diff --git a/Dalamud/Game/ClientState/Actors/Types/Actor.cs b/Dalamud/Game/ClientState/Actors/Types/Actor.cs index d5088776c..305356f2d 100644 --- a/Dalamud/Game/ClientState/Actors/Types/Actor.cs +++ b/Dalamud/Game/ClientState/Actors/Types/Actor.cs @@ -1,3 +1,4 @@ +using Dalamud.Game.ClientState.Structs; using System; namespace Dalamud.Game.ClientState.Actors.Types { @@ -71,6 +72,11 @@ namespace Dalamud.Game.ClientState.Actors.Types { /// public virtual int TargetActorID => 0; + /// + /// Status Effects + /// + public StatusEffect[] statusEffects => this.actorStruct.UIStatusEffects; + bool IEquatable.Equals(Actor other) => this.ActorId == other.ActorId; } }