actually just move the language types, don't use the one from the common assembly

This commit is contained in:
goat 2024-06-29 01:26:29 +02:00
parent b212b4e00a
commit 7e397bef17
8 changed files with 13 additions and 7 deletions

View file

@ -0,0 +1,26 @@
using Dalamud.Game;
namespace Dalamud.Utility;
/// <summary>
/// Extension methods for the <see cref="ClientLanguage"/> class.
/// </summary>
public static class ClientLanguageExtensions
{
/// <summary>
/// Converts a Dalamud ClientLanguage to the corresponding Lumina variant.
/// </summary>
/// <param name="language">Language to convert.</param>
/// <returns>Converted language.</returns>
public static Lumina.Data.Language ToLumina(this ClientLanguage language)
{
return language switch
{
ClientLanguage.Japanese => Lumina.Data.Language.Japanese,
ClientLanguage.English => Lumina.Data.Language.English,
ClientLanguage.German => Lumina.Data.Language.German,
ClientLanguage.French => Lumina.Data.Language.French,
_ => throw new ArgumentOutOfRangeException(nameof(language)),
};
}
}