diff --git a/Dalamud/Interface/ImGuiHelpers.cs b/Dalamud/Interface/ImGuiHelpers.cs
index 5adcaa24b..ff96cdeac 100644
--- a/Dalamud/Interface/ImGuiHelpers.cs
+++ b/Dalamud/Interface/ImGuiHelpers.cs
@@ -22,7 +22,7 @@ namespace Dalamud.Interface
///
/// Force this ImGui window to stay inside the main game window.
///
- public static void ForceMainWindow() => ImGui.SetNextWindowViewport(MainViewport.ID);
+ public static void ForceMainViewport() => ImGui.SetNextWindowViewport(MainViewport.ID);
///
/// Create a dummy scaled by the global Dalamud scale.
diff --git a/Dalamud/Interface/Windowing/Window.cs b/Dalamud/Interface/Windowing/Window.cs
index a827be07b..1c1c80d6d 100644
--- a/Dalamud/Interface/Windowing/Window.cs
+++ b/Dalamud/Interface/Windowing/Window.cs
@@ -141,7 +141,7 @@ namespace Dalamud.Interface.Windowing
this.ApplyConditionals();
if (this.ForceMainWindow)
- ImGuiHelpers.ForceMainWindow();
+ ImGuiHelpers.ForceMainViewport();
if (ImGui.Begin(this.WindowName, ref this.internalIsOpen, this.Flags))
{
@@ -179,7 +179,7 @@ namespace Dalamud.Interface.Windowing
var pos = this.Position.Value;
if (this.ForceMainWindow)
- pos += ImGuiHelpers.MainWindowPos;
+ pos += ImGuiHelpers.MainViewport.Pos;
ImGui.SetNextWindowPos(pos, this.PositionCondition);
}