Un-whether-or-not the codebase

This commit is contained in:
goaaats 2025-04-25 22:48:26 +02:00
parent f4102db488
commit 731d7e0f6e
59 changed files with 249 additions and 249 deletions

View file

@ -45,19 +45,19 @@ public unsafe class BLMGauge : JobGaugeBase<FFXIVClientStructs.FFXIV.Client.Game
public int AstralSoulStacks => this.Struct->AstralSoulStacks;
/// <summary>
/// Gets a value indicating whether or not the player is in Umbral Ice.
/// Gets a value indicating whether the player is in Umbral Ice.
/// </summary>
/// <returns><c>true</c> or <c>false</c>.</returns>
public bool InUmbralIce => this.Struct->ElementStance < 0;
/// <summary>
/// Gets a value indicating whether or not the player is in Astral fire.
/// Gets a value indicating whether the player is in Astral fire.
/// </summary>
/// <returns><c>true</c> or <c>false</c>.</returns>
public bool InAstralFire => this.Struct->ElementStance > 0;
/// <summary>
/// Gets a value indicating whether or not Enochian is active.
/// Gets a value indicating whether Enochian is active.
/// </summary>
/// <returns><c>true</c> or <c>false</c>.</returns>
public bool IsEnochianActive => this.Struct->EnochianActive;

View file

@ -14,7 +14,7 @@ public unsafe class PCTGauge : JobGaugeBase<PictomancerGauge>
/// Initializes a new instance of the <see cref="PCTGauge"/> class.
/// </summary>
/// <param name="address">Address of the job gauge.</param>
internal PCTGauge(IntPtr address)
internal PCTGauge(IntPtr address)
: base(address)
{
}
@ -28,29 +28,29 @@ public unsafe class PCTGauge : JobGaugeBase<PictomancerGauge>
/// Gets the amount of paint the player has.
/// </summary>
public byte Paint => Struct->Paint;
/// <summary>
/// Gets a value indicating whether or not a creature motif is drawn.
/// Gets a value indicating whether a creature motif is drawn.
/// </summary>
public bool CreatureMotifDrawn => Struct->CreatureMotifDrawn;
/// <summary>
/// Gets a value indicating whether or not a weapon motif is drawn.
/// Gets a value indicating whether a weapon motif is drawn.
/// </summary>
public bool WeaponMotifDrawn => Struct->WeaponMotifDrawn;
/// <summary>
/// Gets a value indicating whether or not a landscape motif is drawn.
/// Gets a value indicating whether a landscape motif is drawn.
/// </summary>
public bool LandscapeMotifDrawn => Struct->LandscapeMotifDrawn;
/// <summary>
/// Gets a value indicating whether or not a moogle portrait is ready.
/// Gets a value indicating whether a moogle portrait is ready.
/// </summary>
public bool MooglePortraitReady => Struct->MooglePortraitReady;
/// <summary>
/// Gets a value indicating whether or not a madeen portrait is ready.
/// Gets a value indicating whether a madeen portrait is ready.
/// </summary>
public bool MadeenPortraitReady => Struct->MadeenPortraitReady;