From 7e2c04bbf15496affcabb24e2cabe1148089d34e Mon Sep 17 00:00:00 2001 From: Penn Oser Date: Tue, 25 Aug 2020 17:16:11 -0500 Subject: [PATCH 1/2] Fix Status Effect Array to Pull from Actors Struct --- Dalamud/Game/ClientState/Actors/Types/Actor.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Dalamud/Game/ClientState/Actors/Types/Actor.cs b/Dalamud/Game/ClientState/Actors/Types/Actor.cs index d5088776c..305356f2d 100644 --- a/Dalamud/Game/ClientState/Actors/Types/Actor.cs +++ b/Dalamud/Game/ClientState/Actors/Types/Actor.cs @@ -1,3 +1,4 @@ +using Dalamud.Game.ClientState.Structs; using System; namespace Dalamud.Game.ClientState.Actors.Types { @@ -71,6 +72,11 @@ namespace Dalamud.Game.ClientState.Actors.Types { /// public virtual int TargetActorID => 0; + /// + /// Status Effects + /// + public StatusEffect[] statusEffects => this.actorStruct.UIStatusEffects; + bool IEquatable.Equals(Actor other) => this.ActorId == other.ActorId; } } From 5a8332bea0956128ae3a275f36a143d441a731c6 Mon Sep 17 00:00:00 2001 From: Penn Oser Date: Thu, 10 Sep 2020 21:24:10 -0500 Subject: [PATCH 2/2] Update Style --- Dalamud/Game/ClientState/Actors/Types/Actor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Dalamud/Game/ClientState/Actors/Types/Actor.cs b/Dalamud/Game/ClientState/Actors/Types/Actor.cs index 305356f2d..d88f461d1 100644 --- a/Dalamud/Game/ClientState/Actors/Types/Actor.cs +++ b/Dalamud/Game/ClientState/Actors/Types/Actor.cs @@ -75,7 +75,7 @@ namespace Dalamud.Game.ClientState.Actors.Types { /// /// Status Effects /// - public StatusEffect[] statusEffects => this.actorStruct.UIStatusEffects; + public StatusEffect[] StatusEffects => this.actorStruct.UIStatusEffects; bool IEquatable.Equals(Actor other) => this.ActorId == other.ActorId; }