mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 10:17:22 +01:00
chore: purge april fools 2022 code
This commit is contained in:
parent
b2107c6887
commit
76b2129a93
6 changed files with 0 additions and 561 deletions
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@ -295,10 +295,6 @@ namespace Dalamud.Configuration.Internal
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/// </summary>
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public bool ShowTsm { get; set; } = true;
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public bool AskedFools22 { get; set; } = false;
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public bool Fools22Newer { get; set; } = false;
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/// <summary>
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/// Load a configuration from the provided path.
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/// </summary>
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@ -53,8 +53,6 @@ namespace Dalamud
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#endregion
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private Fools22? fools22;
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/// <summary>
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/// Initializes a new instance of the <see cref="Dalamud"/> class.
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/// </summary>
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@ -272,16 +270,6 @@ namespace Dalamud
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Troubleshooting.LogTroubleshooting();
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try
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{
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Log.Information("Loading fools22");
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this.fools22 = new Fools22();
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}
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catch (Exception ex)
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{
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Log.Error(ex, "Fools22 load failed.");
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}
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Log.Information("Dalamud is ready.");
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}
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catch (Exception ex)
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@ -372,8 +360,6 @@ namespace Dalamud
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this.processMonoHook?.Dispose();
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this.fools22?.Dispose();
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Log.Debug("Dalamud::Dispose() OK!");
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}
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catch (Exception ex)
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@ -1,426 +0,0 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Numerics;
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using System.Threading.Tasks;
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using Dalamud.Configuration.Internal;
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.Gui;
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using Dalamud.Game.Network;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Interface;
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using Dalamud.Interface.Animation;
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using Dalamud.Interface.Animation.EasingFunctions;
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using Dalamud.Interface.Internal;
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using Dalamud.Memory;
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using Dalamud.Utility;
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using ImGuiNET;
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using ImGuiScene;
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using Lumina.Excel.GeneratedSheets;
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using NAudio.Wave;
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using Serilog;
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using Condition = Dalamud.Game.ClientState.Conditions.Condition;
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namespace Dalamud;
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public class Fools22 : IDisposable
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{
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private readonly TextureWrap erDeathBgTexture;
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private readonly TextureWrap erNormalDeathTexture;
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private readonly TextureWrap erCraftFailedTexture;
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private readonly TextureWrap erEnemyFelledTexture;
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private readonly byte[] soundBytes;
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private readonly string synthesisFailsMessage;
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private readonly Stopwatch time = new Stopwatch();
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private bool assetsReady = false;
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private AnimationState currentState = AnimationState.NotPlaying;
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private DeathType currentDeathType = DeathType.Death;
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private Easing alphaEasing;
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private Easing scaleEasing;
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private bool lastFrameUnconscious = false;
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private int msFadeInTime = 1000;
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private int msFadeOutTime = 2000;
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private int msWaitTime = 1600;
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private TextureWrap TextTexture => this.currentDeathType switch
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{
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DeathType.Death => this.erNormalDeathTexture,
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DeathType.CraftFailed => this.erCraftFailedTexture,
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DeathType.EnemyFelled => this.erEnemyFelledTexture,
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};
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private enum AnimationState
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{
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NotPlaying,
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FadeIn,
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Wait,
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FadeOut,
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}
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private enum DeathType
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{
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Death,
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CraftFailed,
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EnemyFelled,
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}
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public Fools22()
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{
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var dalamud = Service<Dalamud>.Get();
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var interfaceManager = Service<InterfaceManager>.Get();
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var framework = Service<Framework>.Get();
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var chatGui = Service<ChatGui>.Get();
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var dataMgr = Service<DataManager>.Get();
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var gameNetwork = Service<GameNetwork>.Get();
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var clientState = Service<ClientState>.Get();
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this.erDeathBgTexture = interfaceManager.LoadImage(Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "fools22", "er_death_bg.png"))!;
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this.erNormalDeathTexture = interfaceManager.LoadImage(Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "fools22", "er_normal_death.png"))!;
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this.erCraftFailedTexture = interfaceManager.LoadImage(Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "fools22", "er_craft_failed.png"))!;
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this.erEnemyFelledTexture = interfaceManager.LoadImage(Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "fools22", "er_enemy_felled.png"))!;
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this.soundBytes = File.ReadAllBytes(Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "fools22", "snd_death_er.wav"));
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if (this.erDeathBgTexture == null || this.erNormalDeathTexture == null || this.erCraftFailedTexture == null)
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{
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Log.Error("Fools22: Failed to load images");
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return;
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}
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this.synthesisFailsMessage = dataMgr.GetExcelSheet<LogMessage>()!.GetRow(1160)!.Text.ToDalamudString().TextValue;
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this.assetsReady = true;
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interfaceManager.Draw += this.Draw;
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framework.Update += this.FrameworkOnUpdate;
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chatGui.ChatMessage += this.ChatGuiOnChatMessage;
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gameNetwork.NetworkMessage += this.GameNetworkOnNetworkMessage;
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clientState.Login += ClientStateOnLogin;
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}
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private void ClientStateOnLogin(object? sender, EventArgs e)
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{
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var config = Service<DalamudConfiguration>.Get();
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if (!(DateTime.Now.Month == 4 && DateTime.Now.Day == 1))
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return;
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if (config.AskedFools22)
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return;
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var di = Service<DalamudInterface>.Get();
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di.OpenFaWindow();
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}
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private unsafe void GameNetworkOnNetworkMessage(IntPtr dataptr, ushort opcode, uint sourceactorid, uint targetactorid, NetworkMessageDirection direction)
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{
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if (opcode != 0x301)
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return;
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var cat = *(ushort*)(dataptr + 0x00);
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var updateType = *(uint*)(dataptr + 0x08);
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if (cat == 0x6D && updateType == 0x40000003)
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{
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Task.Delay(1000).ContinueWith(t =>
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{
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this.PlayAnimation(DeathType.EnemyFelled);
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});
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}
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}
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private void ChatGuiOnChatMessage(XivChatType type, uint senderid, ref SeString sender, ref SeString message, ref bool ishandled)
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{
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if (message.TextValue.Contains(this.synthesisFailsMessage))
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{
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this.PlayAnimation(DeathType.CraftFailed);
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Log.Information("Fools22: Craft failed");
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}
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}
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private void FrameworkOnUpdate(Framework framework)
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{
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var condition = Service<Condition>.Get();
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var isUnconscious = condition[ConditionFlag.Unconscious];
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if (isUnconscious && !this.lastFrameUnconscious)
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{
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this.PlayAnimation(DeathType.Death);
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Log.Information("Fools22: Player died");
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}
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this.lastFrameUnconscious = isUnconscious;
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}
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private void Draw()
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{
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#if DEBUG
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if (ImGui.Begin("fools test"))
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{
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if (ImGui.Button("play death"))
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{
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this.PlayAnimation(DeathType.Death);
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}
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if (ImGui.Button("play craft failed"))
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{
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this.PlayAnimation(DeathType.CraftFailed);
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}
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if (ImGui.Button("play enemy felled"))
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{
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Task.Delay(1000).ContinueWith(t =>
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{
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this.PlayAnimation(DeathType.EnemyFelled);
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});
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}
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ImGui.InputInt("fade in time", ref this.msFadeInTime);
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ImGui.InputInt("fade out time", ref this.msFadeOutTime);
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ImGui.InputInt("wait time", ref this.msWaitTime);
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ImGui.TextUnformatted("state: " + this.currentState);
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ImGui.TextUnformatted("time: " + this.time.ElapsedMilliseconds);
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ImGui.TextUnformatted("scale: " + this.scaleEasing?.EasedPoint.X);
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}
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ImGui.End();
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#endif
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var vpSize = ImGuiHelpers.MainViewport.Size;
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ImGui.SetNextWindowPos(new Vector2(0, 0), ImGuiCond.Always);
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ImGui.SetNextWindowSize(new Vector2(vpSize.X, vpSize.Y), ImGuiCond.Always);
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ImGuiHelpers.ForceNextWindowMainViewport();
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ImGui.PushStyleVar(ImGuiStyleVar.WindowRounding, 0);
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ImGui.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 0);
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ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, new Vector2(0, 0));
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ImGui.PushStyleColor(ImGuiCol.WindowBg, new Vector4(0, 0, 0, 0));
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ImGui.PushStyleColor(ImGuiCol.Border, new Vector4(0, 0, 0, 0));
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ImGui.PushStyleColor(ImGuiCol.BorderShadow, new Vector4(0, 0, 0, 0));
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if (ImGui.Begin("fools22", ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoSavedSettings | ImGuiWindowFlags.NoBringToFrontOnFocus | ImGuiWindowFlags.NoNavFocus
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| ImGuiWindowFlags.NoMouseInputs | ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoDecoration | ImGuiWindowFlags.NoDocking | ImGuiWindowFlags.NoScrollbar))
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{
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if (this.currentState != AnimationState.NotPlaying)
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{
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this.alphaEasing?.Update();
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this.scaleEasing?.Update();
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}
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switch (this.currentState)
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{
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case AnimationState.FadeIn:
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this.FadeIn(vpSize);
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break;
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case AnimationState.Wait:
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this.Wait(vpSize);
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break;
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case AnimationState.FadeOut:
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this.FadeOut(vpSize);
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break;
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}
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}
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ImGui.End();
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ImGui.PopStyleColor(3);
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ImGui.PopStyleVar(3);
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}
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private static void AdjustCursorAndDraw(Vector2 vpSize, TextureWrap tex, float scale = 1.0f)
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{
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ImGui.SetCursorPos(new Vector2(0, 0));
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var width = vpSize.X;
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var height = tex.Height / (float)tex.Width * width;
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if (height < vpSize.Y)
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{
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height = vpSize.Y;
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width = tex.Width / (float)tex.Height * height;
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}
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var scaledSize = new Vector2(width, height) * scale;
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var difference = scaledSize - vpSize;
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var cursor = ImGui.GetCursorPos();
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ImGui.SetCursorPos(cursor - (difference / 2));
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ImGui.Image(tex.ImGuiHandle, scaledSize);
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}
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private void FadeIn(Vector2 vpSize)
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{
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if (this.time.ElapsedMilliseconds > this.msFadeInTime)
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this.currentState = AnimationState.Wait;
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ImGui.PushStyleVar(ImGuiStyleVar.Alpha, (float)this.alphaEasing.Value);
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AdjustCursorAndDraw(vpSize, this.erDeathBgTexture);
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AdjustCursorAndDraw(vpSize, this.TextTexture, this.scaleEasing.EasedPoint.X);
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ImGui.PopStyleVar();
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}
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private void Wait(Vector2 vpSize)
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{
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if (this.time.ElapsedMilliseconds > this.msFadeInTime + this.msWaitTime)
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{
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this.currentState = AnimationState.FadeOut;
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this.alphaEasing = new InOutCubic(TimeSpan.FromMilliseconds(this.msFadeOutTime));
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this.alphaEasing.Start();
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}
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AdjustCursorAndDraw(vpSize, this.erDeathBgTexture);
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AdjustCursorAndDraw(vpSize, this.TextTexture, this.scaleEasing.EasedPoint.X);
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}
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private void FadeOut(Vector2 vpSize)
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{
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if (this.time.ElapsedMilliseconds > this.msFadeInTime + this.msWaitTime + this.msFadeOutTime)
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{
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this.currentState = AnimationState.NotPlaying;
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this.time.Stop();
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}
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ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1 - (float)this.alphaEasing.Value);
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AdjustCursorAndDraw(vpSize, this.erDeathBgTexture);
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AdjustCursorAndDraw(vpSize, this.TextTexture, this.scaleEasing.EasedPoint.X);
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ImGui.PopStyleVar();
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}
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private void PlayAnimation(DeathType type)
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{
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if (!this.CheckFoolsApplicable())
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return;
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if (this.currentState != AnimationState.NotPlaying)
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return;
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this.currentDeathType = type;
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this.currentState = AnimationState.FadeIn;
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this.alphaEasing = new InOutCubic(TimeSpan.FromMilliseconds(this.msFadeInTime));
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this.alphaEasing.Start();
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this.scaleEasing = new OutCubic(TimeSpan.FromMilliseconds(this.msFadeInTime + this.msWaitTime + this.msFadeOutTime))
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{
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Point1 = new Vector2(0.95f, 0.95f),
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Point2 = new Vector2(1.05f, 1.05f),
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};
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this.scaleEasing.Start();
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this.time.Reset();
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this.time.Start();
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var volume = this.GetSfxVolume();
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if (volume > 0)
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{
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Log.Information("Fools22: Vol {Volume}", volume);
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var waveStream = new WaveFileReader(new MemoryStream(this.soundBytes));
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var volumeStream = new WaveChannel32(waveStream);
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volumeStream.Volume = volume;
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var player = new WaveOutEvent();
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player.Init(volumeStream);
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player.Play();
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}
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}
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private bool CheckFoolsApplicable()
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{
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var config = Service<DalamudConfiguration>.Get();
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if (!config.Fools22Newer)
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return false;
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if (!(DateTime.Now.Month == 4 && DateTime.Now.Day == 1))
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return false;
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return this.assetsReady;
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}
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private unsafe float GetSfxVolume()
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{
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try
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{
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var framework = FFXIVClientStructs.FFXIV.Client.System.Framework.Framework.Instance();
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var configBase = framework->SystemConfig.CommonSystemConfig.ConfigBase;
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var seEnabled = false;
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var masterEnabled = false;
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var masterVolume = 0u;
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for (var i = 0; i < configBase.ConfigCount; i++)
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{
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var entry = configBase.ConfigEntry[i];
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if (entry.Name != null)
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{
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var name = MemoryHelper.ReadStringNullTerminated(new IntPtr(entry.Name));
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if (name == "IsSndSe")
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{
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var value = entry.Value.UInt;
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Log.Information("Fools21: {Name} - {Type} - {Value}", name, entry.Type, value);
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seEnabled = value == 0;
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}
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if (name == "IsSndMaster")
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{
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var value = entry.Value.UInt;
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Log.Information("Fools21: {Name} - {Type} - {Value}", name, entry.Type, value);
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masterEnabled = value == 0;
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}
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if (name == "SoundMaster")
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{
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var value = entry.Value.UInt;
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Log.Information("Fools21: {Name} - {Type} - {Value}", name, entry.Type, value);
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masterVolume = value;
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}
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}
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}
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if (!(seEnabled && masterEnabled))
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return 0;
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var vol = masterVolume / 100F;
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return Math.Clamp(vol, 0f, 1f);
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}
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catch (Exception ex)
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{
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Log.Error(ex, "Fools21: Error checking if sfx is enabled");
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return 0;
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}
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}
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public void Dispose()
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{
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this.erDeathBgTexture.Dispose();
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this.erNormalDeathTexture.Dispose();
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this.erCraftFailedTexture.Dispose();
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}
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}
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@ -53,7 +53,6 @@ namespace Dalamud.Interface.Internal
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private readonly SelfTestWindow selfTestWindow;
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private readonly StyleEditorWindow styleEditorWindow;
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private readonly TitleScreenMenuWindow titleScreenMenuWindow;
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private readonly FoolsAskWindow faWindow;
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private readonly TextureWrap logoTexture;
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private readonly TextureWrap tsmLogoTexture;
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@ -92,7 +91,6 @@ namespace Dalamud.Interface.Internal
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this.selfTestWindow = new SelfTestWindow() { IsOpen = false };
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this.styleEditorWindow = new StyleEditorWindow() { IsOpen = false };
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this.titleScreenMenuWindow = new TitleScreenMenuWindow() { IsOpen = false };
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this.faWindow = new FoolsAskWindow() { IsOpen = false };
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this.WindowSystem.AddWindow(this.changelogWindow);
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this.WindowSystem.AddWindow(this.colorDemoWindow);
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@ -108,7 +106,6 @@ namespace Dalamud.Interface.Internal
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this.WindowSystem.AddWindow(this.selfTestWindow);
|
||||
this.WindowSystem.AddWindow(this.styleEditorWindow);
|
||||
this.WindowSystem.AddWindow(this.titleScreenMenuWindow);
|
||||
this.WindowSystem.AddWindow(this.faWindow);
|
||||
|
||||
ImGuiManagedAsserts.AssertsEnabled = configuration.AssertsEnabledAtStartup;
|
||||
|
||||
|
|
@ -250,8 +247,6 @@ namespace Dalamud.Interface.Internal
|
|||
/// </summary>
|
||||
public void OpenStyleEditor() => this.styleEditorWindow.IsOpen = true;
|
||||
|
||||
public void OpenFaWindow() => this.faWindow.IsOpen = true;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Close
|
||||
|
|
|
|||
|
|
@ -1,100 +0,0 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
using Dalamud.Configuration.Internal;
|
||||
using Dalamud.Interface.Colors;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Utility;
|
||||
using ImGuiNET;
|
||||
using ImGuiScene;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows
|
||||
{
|
||||
/// <summary>
|
||||
/// For major updates, an in-game Changelog window.
|
||||
/// </summary>
|
||||
internal sealed class FoolsAskWindow : Window, IDisposable
|
||||
{
|
||||
private readonly string assemblyVersion = Util.AssemblyVersion;
|
||||
|
||||
private readonly TextureWrap logoTexture;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="FoolsAskWindow"/> class.
|
||||
/// </summary>
|
||||
public FoolsAskWindow()
|
||||
: base("New in Dalamud!", ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse)
|
||||
{
|
||||
this.Namespace = "DalamudChangelogWindow";
|
||||
|
||||
var interfaceManager = Service<InterfaceManager>.Get();
|
||||
var dalamud = Service<Dalamud>.Get();
|
||||
|
||||
this.logoTexture =
|
||||
interfaceManager.LoadImage(Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "logo.png"))!;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Draw()
|
||||
{
|
||||
this.Size = new Vector2(885, 250);
|
||||
this.SizeCondition = ImGuiCond.Always;
|
||||
this.Flags = ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse;
|
||||
|
||||
ImGui.TextWrapped("Today, we are proud to announce \"Dalamud: Prepare To Die Edition\".\nIt's a new initiative intended to improve your immersion when playing FFXIV, featuring all new and unintrusive visual and sound effects.\nIt's only available today, so join while you can.");
|
||||
|
||||
ImGuiHelpers.ScaledDummy(10);
|
||||
|
||||
ImGui.TextWrapped("You can choose to opt-in here - thank you for your support!");
|
||||
|
||||
ImGui.SameLine();
|
||||
ImGuiHelpers.ScaledDummy(0);
|
||||
var imgCursor = ImGui.GetCursorPos();
|
||||
|
||||
ImGuiHelpers.ScaledDummy(40);
|
||||
|
||||
ImGuiHelpers.ScaledDummy(240);
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
var btnSize = new Vector2(140, 40);
|
||||
|
||||
var config = Service<DalamudConfiguration>.Get();
|
||||
|
||||
if (ImGui.Button("No, don't ask again", btnSize))
|
||||
{
|
||||
config.AskedFools22 = true;
|
||||
config.Fools22Newer = false;
|
||||
config.Save();
|
||||
|
||||
this.IsOpen = false;
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGui.Button("Yes!", btnSize))
|
||||
{
|
||||
config.AskedFools22 = true;
|
||||
config.Fools22Newer = true;
|
||||
config.Save();
|
||||
|
||||
this.IsOpen = false;
|
||||
}
|
||||
|
||||
imgCursor.X += 750;
|
||||
imgCursor.Y -= 30;
|
||||
ImGui.SetCursorPos(imgCursor);
|
||||
|
||||
ImGui.Image(this.logoTexture.ImGuiHandle, new Vector2(100));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dispose this window.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.logoTexture.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -50,8 +50,6 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
private bool doFocus;
|
||||
private bool doTsm;
|
||||
|
||||
private bool doFools22;
|
||||
|
||||
private List<string>? dtrOrder;
|
||||
private List<string>? dtrIgnore;
|
||||
private int dtrSpacing;
|
||||
|
|
@ -176,8 +174,6 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
var configuration = Service<DalamudConfiguration>.Get();
|
||||
this.dtrOrder = configuration.DtrOrder;
|
||||
this.dtrIgnore = configuration.DtrIgnore;
|
||||
|
||||
this.doFools22 = configuration.Fools22Newer;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
|
@ -244,12 +240,6 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
private void DrawGeneralTab()
|
||||
{
|
||||
if (DateTime.Now.Month == 4 && DateTime.Now.Day == 1)
|
||||
{
|
||||
ImGui.Checkbox(Loc.Localize("Fools22", "Enable April Fools 2022"), ref this.doFools22);
|
||||
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("Fools22Hint", "Enables the April Fools 2022 funny joke. Turn this off if you don't think it's funny."));
|
||||
}
|
||||
|
||||
ImGui.Text(Loc.Localize("DalamudSettingsLanguage", "Language"));
|
||||
ImGui.Combo("##XlLangCombo", ref this.langIndex, this.locLanguages, this.locLanguages.Length);
|
||||
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingsLanguageHint", "Select the language Dalamud will be displayed in."));
|
||||
|
|
@ -870,8 +860,6 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
configuration.IsFocusManagementEnabled = this.doFocus;
|
||||
configuration.ShowTsm = this.doTsm;
|
||||
|
||||
configuration.Fools22Newer = this.doFools22;
|
||||
|
||||
configuration.UseAxisFontsFromGame = this.doUseAxisFontsFromGame;
|
||||
configuration.AllowBigFontAtlas = this.doAllowBigFontAtlas;
|
||||
configuration.FontGamma = this.fontGamma;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue