Implement dalamud-platform launch argument (#1452)

* implement dalamud platform launch arg
* implement cross-platform gamePath fallback
* refactor platform detection heuristic
* add cross platform dalamud runtime detection
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marzent 2025-03-24 16:42:24 +01:00 committed by GitHub
parent 9815cf1d88
commit 7cac19ce81
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11 changed files with 299 additions and 101 deletions

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@ -1,4 +1,5 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
namespace Dalamud.Injector
@ -910,5 +911,46 @@ namespace Dalamud.Injector
uint dwDesiredAccess,
[MarshalAs(UnmanagedType.Bool)] bool bInheritHandle,
DuplicateOptions dwOptions);
/// <summary>
/// See https://docs.microsoft.com/en-us/windows/win32/api/libloaderapi/nf-libloaderapi-getmodulehandlew.
/// Retrieves a module handle for the specified module. The module must have been loaded by the calling process. To
/// avoid the race conditions described in the Remarks section, use the GetModuleHandleEx function.
/// </summary>
/// <param name="lpModuleName">
/// The name of the loaded module (either a .dll or .exe file). If the file name extension is omitted, the default
/// library extension .dll is appended. The file name string can include a trailing point character (.) to indicate
/// that the module name has no extension. The string does not have to specify a path. When specifying a path, be sure
/// to use backslashes (\), not forward slashes (/). The name is compared (case independently) to the names of modules
/// currently mapped into the address space of the calling process. If this parameter is NULL, GetModuleHandle returns
/// a handle to the file used to create the calling process (.exe file). The GetModuleHandle function does not retrieve
/// handles for modules that were loaded using the LOAD_LIBRARY_AS_DATAFILE flag.For more information, see LoadLibraryEx.
/// </param>
/// <returns>
/// If the function succeeds, the return value is a handle to the specified module. If the function fails, the return
/// value is NULL.To get extended error information, call GetLastError.
/// </returns>
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, ExactSpelling = true, SetLastError = true)]
public static extern IntPtr GetModuleHandleW(string lpModuleName);
/// <summary>
/// Retrieves the address of an exported function or variable from the specified dynamic-link library (DLL).
/// </summary>
/// <param name="hModule">
/// A handle to the DLL module that contains the function or variable. The LoadLibrary, LoadLibraryEx, LoadPackagedLibrary,
/// or GetModuleHandle function returns this handle. The GetProcAddress function does not retrieve addresses from modules
/// that were loaded using the LOAD_LIBRARY_AS_DATAFILE flag.For more information, see LoadLibraryEx.
/// </param>
/// <param name="procName">
/// The function or variable name, or the function's ordinal value. If this parameter is an ordinal value, it must be
/// in the low-order word; the high-order word must be zero.
/// </param>
/// <returns>
/// If the function succeeds, the return value is the address of the exported function or variable. If the function
/// fails, the return value is NULL.To get extended error information, call GetLastError.
/// </returns>
[DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
[SuppressMessage("Globalization", "CA2101:Specify marshaling for P/Invoke string arguments", Justification = "Ansi only")]
public static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
}
}