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Un-whether-or-not the codebase
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59 changed files with 249 additions and 249 deletions
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@ -191,7 +191,7 @@ public interface ITextureProvider
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/// <para>Caching the returned object is not recommended. Performance benefit will be minimal.</para>
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/// </remarks>
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ISharedImmediateTexture GetFromGameIcon(in GameIconLookup lookup);
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/// <summary>Gets a shared texture corresponding to the given game resource icon specifier.</summary>
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/// <remarks>
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/// <para>This function does not throw exceptions.</para>
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@ -200,7 +200,7 @@ public interface ITextureProvider
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/// </remarks>
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/// <param name="lookup">A game icon specifier.</param>
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/// <param name="texture">The resulting <see cref="ISharedImmediateTexture"/>.</param>
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/// <returns>Whether or not the lookup succeeded.</returns>
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/// <returns>Whether the lookup succeeded.</returns>
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bool TryGetFromGameIcon(in GameIconLookup lookup, [NotNullWhen(true)] out ISharedImmediateTexture? texture);
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/// <summary>Gets a shared texture corresponding to the given path to a game resource.</summary>
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@ -221,7 +221,7 @@ public interface ITextureProvider
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/// <para>Caching the returned object is not recommended. Performance benefit will be minimal.</para>
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/// </remarks>
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ISharedImmediateTexture GetFromFile(string path);
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/// <summary>Gets a shared texture corresponding to the given file on the filesystem.</summary>
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/// <param name="file">The file on the filesystem to load.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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