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interface: make swapchain hooking mode into a console command instead
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2 changed files with 24 additions and 0 deletions
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@ -190,6 +190,28 @@ internal class DalamudInterface : IInternalDisposableService
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this.creditsDarkeningAnimation.Point1 = Vector2.Zero;
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this.creditsDarkeningAnimation.Point1 = Vector2.Zero;
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this.creditsDarkeningAnimation.Point2 = new Vector2(CreditsDarkeningMaxAlpha);
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this.creditsDarkeningAnimation.Point2 = new Vector2(CreditsDarkeningMaxAlpha);
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// This is temporary, until we know the repercussions of vtable hooking mode
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consoleManager.AddCommand(
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"dalamud.interface.swapchain_mode",
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"Set swapchain hooking mode",
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(string mode) =>
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{
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switch (mode)
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{
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case "vtable":
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this.configuration.SwapChainHookMode = SwapChainHelper.HookMode.VTable;
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break;
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case "bytecode":
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this.configuration.SwapChainHookMode = SwapChainHelper.HookMode.ByteCode;
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break;
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default:
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Log.Error("Unknown swapchain mode: {Mode}", mode);
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break;
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}
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this.configuration.QueueSave();
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});
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}
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}
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private delegate nint CrashDebugDelegate(nint self);
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private delegate nint CrashDebugDelegate(nint self);
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@ -109,6 +109,7 @@ public class SettingsTabExperimental : SettingsTab
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},
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},
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},
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},
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/* // Making this a console command instead, for now
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new GapSettingsEntry(5, true),
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new GapSettingsEntry(5, true),
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new EnumSettingsEntry<SwapChainHelper.HookMode>(
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new EnumSettingsEntry<SwapChainHelper.HookMode>(
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@ -119,6 +120,7 @@ public class SettingsTabExperimental : SettingsTab
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c => c.SwapChainHookMode,
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c => c.SwapChainHookMode,
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(v, c) => c.SwapChainHookMode = v,
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(v, c) => c.SwapChainHookMode = v,
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fallbackValue: SwapChainHelper.HookMode.ByteCode),
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fallbackValue: SwapChainHelper.HookMode.ByteCode),
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*/
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/* Disabling profiles after they've been enabled doesn't make much sense, at least not if the user has already created profiles.
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/* Disabling profiles after they've been enabled doesn't make much sense, at least not if the user has already created profiles.
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new GapSettingsEntry(5, true),
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new GapSettingsEntry(5, true),
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