Un-whether-or-not the codebase

This commit is contained in:
goaaats 2025-04-25 22:48:26 +02:00
parent f4102db488
commit 731d7e0f6e
59 changed files with 249 additions and 249 deletions

View file

@ -191,7 +191,7 @@ public interface ITextureProvider
/// <para>Caching the returned object is not recommended. Performance benefit will be minimal.</para>
/// </remarks>
ISharedImmediateTexture GetFromGameIcon(in GameIconLookup lookup);
/// <summary>Gets a shared texture corresponding to the given game resource icon specifier.</summary>
/// <remarks>
/// <para>This function does not throw exceptions.</para>
@ -200,7 +200,7 @@ public interface ITextureProvider
/// </remarks>
/// <param name="lookup">A game icon specifier.</param>
/// <param name="texture">The resulting <see cref="ISharedImmediateTexture"/>.</param>
/// <returns>Whether or not the lookup succeeded.</returns>
/// <returns>Whether the lookup succeeded.</returns>
bool TryGetFromGameIcon(in GameIconLookup lookup, [NotNullWhen(true)] out ISharedImmediateTexture? texture);
/// <summary>Gets a shared texture corresponding to the given path to a game resource.</summary>
@ -221,7 +221,7 @@ public interface ITextureProvider
/// <para>Caching the returned object is not recommended. Performance benefit will be minimal.</para>
/// </remarks>
ISharedImmediateTexture GetFromFile(string path);
/// <summary>Gets a shared texture corresponding to the given file on the filesystem.</summary>
/// <param name="file">The file on the filesystem to load.</param>
/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>