actually just move the language types, don't use the one from the common assembly

This commit is contained in:
goat 2024-06-29 01:26:29 +02:00
parent b212b4e00a
commit 7e397bef17
8 changed files with 13 additions and 7 deletions

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@ -1,5 +1,8 @@
using System.Collections.Generic;
using System.Linq;
using Dalamud.Game;
using Xunit;
// ReSharper disable StringLiteralTypo

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using System.IO;
using System.Threading;
using Dalamud.Game;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;

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@ -1,11 +1,8 @@
using Dalamud.Utility;
namespace Dalamud;
namespace Dalamud.Game;
/// <summary>
/// Enum describing the language the game loads in.
/// </summary>
[Api10ToDo("Delete this, and use Dalamud.Common.ClientLanguage instead for everything.")]
public enum ClientLanguage
{
/// <summary>

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using System.Text;
using Dalamud.Game;
namespace Dalamud.Interface.Textures;
/// <summary>Represents a lookup for a game icon.</summary>

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using System.Collections.Generic;
using System.IO;
using Dalamud.Game;
using Dalamud.Plugin.Services;
namespace Dalamud.Interface.Textures.Internal;

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using Dalamud.Game;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects.SubKinds;

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using Dalamud.Game;
using Lumina;
using Lumina.Data;
using Lumina.Excel;

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using Dalamud.Utility;
using Dalamud.Game;
namespace Dalamud;
namespace Dalamud.Utility;
/// <summary>
/// Extension methods for the <see cref="ClientLanguage"/> class.
/// </summary>
[Api10ToDo("Delete this, and use Dalamud.Common.ClientLanguage instead for everything.")]
public static class ClientLanguageExtensions
{
/// <summary>