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https://github.com/goatcorp/Dalamud.git
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fix: clean up changelog window
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parent
8d8b64e25c
commit
71d350fe1a
2 changed files with 36 additions and 5 deletions
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@ -1,17 +1,20 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Numerics;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Windowing;
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using Dalamud.Utility;
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using ImGuiNET;
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using ImGuiScene;
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namespace Dalamud.Interface.Internal.Windows
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{
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/// <summary>
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/// For major updates, an in-game Changelog window.
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/// </summary>
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internal sealed class ChangelogWindow : Window
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internal sealed class ChangelogWindow : Window, IDisposable
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{
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/// <summary>
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/// Whether the latest update warrants a changelog window.
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@ -32,16 +35,24 @@ Thanks and have fun with the new expansion!";
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private readonly string assemblyVersion = Util.AssemblyVersion;
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private readonly TextureWrap logoTexture;
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/// <summary>
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/// Initializes a new instance of the <see cref="ChangelogWindow"/> class.
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/// </summary>
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public ChangelogWindow()
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: base("What's new in XIVLauncher?")
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: base("What's new in XIVLauncher?", ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoResize)
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{
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this.Namespace = "DalamudChangelogWindow";
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this.Size = new Vector2(885, 463);
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this.SizeCondition = ImGuiCond.Appearing;
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var interfaceManager = Service<InterfaceManager>.Get();
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var dalamud = Service<Dalamud>.Get();
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this.logoTexture =
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interfaceManager.LoadImage(Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "logo.png"))!;
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}
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/// <inheritdoc/>
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@ -52,6 +63,11 @@ Thanks and have fun with the new expansion!";
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ImGuiHelpers.ScaledDummy(10);
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ImGui.Text("The following changes were introduced:");
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ImGui.SameLine();
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ImGuiHelpers.ScaledDummy(0);
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var imgCursor = ImGui.GetCursorPos();
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ImGui.TextWrapped(ChangeLog);
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ImGuiHelpers.ScaledDummy(5);
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@ -118,6 +134,20 @@ Thanks and have fun with the new expansion!";
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{
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this.IsOpen = false;
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}
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imgCursor.X += 520;
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imgCursor.Y -= 30;
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ImGui.SetCursorPos(imgCursor);
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ImGui.Image(this.logoTexture.ImGuiHandle, new Vector2(100));
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}
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/// <summary>
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/// Dispose this window.
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/// </summary>
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public void Dispose()
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{
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this.logoTexture.Dispose();
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}
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}
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}
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