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Proposed API Surface
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40575e1a88
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10 changed files with 311 additions and 93 deletions
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@ -8,7 +8,7 @@ using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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namespace Dalamud.Game.Inventory;
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namespace Dalamud.Game.GameInventory;
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/// <summary>
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/// This class provides events for the players in-game inventory.
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@ -19,7 +19,7 @@ internal class GameInventory : IDisposable, IServiceType, IGameInventory
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{
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private static readonly ModuleLog Log = new("GameInventory");
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private readonly List<IGameInventory.GameInventoryEventArgs> changelog = new();
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private readonly List<InventoryEventArgs> changelog = new();
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[ServiceManager.ServiceDependency]
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private readonly Framework framework = Service<Framework>.Get();
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@ -37,7 +37,19 @@ internal class GameInventory : IDisposable, IServiceType, IGameInventory
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}
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/// <inheritdoc/>
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public event IGameInventory.InventoryChangeDelegate? InventoryChanged;
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public event IGameInventory.InventoryChangelogDelegate? InventoryChanged;
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/// <inheritdoc/>
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public event IGameInventory.InventoryChangedDelegate? ItemAdded;
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/// <inheritdoc/>
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public event IGameInventory.InventoryChangedDelegate? ItemRemoved;
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/// <inheritdoc/>
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public event IGameInventory.InventoryChangedDelegate? ItemMoved;
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/// <inheritdoc/>
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public event IGameInventory.InventoryChangedDelegate? ItemChanged;
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/// <inheritdoc/>
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public void Dispose()
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@ -80,16 +92,39 @@ internal class GameInventory : IDisposable, IServiceType, IGameInventory
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{
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if (newItem.IsEmpty)
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continue;
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this.changelog.Add(new IGameInventory.GameInventoryEventArgs(GameInventoryEvent.Added, default, newItem));
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this.changelog.Add(new InventoryItemAddedArgs
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{
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Item = newItem,
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Inventory = newItem.ContainerType,
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Slot = newItem.InventorySlot,
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});
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}
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else
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{
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if (newItem.IsEmpty)
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this.changelog.Add(new IGameInventory.GameInventoryEventArgs(GameInventoryEvent.Removed, oldItem, default));
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{
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this.changelog.Add(new InventoryItemRemovedArgs
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{
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Item = oldItem,
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Inventory = oldItem.ContainerType,
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Slot = oldItem.InventorySlot,
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});
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}
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else if (!oldItem.Equals(newItem))
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this.changelog.Add(new IGameInventory.GameInventoryEventArgs(GameInventoryEvent.Changed, oldItem, newItem));
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{
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this.changelog.Add(new InventoryItemChangedArgs
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{
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OldItemState = oldItem,
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Item = newItem,
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Inventory = newItem.ContainerType,
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Slot = newItem.InventorySlot,
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});
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}
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else
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{
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continue;
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}
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}
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Log.Verbose($"[{this.changelog.Count - 1}] {this.changelog[^1]}");
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@ -126,48 +161,86 @@ internal class GameInventory : IDisposable, IServiceType, IGameInventory
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{
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foreach (ref var removed in removedSpan)
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{
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if (added.Target.ItemId == removed.Source.ItemId)
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if (added.Item.ItemId == removed.Item.ItemId)
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{
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Log.Verbose($"Move: reinterpreting {removed} + {added}");
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added = new IGameInventory.GameInventoryEventArgs(GameInventoryEvent.Moved, removed.Source, added.Target);
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added = new InventoryItemMovedArgs
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{
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Item = removed.Item,
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SourceInventory = removed.Item.ContainerType,
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SourceSlot = removed.Item.InventorySlot,
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TargetInventory = added.Item.ContainerType,
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TargetSlot = added.Item.InventorySlot,
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};
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removed = default;
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break;
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}
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}
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}
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// Resolve changelog for item moved, from 2 changeds
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// Resolve changelog for item moved, from 2 changes
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for (var i = 0; i < changedSpan.Length; i++)
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{
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if (span[i].IsEmpty)
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if (span[i].Type is GameInventoryEvent.Empty)
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continue;
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ref var e1 = ref changedSpan[i];
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for (var j = i + 1; j < changedSpan.Length; j++)
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{
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ref var e2 = ref changedSpan[j];
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if (e1.Target.ItemId == e2.Source.ItemId && e1.Source.ItemId == e2.Target.ItemId)
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if (e1.Item.ItemId == e2.Item.ItemId && e1.Item.ItemId == e2.Item.ItemId)
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{
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if (e1.Target.IsEmpty)
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if (e1.Item.IsEmpty)
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{
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// e1 got moved to e2
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Log.Verbose($"Move: reinterpreting {e1} + {e2}");
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e1 = new IGameInventory.GameInventoryEventArgs(GameInventoryEvent.Moved, e1.Source, e2.Target);
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e1 = new InventoryItemMovedArgs
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{
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Item = e2.Item,
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SourceInventory = e1.Item.ContainerType,
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SourceSlot = e1.Item.InventorySlot,
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TargetInventory = e2.Item.ContainerType,
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TargetSlot = e2.Item.InventorySlot,
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};
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e2 = default;
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}
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else if (e2.Target.IsEmpty)
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else if (e2.Item.IsEmpty)
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{
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// e2 got moved to e1
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Log.Verbose($"Move: reinterpreting {e2} + {e1}");
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e1 = new IGameInventory.GameInventoryEventArgs(GameInventoryEvent.Moved, e2.Source, e1.Target);
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e1 = new InventoryItemMovedArgs
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{
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Item = e1.Item,
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SourceInventory = e2.Item.ContainerType,
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SourceSlot = e2.Item.InventorySlot,
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TargetInventory = e1.Item.ContainerType,
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TargetSlot = e1.Item.InventorySlot,
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};
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e2 = default;
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}
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else
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{
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// e1 and e2 got swapped
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Log.Verbose($"Move(Swap): reinterpreting {e1} + {e2}");
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(e1, e2) = (new IGameInventory.GameInventoryEventArgs(GameInventoryEvent.Moved, e1.Target, e2.Target),
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new IGameInventory.GameInventoryEventArgs(GameInventoryEvent.Moved, e2.Target, e1.Target));
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var newEvent1 = new InventoryItemMovedArgs
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{
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Item = e2.Item,
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SourceInventory = e1.Item.ContainerType,
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SourceSlot = e1.Item.InventorySlot,
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TargetInventory = e2.Item.ContainerType,
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TargetSlot = e2.Item.InventorySlot,
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};
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var newEvent2 = new InventoryItemMovedArgs
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{
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Item = e1.Item,
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SourceInventory = e2.Item.ContainerType,
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SourceSlot = e2.Item.InventorySlot,
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TargetInventory = e1.Item.ContainerType,
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TargetSlot = e1.Item.InventorySlot,
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};
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(e1, e2) = (newEvent1, newEvent2);
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}
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}
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}
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@ -177,7 +250,7 @@ internal class GameInventory : IDisposable, IServiceType, IGameInventory
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// We do not care about the order of items in the changelog anymore.
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for (var i = 0; i < span.Length;)
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{
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if (span[i].IsEmpty)
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if (span[i] is null || span[i].Type is GameInventoryEvent.Empty)
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{
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span[i] = span[^1];
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span = span[..^1];
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@ -190,7 +263,31 @@ internal class GameInventory : IDisposable, IServiceType, IGameInventory
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// Actually broadcast the changes to subscribers.
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if (!span.IsEmpty)
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{
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this.InventoryChanged?.Invoke(span);
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foreach (var change in span)
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{
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switch (change)
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{
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case InventoryItemAddedArgs:
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this.ItemAdded?.Invoke(GameInventoryEvent.Added, change);
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break;
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case InventoryItemRemovedArgs:
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this.ItemRemoved?.Invoke(GameInventoryEvent.Removed, change);
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break;
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case InventoryItemMovedArgs:
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this.ItemMoved?.Invoke(GameInventoryEvent.Moved, change);
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break;
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case InventoryItemChangedArgs:
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this.ItemChanged?.Invoke(GameInventoryEvent.Changed, change);
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break;
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}
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}
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}
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}
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finally
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{
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@ -219,18 +316,55 @@ internal class GameInventoryPluginScoped : IDisposable, IServiceType, IGameInven
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public GameInventoryPluginScoped()
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{
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this.gameInventoryService.InventoryChanged += this.OnInventoryChangedForward;
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this.gameInventoryService.ItemAdded += this.OnInventoryItemAddedForward;
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this.gameInventoryService.ItemRemoved += this.OnInventoryItemRemovedForward;
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this.gameInventoryService.ItemMoved += this.OnInventoryItemMovedForward;
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this.gameInventoryService.ItemChanged += this.OnInventoryItemChangedForward;
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}
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/// <inheritdoc/>
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public event IGameInventory.InventoryChangeDelegate? InventoryChanged;
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public event IGameInventory.InventoryChangelogDelegate? InventoryChanged;
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/// <inheritdoc/>
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public event IGameInventory.InventoryChangedDelegate? ItemAdded;
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/// <inheritdoc/>
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public event IGameInventory.InventoryChangedDelegate? ItemRemoved;
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/// <inheritdoc/>
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public event IGameInventory.InventoryChangedDelegate? ItemMoved;
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/// <inheritdoc/>
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public event IGameInventory.InventoryChangedDelegate? ItemChanged;
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/// <inheritdoc/>
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public void Dispose()
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{
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this.gameInventoryService.InventoryChanged -= this.OnInventoryChangedForward;
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this.gameInventoryService.ItemAdded -= this.OnInventoryItemAddedForward;
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this.gameInventoryService.ItemRemoved -= this.OnInventoryItemRemovedForward;
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this.gameInventoryService.ItemMoved -= this.OnInventoryItemMovedForward;
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this.gameInventoryService.ItemChanged -= this.OnInventoryItemChangedForward;
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this.InventoryChanged = null;
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this.ItemAdded = null;
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this.ItemRemoved = null;
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this.ItemMoved = null;
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this.ItemChanged = null;
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}
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private void OnInventoryChangedForward(ReadOnlySpan<IGameInventory.GameInventoryEventArgs> events)
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private void OnInventoryChangedForward(ReadOnlySpan<InventoryEventArgs> events)
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=> this.InventoryChanged?.Invoke(events);
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private void OnInventoryItemAddedForward(GameInventoryEvent type, InventoryEventArgs data)
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=> this.ItemAdded?.Invoke(type, data);
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private void OnInventoryItemRemovedForward(GameInventoryEvent type, InventoryEventArgs data)
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=> this.ItemRemoved?.Invoke(type, data);
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private void OnInventoryItemMovedForward(GameInventoryEvent type, InventoryEventArgs data)
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=> this.ItemMoved?.Invoke(type, data);
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private void OnInventoryItemChangedForward(GameInventoryEvent type, InventoryEventArgs data)
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=> this.ItemChanged?.Invoke(type, data);
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}
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