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fix(ItemPayload): correctly handle EventItem, Collectible (closes #166)
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1 changed files with 85 additions and 14 deletions
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@ -13,13 +13,13 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
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/// </summary>
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public class ItemPayload : Payload
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{
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private Item item;
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private Item? item;
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// mainly to allow overriding the name (for things like owo)
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// TODO: even though this is present in some item links, it may not really have a use at all
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// For things like owo, changing the text payload is probably correct, whereas changing the
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// actual embedded name might not work properly.
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private string? displayName = null;
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private string? displayName;
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[JsonProperty]
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private uint itemId;
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@ -36,7 +36,23 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
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public ItemPayload(uint itemId, bool isHq, string? displayNameOverride = null)
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{
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this.itemId = itemId;
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this.IsHQ = isHq;
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this.Kind = isHq ? ItemKind.Hq : ItemKind.Normal;
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this.displayName = displayNameOverride;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ItemPayload"/> class.
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/// Creates a payload representing an interactable item link for the specified item.
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/// </summary>
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/// <param name="itemId">The id of the item.</param>
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/// <param name="kind">Kind of item to encode.</param>
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/// <param name="displayNameOverride">An optional name to include in the item link. Typically this should
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/// be left as null, or set to the normal item name. Actual overrides are better done with the subsequent
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/// TextPayload that is a part of a full item link in chat.</param>
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public ItemPayload(uint itemId, ItemKind kind = ItemKind.Normal, string? displayNameOverride = null)
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{
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this.itemId = itemId;
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this.Kind = kind;
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this.displayName = displayNameOverride;
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}
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@ -48,6 +64,32 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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}
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/// <summary>
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/// Kinds of items that can be fetched from this payload.
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/// </summary>
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public enum ItemKind : uint
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{
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/// <summary>
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/// Normal items.
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/// </summary>
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Normal,
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/// <summary>
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/// Collectible Items.
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/// </summary>
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Collectible = 500_000,
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/// <summary>
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/// High-Quality items.
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/// </summary>
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Hq = 1_000_000,
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/// <summary>
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/// Event/Key items.
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/// </summary>
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EventItem = 2_000_000,
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}
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/// <inheritdoc/>
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public override PayloadType Type => PayloadType.Item;
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@ -55,7 +97,7 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
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/// Gets or sets the displayed name for this item link. Note that incoming links only sometimes have names embedded,
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/// often the name is only present in a following text payload.
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/// </summary>
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public string DisplayName
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public string? DisplayName
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{
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get
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{
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@ -82,24 +124,45 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
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/// The value is evaluated lazily and cached.
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/// </remarks>
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[JsonIgnore]
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public Item Item => this.item ??= this.DataResolver.GetExcelSheet<Item>().GetRow(this.itemId);
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public Item? Item => this.item ??= this.DataResolver.GetExcelSheet<Item>()!.GetRow(this.itemId);
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/// <summary>
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/// Gets a value indicating whether or not this item link is for a high-quality version of the item.
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/// </summary>
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[JsonProperty]
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public bool IsHQ { get; private set; } = false;
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public bool IsHQ => this.Kind == ItemKind.Hq;
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/// <summary>
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/// Gets or sets the kind of item represented by this payload.
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/// </summary>
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public ItemKind Kind { get; set; } = ItemKind.Normal;
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/// <summary>
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/// Initializes a new instance of the <see cref="ItemPayload"/> class.
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/// Creates a payload representing an interactable item link for the specified item.
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/// </summary>
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/// <param name="rawItemId">The raw, unadjusted id of the item.</param>
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/// <param name="displayNameOverride">An optional name to include in the item link. Typically this should
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/// be left as null, or set to the normal item name. Actual overrides are better done with the subsequent
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/// TextPayload that is a part of a full item link in chat.</param>
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/// <returns>The created item payload.</returns>
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public static ItemPayload FromRaw(uint rawItemId, string? displayNameOverride = null)
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{
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var (id, kind) = GetAdjustedId(rawItemId);
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return new ItemPayload(id, kind, displayNameOverride);
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}
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"{this.Type} - ItemId: {this.itemId}, IsHQ: {this.IsHQ}, Name: {this.displayName ?? this.Item.Name}";
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return $"{this.Type} - ItemId: {this.itemId}, Kind: {this.Kind}, Name: {this.displayName ?? this.Item?.Name}";
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}
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/// <inheritdoc/>
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protected override byte[] EncodeImpl()
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{
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var actualItemId = this.IsHQ ? this.itemId + 1000000 : this.itemId;
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var actualItemId = this.itemId - (uint)this.Kind;
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var idBytes = MakeInteger(actualItemId);
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var hasName = !string.IsNullOrEmpty(this.displayName);
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@ -154,13 +217,10 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
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/// <inheritdoc/>
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protected override void DecodeImpl(BinaryReader reader, long endOfStream)
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{
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this.itemId = GetInteger(reader);
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var (id, kind) = GetAdjustedId(GetInteger(reader));
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if (this.itemId > 1000000)
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{
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this.itemId -= 1000000;
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this.IsHQ = true;
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}
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this.itemId = id;
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this.Kind = kind;
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if (reader.BaseStream.Position + 3 < endOfStream)
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{
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@ -185,5 +245,16 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
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this.displayName = Encoding.UTF8.GetString(itemNameBytes);
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}
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}
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private static (uint ItemId, ItemKind Kind) GetAdjustedId(uint rawItemId)
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{
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return rawItemId switch
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{
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> 500_000 and < 1_000_000 => (rawItemId - 500_000, ItemKind.Collectible),
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> 1_000_000 and < 2_000_000 => (rawItemId - 1_000_000, ItemKind.Hq),
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> 2_000_000 => (rawItemId - 2_000_000, ItemKind.EventItem),
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_ => (rawItemId, ItemKind.Normal),
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};
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}
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}
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}
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