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Un-whether-or-not the codebase
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59 changed files with 249 additions and 249 deletions
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@ -45,19 +45,19 @@ public unsafe class BLMGauge : JobGaugeBase<FFXIVClientStructs.FFXIV.Client.Game
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public int AstralSoulStacks => this.Struct->AstralSoulStacks;
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/// <summary>
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/// Gets a value indicating whether or not the player is in Umbral Ice.
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/// Gets a value indicating whether the player is in Umbral Ice.
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/// </summary>
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/// <returns><c>true</c> or <c>false</c>.</returns>
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public bool InUmbralIce => this.Struct->ElementStance < 0;
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/// <summary>
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/// Gets a value indicating whether or not the player is in Astral fire.
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/// Gets a value indicating whether the player is in Astral fire.
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/// </summary>
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/// <returns><c>true</c> or <c>false</c>.</returns>
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public bool InAstralFire => this.Struct->ElementStance > 0;
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/// <summary>
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/// Gets a value indicating whether or not Enochian is active.
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/// Gets a value indicating whether Enochian is active.
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/// </summary>
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/// <returns><c>true</c> or <c>false</c>.</returns>
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public bool IsEnochianActive => this.Struct->EnochianActive;
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@ -14,7 +14,7 @@ public unsafe class PCTGauge : JobGaugeBase<PictomancerGauge>
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/// Initializes a new instance of the <see cref="PCTGauge"/> class.
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/// </summary>
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/// <param name="address">Address of the job gauge.</param>
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internal PCTGauge(IntPtr address)
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internal PCTGauge(IntPtr address)
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: base(address)
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{
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}
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@ -28,29 +28,29 @@ public unsafe class PCTGauge : JobGaugeBase<PictomancerGauge>
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/// Gets the amount of paint the player has.
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/// </summary>
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public byte Paint => Struct->Paint;
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/// <summary>
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/// Gets a value indicating whether or not a creature motif is drawn.
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/// Gets a value indicating whether a creature motif is drawn.
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/// </summary>
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public bool CreatureMotifDrawn => Struct->CreatureMotifDrawn;
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/// <summary>
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/// Gets a value indicating whether or not a weapon motif is drawn.
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/// Gets a value indicating whether a weapon motif is drawn.
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/// </summary>
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public bool WeaponMotifDrawn => Struct->WeaponMotifDrawn;
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/// <summary>
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/// Gets a value indicating whether or not a landscape motif is drawn.
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/// Gets a value indicating whether a landscape motif is drawn.
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/// </summary>
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public bool LandscapeMotifDrawn => Struct->LandscapeMotifDrawn;
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/// <summary>
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/// Gets a value indicating whether or not a moogle portrait is ready.
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/// Gets a value indicating whether a moogle portrait is ready.
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/// </summary>
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public bool MooglePortraitReady => Struct->MooglePortraitReady;
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/// <summary>
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/// Gets a value indicating whether or not a madeen portrait is ready.
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/// Gets a value indicating whether a madeen portrait is ready.
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/// </summary>
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public bool MadeenPortraitReady => Struct->MadeenPortraitReady;
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