All the structs are actually structs now.

This commit is contained in:
attick 2019-10-17 22:35:42 -04:00
parent 8d02c977d2
commit 78a7795a84
10 changed files with 10 additions and 10 deletions

View file

@ -8,6 +8,6 @@ using System.Threading.Tasks;
namespace Dalamud.Game.ClientState.Structs.JobGauge { namespace Dalamud.Game.ClientState.Structs.JobGauge {
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
class ASTGauge { public struct ASTGauge {
} }
} }

View file

@ -8,6 +8,6 @@ using System.Threading.Tasks;
namespace Dalamud.Game.ClientState.Structs.JobGauge { namespace Dalamud.Game.ClientState.Structs.JobGauge {
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
class BRDGauge { public struct BRDGauge {
} }
} }

View file

@ -8,6 +8,6 @@ using System.Threading.Tasks;
namespace Dalamud.Game.ClientState.Structs.JobGauge { namespace Dalamud.Game.ClientState.Structs.JobGauge {
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
class DRGGauge { public struct DRGGauge {
} }
} }

View file

@ -8,6 +8,6 @@ using System.Threading.Tasks;
namespace Dalamud.Game.ClientState.Structs.JobGauge { namespace Dalamud.Game.ClientState.Structs.JobGauge {
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
class GNBGauge { public struct GNBGauge {
} }
} }

View file

@ -8,6 +8,6 @@ using System.Threading.Tasks;
namespace Dalamud.Game.ClientState.Structs.JobGauge { namespace Dalamud.Game.ClientState.Structs.JobGauge {
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
class MNKGauge { public struct MNKGauge {
} }
} }

View file

@ -8,6 +8,6 @@ using System.Threading.Tasks;
namespace Dalamud.Game.ClientState.Structs.JobGauge { namespace Dalamud.Game.ClientState.Structs.JobGauge {
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
class NINGauge { public struct NINGauge {
} }
} }

View file

@ -8,6 +8,6 @@ using System.Threading.Tasks;
namespace Dalamud.Game.ClientState.Structs.JobGauge { namespace Dalamud.Game.ClientState.Structs.JobGauge {
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
class PLDGauge { public struct PLDGauge {
} }
} }

View file

@ -8,6 +8,6 @@ using System.Threading.Tasks;
namespace Dalamud.Game.ClientState.Structs.JobGauge { namespace Dalamud.Game.ClientState.Structs.JobGauge {
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
class SCHGauge { public struct SCHGauge {
} }
} }

View file

@ -8,6 +8,6 @@ using System.Threading.Tasks;
namespace Dalamud.Game.ClientState.Structs.JobGauge { namespace Dalamud.Game.ClientState.Structs.JobGauge {
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
class WARGauge { public struct WARGauge {
} }
} }

View file

@ -8,6 +8,6 @@ using System.Threading.Tasks;
namespace Dalamud.Game.ClientState.Structs.JobGauge { namespace Dalamud.Game.ClientState.Structs.JobGauge {
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
class WHMGauge { public struct WHMGauge {
} }
} }