actually just move the language types, don't use the one from the common assembly

This commit is contained in:
goat 2024-06-29 01:26:29 +02:00
parent b212b4e00a
commit 7e397bef17
8 changed files with 13 additions and 7 deletions

View file

@ -0,0 +1,27 @@
namespace Dalamud.Game;
/// <summary>
/// Enum describing the language the game loads in.
/// </summary>
public enum ClientLanguage
{
/// <summary>
/// Indicating a Japanese game client.
/// </summary>
Japanese,
/// <summary>
/// Indicating an English game client.
/// </summary>
English,
/// <summary>
/// Indicating a German game client.
/// </summary>
German,
/// <summary>
/// Indicating a French game client.
/// </summary>
French,
}