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actually just move the language types, don't use the one from the common assembly
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8 changed files with 13 additions and 7 deletions
27
Dalamud/Game/ClientLanguage.cs
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27
Dalamud/Game/ClientLanguage.cs
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namespace Dalamud.Game;
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/// <summary>
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/// Enum describing the language the game loads in.
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/// </summary>
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public enum ClientLanguage
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{
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/// <summary>
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/// Indicating a Japanese game client.
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/// </summary>
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Japanese,
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/// <summary>
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/// Indicating an English game client.
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/// </summary>
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English,
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/// <summary>
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/// Indicating a German game client.
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/// </summary>
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German,
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/// <summary>
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/// Indicating a French game client.
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/// </summary>
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French,
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}
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