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actually just move the language types, don't use the one from the common assembly
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8 changed files with 13 additions and 7 deletions
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@ -1,5 +1,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Game;
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using Xunit;
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// ReSharper disable StringLiteralTypo
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@ -1,6 +1,7 @@
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using System.IO;
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using System.Threading;
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using Dalamud.Game;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Services;
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@ -1,11 +1,8 @@
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using Dalamud.Utility;
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namespace Dalamud;
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namespace Dalamud.Game;
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/// <summary>
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/// Enum describing the language the game loads in.
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/// </summary>
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[Api10ToDo("Delete this, and use Dalamud.Common.ClientLanguage instead for everything.")]
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public enum ClientLanguage
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{
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/// <summary>
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@ -1,5 +1,7 @@
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using System.Text;
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using Dalamud.Game;
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namespace Dalamud.Interface.Textures;
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/// <summary>Represents a lookup for a game icon.</summary>
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.IO;
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using Dalamud.Game;
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using Dalamud.Plugin.Services;
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namespace Dalamud.Interface.Textures.Internal;
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@ -1,3 +1,4 @@
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using Dalamud.Game;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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@ -1,3 +1,5 @@
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using Dalamud.Game;
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using Lumina;
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using Lumina.Data;
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using Lumina.Excel;
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@ -1,11 +1,10 @@
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using Dalamud.Utility;
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using Dalamud.Game;
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namespace Dalamud;
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namespace Dalamud.Utility;
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/// <summary>
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/// Extension methods for the <see cref="ClientLanguage"/> class.
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/// </summary>
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[Api10ToDo("Delete this, and use Dalamud.Common.ClientLanguage instead for everything.")]
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public static class ClientLanguageExtensions
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{
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/// <summary>
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