From 7f2ed9adb6534934e6440b288fd6c753bddbe67c Mon Sep 17 00:00:00 2001 From: Haselnussbomber Date: Thu, 13 Nov 2025 19:01:04 +0100 Subject: [PATCH] Convert Status to readonly struct and add interface --- Dalamud/Game/ClientState/Statuses/Status.cs | 86 +++++++++++++++------ 1 file changed, 61 insertions(+), 25 deletions(-) diff --git a/Dalamud/Game/ClientState/Statuses/Status.cs b/Dalamud/Game/ClientState/Statuses/Status.cs index 2775f8f9b..160b15de5 100644 --- a/Dalamud/Game/ClientState/Statuses/Status.cs +++ b/Dalamud/Game/ClientState/Statuses/Status.cs @@ -1,61 +1,49 @@ +using System.Diagnostics.CodeAnalysis; + using Dalamud.Data; using Dalamud.Game.ClientState.Objects; using Dalamud.Game.ClientState.Objects.Types; using Lumina.Excel; +using CSStatus = FFXIVClientStructs.FFXIV.Client.Game.Status; + namespace Dalamud.Game.ClientState.Statuses; /// -/// This class represents a status effect an actor is afflicted by. +/// Interface representing a status. /// -public unsafe class Status +public interface IStatus : IEquatable { - /// - /// Initializes a new instance of the class. - /// - /// Status address. - internal Status(IntPtr address) - { - this.Address = address; - } - /// /// Gets the address of the status in memory. /// - public IntPtr Address { get; } + nint Address { get; } /// /// Gets the status ID of this status. /// - public uint StatusId => this.Struct->StatusId; + uint StatusId { get; } /// /// Gets the GameData associated with this status. /// - public RowRef GameData => LuminaUtils.CreateRef(this.Struct->StatusId); + RowRef GameData { get; } /// /// Gets the parameter value of the status. /// - public ushort Param => this.Struct->Param; - - /// - /// Gets the stack count of this status. - /// Only valid if this is a non-food status. - /// - [Obsolete($"Replaced with {nameof(Param)}", true)] - public byte StackCount => (byte)this.Struct->Param; + ushort Param { get; } /// /// Gets the time remaining of this status. /// - public float RemainingTime => this.Struct->RemainingTime; + float RemainingTime { get; } /// /// Gets the source ID of this status. /// - public uint SourceId => this.Struct->SourceObject.ObjectId; + uint SourceId { get; } /// /// Gets the source actor associated with this status. @@ -63,7 +51,55 @@ public unsafe class Status /// /// This iterates the actor table, it should be used with care. /// + IGameObject? SourceObject { get; } +} + +/// +/// This struct represents a status effect an actor is afflicted by. +/// +/// A pointer to the Status. +internal unsafe readonly struct Status(CSStatus* ptr) : IStatus +{ + /// + public nint Address => (nint)ptr; + + /// + public uint StatusId => ptr->StatusId; + + /// + public RowRef GameData => LuminaUtils.CreateRef(ptr->StatusId); + + /// + public ushort Param => ptr->Param; + + /// + public float RemainingTime => ptr->RemainingTime; + + /// + public uint SourceId => ptr->SourceObject.ObjectId; + + /// public IGameObject? SourceObject => Service.Get().SearchById(this.SourceId); - private FFXIVClientStructs.FFXIV.Client.Game.Status* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Status*)this.Address; + public static bool operator ==(Status x, Status y) => x.Equals(y); + + public static bool operator !=(Status x, Status y) => !(x == y); + + /// + public bool Equals(IStatus? other) + { + return this.StatusId == other.StatusId && this.SourceId == other.SourceId && this.Param == other.Param && this.RemainingTime == other.RemainingTime; + } + + /// + public override bool Equals([NotNullWhen(true)] object? obj) + { + return obj is Status fate && this.Equals(fate); + } + + /// + public override int GetHashCode() + { + return HashCode.Combine(this.StatusId, this.SourceId, this.Param, this.RemainingTime); + } }