mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-30 12:23:39 +01:00
Un-whether-or-not the codebase
This commit is contained in:
parent
f4102db488
commit
731d7e0f6e
59 changed files with 249 additions and 249 deletions
|
|
@ -521,7 +521,7 @@ internal class DalamudInterface : IInternalDisposableService
|
|||
/// <summary>
|
||||
/// Toggle the screen darkening effect used for the credits.
|
||||
/// </summary>
|
||||
/// <param name="status">Whether or not to turn the effect on.</param>
|
||||
/// <param name="status">Whether to turn the effect on.</param>
|
||||
public void SetCreditsDarkeningAnimation(bool status)
|
||||
{
|
||||
this.isCreditsDarkening = status;
|
||||
|
|
|
|||
|
|
@ -212,7 +212,7 @@ internal partial class InterfaceManager : IInternalDisposableService
|
|||
public IntPtr WindowHandlePtr => this.scene?.WindowHandlePtr ?? IntPtr.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not the game's cursor should be overridden with the ImGui cursor.
|
||||
/// Gets or sets a value indicating whether the game's cursor should be overridden with the ImGui cursor.
|
||||
/// </summary>
|
||||
public bool OverrideGameCursor
|
||||
{
|
||||
|
|
@ -231,7 +231,7 @@ internal partial class InterfaceManager : IInternalDisposableService
|
|||
public bool IsReady => this.scene != null;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not Draw events should be dispatched.
|
||||
/// Gets or sets a value indicating whether Draw events should be dispatched.
|
||||
/// </summary>
|
||||
public bool IsDispatchingEvents { get; set; } = true;
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
|
|||
/// Test setup for Lumina.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">ExcelRow to run test on.</typeparam>
|
||||
/// <param name="isLargeSheet">Whether or not the sheet is large. If it is large, the self test will iterate through the full sheet in one frame and benchmark the time taken.</param>
|
||||
/// <param name="isLargeSheet">Whether the sheet is large. If it is large, the self test will iterate through the full sheet in one frame and benchmark the time taken.</param>
|
||||
internal class LuminaSelfTestStep<T>(bool isLargeSheet) : ISelfTestStep
|
||||
where T : struct, IExcelRow<T>
|
||||
{
|
||||
|
|
|
|||
|
|
@ -11,12 +11,12 @@ public abstract class SettingsEntry
|
|||
public string? Name { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not this entry is valid.
|
||||
/// Gets or sets a value indicating whether this entry is valid.
|
||||
/// </summary>
|
||||
public virtual bool IsValid { get; protected set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not this entry is visible.
|
||||
/// Gets or sets a value indicating whether this entry is visible.
|
||||
/// </summary>
|
||||
public virtual bool IsVisible { get; protected set; } = true;
|
||||
|
||||
|
|
@ -54,7 +54,7 @@ public abstract class SettingsEntry
|
|||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Function to be called when the tab is closed.
|
||||
/// </summary>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue