diff --git a/Dalamud/Game/ClientState/Actors/StatusFlags.cs b/Dalamud/Game/ClientState/Actors/StatusFlags.cs
new file mode 100644
index 000000000..ea9ef840a
--- /dev/null
+++ b/Dalamud/Game/ClientState/Actors/StatusFlags.cs
@@ -0,0 +1,51 @@
+using System;
+
+namespace Dalamud.Game.ClientState.Actors
+{
+ ///
+ /// Enum describing possible status flags.
+ ///
+ [Flags]
+ public enum StatusFlags : byte
+ {
+ ///
+ /// No status flags set.
+ ///
+ None = 0,
+
+ ///
+ /// Hostile actor.
+ ///
+ Hostile = 1,
+
+ ///
+ /// Actor in combat.
+ ///
+ InCombat = 2,
+
+ ///
+ /// Actor weapon is out.
+ ///
+ WeaponOut = 4,
+
+ ///
+ /// Actor is a party member.
+ ///
+ PartyMember = 16,
+
+ ///
+ /// Actor is a alliance member.
+ ///
+ AllianceMember = 32,
+
+ ///
+ /// Actor is in friend list.
+ ///
+ Friend = 64,
+
+ ///
+ /// Actor is casting.
+ ///
+ IsCasting = 128,
+ }
+}
diff --git a/Dalamud/Game/ClientState/Actors/Types/Chara.cs b/Dalamud/Game/ClientState/Actors/Types/Chara.cs
index 01e4ba243..73875d80c 100644
--- a/Dalamud/Game/ClientState/Actors/Types/Chara.cs
+++ b/Dalamud/Game/ClientState/Actors/Types/Chara.cs
@@ -76,5 +76,10 @@ namespace Dalamud.Game.ClientState.Actors.Types
/// Indexed by .
///
public byte[] Customize => this.ActorStruct.Customize;
+
+ ///
+ /// Gets status Effects.
+ ///
+ public StatusFlags StatusFlags => this.ActorStruct.StatusFlags;
}
}
diff --git a/Dalamud/Game/ClientState/Structs/Actor.cs b/Dalamud/Game/ClientState/Structs/Actor.cs
index e765a8c4c..6f882f6f9 100644
--- a/Dalamud/Game/ClientState/Structs/Actor.cs
+++ b/Dalamud/Game/ClientState/Structs/Actor.cs
@@ -231,6 +231,12 @@ namespace Dalamud.Game.ClientState.Structs
[FieldOffset(ActorOffsets.TotalCastTime)]
public float TotalCastTime;
+ ///
+ /// Actor status flags.
+ ///
+ [FieldOffset(ActorOffsets.StatusFlags)]
+ public StatusFlags StatusFlags;
+
///
/// The array of status effects that the actor is currently affected by.
///
@@ -284,6 +290,7 @@ namespace Dalamud.Game.ClientState.Structs
public const int CurrentCastTargetActorId = 0x1B90;
public const int CurrentCastTime = 0x1BB4;
public const int TotalCastTime = 0x1BB8;
+ public const int StatusFlags = 0x19A0;
public const int UIStatusEffects = 0x19F8;
}
}