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Use MiniGame BGM scene for About tab (#2132)
* Use MiniGame BGM scene for About tab * Use span comparison in GameGui.IsInLobby
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commit
722ee32353
4 changed files with 33 additions and 53 deletions
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@ -9,6 +9,7 @@ using Dalamud.Logging.Internal;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
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using FFXIVClientStructs.FFXIV.Client.System.String;
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@ -16,6 +17,7 @@ using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Common.Component.BGCollision;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using ImGuiNET;
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using Vector2 = System.Numerics.Vector2;
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@ -34,7 +36,6 @@ internal sealed unsafe class GameGui : IInternalDisposableService, IGameGui
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private readonly GameGuiAddressResolver address;
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private readonly Hook<SetGlobalBgmDelegate> setGlobalBgmHook;
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private readonly Hook<AgentItemDetail.Delegates.Update> handleItemHoverHook;
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private readonly Hook<AgentItemDetail.Delegates.ReceiveEvent> handleItemOutHook;
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private readonly Hook<AgentActionDetail.Delegates.HandleActionHover> handleActionHoverHook;
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@ -50,12 +51,8 @@ internal sealed unsafe class GameGui : IInternalDisposableService, IGameGui
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this.address.Setup(sigScanner);
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Log.Verbose("===== G A M E G U I =====");
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Log.Verbose($"GameGuiManager address {Util.DescribeAddress(this.address.BaseAddress)}");
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Log.Verbose($"SetGlobalBgm address {Util.DescribeAddress(this.address.SetGlobalBgm)}");
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Log.Verbose($"HandleImm address {Util.DescribeAddress(this.address.HandleImm)}");
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this.setGlobalBgmHook = Hook<SetGlobalBgmDelegate>.FromAddress(this.address.SetGlobalBgm, this.HandleSetGlobalBgmDetour);
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this.handleItemHoverHook = Hook<AgentItemDetail.Delegates.Update>.FromAddress((nint)AgentItemDetail.StaticVirtualTablePointer->Update, this.HandleItemHoverDetour);
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this.handleItemOutHook = Hook<AgentItemDetail.Delegates.ReceiveEvent>.FromAddress((nint)AgentItemDetail.StaticVirtualTablePointer->ReceiveEvent, this.HandleItemOutDetour);
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@ -68,7 +65,6 @@ internal sealed unsafe class GameGui : IInternalDisposableService, IGameGui
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this.utf8StringFromSequenceHook = Hook<Utf8String.Delegates.Ctor_FromSequence>.FromAddress(Utf8String.Addresses.Ctor_FromSequence.Value, this.Utf8StringFromSequenceDetour);
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this.setGlobalBgmHook.Enable();
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this.handleItemHoverHook.Enable();
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this.handleItemOutHook.Enable();
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this.handleImmHook.Enable();
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@ -80,9 +76,6 @@ internal sealed unsafe class GameGui : IInternalDisposableService, IGameGui
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// Hooked delegates
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate IntPtr SetGlobalBgmDelegate(ushort bgmKey, byte a2, uint a3, uint a4, uint a5, byte a6);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate char HandleImmDelegate(IntPtr framework, char a2, byte a3);
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@ -254,7 +247,6 @@ internal sealed unsafe class GameGui : IInternalDisposableService, IGameGui
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/// </summary>
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void IInternalDisposableService.DisposeService()
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{
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this.setGlobalBgmHook.Dispose();
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this.handleItemHoverHook.Dispose();
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this.handleItemOutHook.Dispose();
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this.handleImmHook.Dispose();
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@ -265,25 +257,23 @@ internal sealed unsafe class GameGui : IInternalDisposableService, IGameGui
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}
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/// <summary>
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/// Indicates if the game is on the title screen.
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/// Indicates if the game is in the lobby scene (title screen, chara select, chara make, aesthetician etc.).
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/// </summary>
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/// <returns>A value indicating whether or not the game is on the title screen.</returns>
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internal bool IsOnTitleScreen()
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{
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var charaSelect = this.GetAddonByName("CharaSelect");
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var charaMake = this.GetAddonByName("CharaMake");
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var titleDcWorldMap = this.GetAddonByName("TitleDCWorldMap");
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if (charaMake != nint.Zero || charaSelect != nint.Zero || titleDcWorldMap != nint.Zero)
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return false;
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return !Service<ClientState.ClientState>.Get().IsLoggedIn;
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}
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/// <returns>A value indicating whether or not the game is in the lobby scene.</returns>
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internal bool IsInLobby() => RaptureAtkModule.Instance()->CurrentUIScene.StartsWith("LobbyMain"u8);
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/// <summary>
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/// Set the current background music.
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/// Sets the current background music.
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/// </summary>
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/// <param name="bgmKey">The background music key.</param>
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internal void SetBgm(ushort bgmKey) => this.setGlobalBgmHook.Original(bgmKey, 0, 0, 0, 0, 0);
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/// <param name="bgmId">The BGM row id.</param>
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/// <param name="sceneId">The BGM scene index. Defaults to MiniGame scene to avoid conflicts.</param>
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internal void SetBgm(ushort bgmId, uint sceneId = 2) => BGMSystem.SetBGM(bgmId, sceneId);
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/// <summary>
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/// Resets the current background music.
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/// </summary>
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/// <param name="sceneId">The BGM scene index.</param>
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internal void ResetBgm(uint sceneId = 2) => BGMSystem.Instance()->ResetBGM(sceneId);
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/// <summary>
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/// Reset the stored "UI hide" state.
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@ -293,15 +283,6 @@ internal sealed unsafe class GameGui : IInternalDisposableService, IGameGui
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this.GameUiHidden = false;
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}
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private IntPtr HandleSetGlobalBgmDetour(ushort bgmKey, byte a2, uint a3, uint a4, uint a5, byte a6)
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{
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var retVal = this.setGlobalBgmHook.Original(bgmKey, a2, a3, a4, a5, a6);
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Log.Verbose("SetGlobalBgm: {0} {1} {2} {3} {4} {5} -> {6}", bgmKey, a2, a3, a4, a5, a6, retVal);
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return retVal;
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}
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private void HandleItemHoverDetour(AgentItemDetail* thisPtr, uint frameCount)
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{
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this.handleItemHoverHook.Original(thisPtr, frameCount);
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@ -5,16 +5,6 @@ namespace Dalamud.Game.Gui;
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/// </summary>
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internal sealed class GameGuiAddressResolver : BaseAddressResolver
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{
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/// <summary>
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/// Gets the base address of the native GuiManager class.
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/// </summary>
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public IntPtr BaseAddress { get; private set; }
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/// <summary>
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/// Gets the address of the native SetGlobalBgm method.
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/// </summary>
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public IntPtr SetGlobalBgm { get; private set; }
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/// <summary>
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/// Gets the address of the native HandleImm method.
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/// </summary>
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@ -23,7 +13,6 @@ internal sealed class GameGuiAddressResolver : BaseAddressResolver
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/// <inheritdoc/>
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protected override void Setup64Bit(ISigScanner sig)
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{
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this.SetGlobalBgm = sig.ScanText("E8 ?? ?? ?? ?? 8B 2F"); // unnamed in CS
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this.HandleImm = sig.ScanText("E8 ?? ?? ?? ?? 84 C0 75 10 48 83 FF 09"); // unnamed in CS
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}
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}
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@ -266,7 +266,7 @@ internal class DalamudCommands : IServiceType
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else
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{
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// Revert to the original BGM by specifying an invalid one
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gameGui.SetBgm(9999);
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gameGui.ResetBgm();
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}
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}
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@ -1,4 +1,4 @@
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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@ -194,6 +194,7 @@ Contribute at: https://github.com/goatcorp/Dalamud
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private readonly IFontAtlas privateAtlas;
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private string creditsText;
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private bool isBgmSet;
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private bool resetNow = false;
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private IDalamudTextureWrap? logoTexture;
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@ -222,10 +223,13 @@ Contribute at: https://github.com/goatcorp/Dalamud
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this.creditsText = string.Format(CreditsTextTempl, typeof(Dalamud).Assembly.GetName().Version, pluginCredits, Util.GetGitHashClientStructs());
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var gg = Service<GameGui>.Get();
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if (!gg.IsOnTitleScreen() && UIState.Instance() != null)
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var gameGui = Service<GameGui>.Get();
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var playerState = PlayerState.Instance();
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if (!gameGui.IsInLobby() && playerState != null)
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{
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gg.SetBgm((ushort)(UIState.Instance()->PlayerState.MaxExpansion > 3 ? 833 : 132));
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gameGui.SetBgm((ushort)(playerState->MaxExpansion > 3 ? 833 : 132));
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this.isBgmSet = true;
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}
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this.creditsThrottler.Restart();
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@ -242,9 +246,15 @@ Contribute at: https://github.com/goatcorp/Dalamud
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{
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this.creditsThrottler.Reset();
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var gg = Service<GameGui>.Get();
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if (!gg.IsOnTitleScreen())
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gg.SetBgm(9999);
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if (this.isBgmSet)
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{
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var gameGui = Service<GameGui>.Get();
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if (!gameGui.IsInLobby())
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gameGui.ResetBgm();
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this.isBgmSet = false;
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}
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Service<DalamudInterface>.Get().SetCreditsDarkeningAnimation(false);
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}
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