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Add interfaces to non public/sealed classes referenced in public interfaces (#1808)
* Add interfaces to non public/sealed classes referenced in public interfaces * Fixed inheritdocs + made most classes internal * Add missing properties to IFate and Fate, fix documentation --------- Co-authored-by: goat <16760685+goaaats@users.noreply.github.com>
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55 changed files with 1466 additions and 584 deletions
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@ -4,9 +4,9 @@ using FFXIVClientStructs.FFXIV.Client.Game.UI;
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namespace Dalamud.Game.ClientState.Aetherytes;
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/// <summary>
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/// This class represents an entry in the Aetheryte list.
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/// Class representing an aetheryte entry available to the game.
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/// </summary>
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public sealed class AetheryteEntry
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internal sealed class AetheryteEntry : IAetheryteEntry
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{
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private readonly TeleportInfo data;
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@ -19,53 +19,90 @@ public sealed class AetheryteEntry
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this.data = data;
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}
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/// <inheritdoc />
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public uint AetheryteId => this.data.AetheryteId;
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/// <inheritdoc />
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public uint TerritoryId => this.data.TerritoryId;
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/// <inheritdoc />
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public byte SubIndex => this.data.SubIndex;
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/// <inheritdoc />
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public byte Ward => this.data.Ward;
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/// <inheritdoc />
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public byte Plot => this.data.Plot;
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/// <inheritdoc />
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public uint GilCost => this.data.GilCost;
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/// <inheritdoc />
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public bool IsFavourite => this.data.IsFavourite != 0;
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/// <inheritdoc />
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public bool IsSharedHouse => this.data.IsSharedHouse;
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/// <inheritdoc />
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public bool IsApartment => this.data.IsApartment;
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/// <inheritdoc />
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public ExcelResolver<Lumina.Excel.GeneratedSheets.Aetheryte> AetheryteData => new(this.AetheryteId);
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}
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/// <summary>
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/// Interface representing an aetheryte entry available to the game.
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/// </summary>
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public interface IAetheryteEntry
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{
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/// <summary>
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/// Gets the Aetheryte ID.
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/// </summary>
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public uint AetheryteId => this.data.AetheryteId;
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uint AetheryteId { get; }
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/// <summary>
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/// Gets the Territory ID.
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/// </summary>
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public uint TerritoryId => this.data.TerritoryId;
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uint TerritoryId { get; }
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/// <summary>
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/// Gets the SubIndex used when there can be multiple Aetherytes with the same ID (Private/Shared Estates etc.).
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/// </summary>
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public byte SubIndex => this.data.SubIndex;
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byte SubIndex { get; }
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/// <summary>
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/// Gets the Ward. Zero if not a Shared Estate.
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/// </summary>
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public byte Ward => this.data.Ward;
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byte Ward { get; }
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/// <summary>
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/// Gets the Plot. Zero if not a Shared Estate.
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/// </summary>
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public byte Plot => this.data.Plot;
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byte Plot { get; }
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/// <summary>
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/// Gets the Cost in Gil to Teleport to this location.
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/// </summary>
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public uint GilCost => this.data.GilCost;
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uint GilCost { get; }
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/// <summary>
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/// Gets a value indicating whether the LocalPlayer has set this Aetheryte as Favorite or not.
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/// </summary>
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public bool IsFavourite => this.data.IsFavourite != 0;
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bool IsFavourite { get; }
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/// <summary>
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/// Gets a value indicating whether this Aetheryte is a Shared Estate or not.
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/// </summary>
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public bool IsSharedHouse => this.data.IsSharedHouse;
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bool IsSharedHouse { get; }
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/// <summary>
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/// Gets a value indicating whether this Aetheryte is an Apartment or not.
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/// </summary>
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public bool IsApartment => this.data.IsApartment;
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bool IsApartment { get; }
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/// <summary>
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/// Gets the Aetheryte data related to this aetheryte.
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/// </summary>
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public ExcelResolver<Lumina.Excel.GeneratedSheets.Aetheryte> AetheryteData => new(this.AetheryteId);
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ExcelResolver<Lumina.Excel.GeneratedSheets.Aetheryte> AetheryteData { get; }
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}
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