diff --git a/Dalamud/Game/ClientState/Actors/Types/Actor.cs b/Dalamud/Game/ClientState/Actors/Types/Actor.cs
index d5088776c..305356f2d 100644
--- a/Dalamud/Game/ClientState/Actors/Types/Actor.cs
+++ b/Dalamud/Game/ClientState/Actors/Types/Actor.cs
@@ -1,3 +1,4 @@
+using Dalamud.Game.ClientState.Structs;
using System;
namespace Dalamud.Game.ClientState.Actors.Types {
@@ -71,6 +72,11 @@ namespace Dalamud.Game.ClientState.Actors.Types {
///
public virtual int TargetActorID => 0;
+ ///
+ /// Status Effects
+ ///
+ public StatusEffect[] statusEffects => this.actorStruct.UIStatusEffects;
+
bool IEquatable.Equals(Actor other) => this.ActorId == other.ActorId;
}
}