Use RunOnTick instead

This commit is contained in:
goaaats 2025-03-29 20:09:26 +01:00
parent dac14b9168
commit 7cb0d61fe4

View file

@ -842,7 +842,7 @@ internal class DalamudInterface : IInternalDisposableService
texture.TextureType = TextureType.Crest;
}
Service<Game.Framework>.Get().RunOnFrameworkThread(CauseFastFail);
Service<Game.Framework>.Get().RunOnTick(CauseFastFail);
}
if (ImGui.MenuItem("Cause ImGui assert"))