
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var ret = new IntPtr[ActorTableLength];
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Marshal.Copy(Address.ActorTable, ret, 0, ActorTableLength);
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Marshal.Copy(Address.ActorTable, ret, 0, ActorTableLength);
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return ret;
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return ret;
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}
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}
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@ -86,12 +86,8 @@ namespace Dalamud.Game.ClientState.Actors {
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private List<Actor> GetActorTable() {
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private List<Actor> GetActorTable() {
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var actors = new List<Actor>();
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var actors = new List<Actor>();
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var ptrTable = GetPointerTable();
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var ptrTable = GetPointerTable();
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for (int i = 0; i < ActorTableLength; i++) {
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for (var i = 0; i < ActorTableLength; i++) {
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if (ptrTable[i] != IntPtr.Zero) {
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actors.Add(ptrTable[i] != IntPtr.Zero ? ReadActorFromMemory(ptrTable[i]) : null);
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actors.Add(ReadActorFromMemory(ptrTable[i]));
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} else {
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actors.Add(null);
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}
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}
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}
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return actors;
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return actors;
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}
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}
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@ -129,9 +125,9 @@ namespace Dalamud.Game.ClientState.Actors {
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private void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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{
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if (disposed) return;
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if (this.disposed) return;
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this.dalamud.Framework.OnUpdateEvent -= Framework_OnUpdateEvent;
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this.dalamud.Framework.OnUpdateEvent -= Framework_OnUpdateEvent;
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disposed = true;
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this.disposed = true;
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}
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}
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public void Dispose() {
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public void Dispose() {
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