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All the structs are actually structs now.
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parent
8d02c977d2
commit
78a7795a84
10 changed files with 10 additions and 10 deletions
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@ -8,6 +8,6 @@ using System.Threading.Tasks;
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namespace Dalamud.Game.ClientState.Structs.JobGauge {
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[StructLayout(LayoutKind.Explicit)]
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class ASTGauge {
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public struct ASTGauge {
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}
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}
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@ -8,6 +8,6 @@ using System.Threading.Tasks;
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namespace Dalamud.Game.ClientState.Structs.JobGauge {
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[StructLayout(LayoutKind.Explicit)]
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class BRDGauge {
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public struct BRDGauge {
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}
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}
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@ -8,6 +8,6 @@ using System.Threading.Tasks;
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namespace Dalamud.Game.ClientState.Structs.JobGauge {
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[StructLayout(LayoutKind.Explicit)]
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class DRGGauge {
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public struct DRGGauge {
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}
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}
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@ -8,6 +8,6 @@ using System.Threading.Tasks;
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namespace Dalamud.Game.ClientState.Structs.JobGauge {
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[StructLayout(LayoutKind.Explicit)]
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class GNBGauge {
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public struct GNBGauge {
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}
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}
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@ -8,6 +8,6 @@ using System.Threading.Tasks;
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namespace Dalamud.Game.ClientState.Structs.JobGauge {
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[StructLayout(LayoutKind.Explicit)]
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class MNKGauge {
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public struct MNKGauge {
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}
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}
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@ -8,6 +8,6 @@ using System.Threading.Tasks;
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namespace Dalamud.Game.ClientState.Structs.JobGauge {
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[StructLayout(LayoutKind.Explicit)]
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class NINGauge {
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public struct NINGauge {
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}
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}
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@ -8,6 +8,6 @@ using System.Threading.Tasks;
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namespace Dalamud.Game.ClientState.Structs.JobGauge {
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[StructLayout(LayoutKind.Explicit)]
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class PLDGauge {
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public struct PLDGauge {
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}
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}
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@ -8,6 +8,6 @@ using System.Threading.Tasks;
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namespace Dalamud.Game.ClientState.Structs.JobGauge {
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[StructLayout(LayoutKind.Explicit)]
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class SCHGauge {
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public struct SCHGauge {
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}
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}
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@ -8,6 +8,6 @@ using System.Threading.Tasks;
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namespace Dalamud.Game.ClientState.Structs.JobGauge {
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[StructLayout(LayoutKind.Explicit)]
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class WARGauge {
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public struct WARGauge {
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}
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}
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@ -8,6 +8,6 @@ using System.Threading.Tasks;
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namespace Dalamud.Game.ClientState.Structs.JobGauge {
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[StructLayout(LayoutKind.Explicit)]
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class WHMGauge {
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public struct WHMGauge {
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}
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}
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