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Implement dalamud-platform launch argument (#1452)
* implement dalamud platform launch arg * implement cross-platform gamePath fallback * refactor platform detection heuristic * add cross platform dalamud runtime detection
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11 changed files with 299 additions and 101 deletions
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@ -109,6 +109,7 @@ void from_json(const nlohmann::json& json, DalamudStartInfo& config) {
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config.PluginDirectory = json.value("PluginDirectory", config.PluginDirectory);
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config.AssetDirectory = json.value("AssetDirectory", config.AssetDirectory);
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config.Language = json.value("Language", config.Language);
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config.Platform = json.value("Platform", config.Platform);
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config.GameVersion = json.value("GameVersion", config.GameVersion);
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config.TroubleshootingPackData = json.value("TroubleshootingPackData", std::string{});
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config.DelayInitializeMs = json.value("DelayInitializeMs", config.DelayInitializeMs);
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